Top Gaming Jobs

2 Days AgoSaved
In-Office or Remote
Chicago, IL, USA
150K-175K Annually
Senior level
150K-175K Annually
Senior level
Digital Media • Gaming • Sports • Esports
Leads corporate accounting operations, including monthly close, general ledger, accounts payable, treasury support, global consolidation, controls, and technical accounting under US GAAP. Manages and develops accounting leaders, improves processes through automation and AI, supports liquidity planning, and partners cross-functionally on reporting, intercompany transactions, and international finance.
Top Skills: Ai Automation ToolsErp SystemsNetSuiteUs Gaap
2 Days AgoSaved
Remote
United States
165K-223K Annually
Senior level
165K-223K Annually
Senior level
Gaming
Design, implement, and maintain core systems for thatgamecompany’s custom game engine. Collaborate with artists, designers, and engineers to gather requirements, deliver features, and iterate on solutions. Monitor, diagnose, and troubleshoot technical issues and inefficiencies across complex codebases to improve development effectiveness. Potential focus areas include CPU/GPU performance, cross-platform support, netcode, multithreading, audio, and rendering.
Top Skills: Audio SystemsCC++Cpu/Gpu Performance OptimizationCross-Platform DevelopmentGame Engine DevelopmentMultithreadingNetcodeRendering
2 Days AgoSaved
Remote
United States
180K-220K Annually
Senior level
180K-220K Annually
Senior level
Gaming • Esports
Build and scale B2B and B2B2C strategic partnerships across healthcare and longevity products. Responsibilities include prospecting, executive outreach, pipeline development, financial modeling, contract negotiation, deal execution, and post-agreement go-to-market coordination. The role focuses on creating distribution channels and acquiring customers for Medicine, Concierge, Biomarkers, and Blueprint product lines while representing the company with external executives.
3 Days AgoSaved
Remote
United States
180K-210K Annually
Expert/Leader
180K-210K Annually
Expert/Leader
Artificial Intelligence • Gaming • Sports
Lead Nex’s marketing creative direction from concept through launch, shaping campaigns across paid media, social, retail, launches, and partnerships. Develop concepts, art direct production, maintain a high creative standard, and provide hands-on feedback and execution. Build and coach the creative team, improve review processes, and partner with senior stakeholders to connect creative work to business outcomes. Operate independently in a fast-moving environment while strengthening Nex’s distinctive, playful brand.
Top Skills: Figma
3 Days AgoSaved
Remote
USA
Senior level
Senior level
AdTech • Fintech • Gaming • Mobile • Software • App development
Own the end-to-end product strategy, roadmap, monetization, analytics, and experimentation for a consumer VPN business. Grow subscription revenue through pricing, paywalls, trials, retention, and billing improvements while launching a free ad-supported tier. Manage hybrid monetization, app-store compliance, acquisition economics, P&L performance, and cross-functional delivery across engineering, design, data, monetization, legal, and user acquisition.
Top Skills: A/B TestingAdaptyAmplitudeAndroidApphudApple App StoreApplovin MaxGoogle AdmobGoogle PlayIn-App AdvertisingiOSMixpanelProduct AnalyticsRevenuecatStripeSubscription BillingSuperwall
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3 Days AgoSaved
In-Office
Atlantic City, NJ, USA
70K-90K Annually
Junior
70K-90K Annually
Junior
Gaming • Information Technology
Supports North American business control through recurring reporting, budgeting, forecasting, variance and trend analysis, KPI monitoring, and financial data management. Partners with functional managers, accounting, IT, and BI teams to validate results, improve reports and databases, challenge assumptions, and provide data-driven recommendations. The role also presents financial insights to management and contributes to ad hoc analyses and projects.
Top Skills: AzureErp SystemsExcelFinancial SoftwarePower BIPowerquery
3 Days AgoSaved
Remote
United States
75-85 Annually
Entry level
75-85 Annually
Entry level
Gaming
Creates and implements real-time visual effects for gameplay, environments, and cinematics. Responsibilities include particle effects, textures, shaders, geometry, UV sets, simulations, and FX event timing. The role optimizes effects for performance, collaborates with game development teams on engine implementation, and supports the game’s overall art style. Proficiency in Maya and Photoshop, knowledge of shader networks, animation, timing, and computer graphics fundamentals are required.
Top Skills: 2D/3D GraphicsHoudiniMayaNode-Based Shader NetworksParticle EffectsPhotoshopRigid Body SimulationsUv Mapping
3 Days AgoSaved
In-Office
Irvine, CA, USA
30-36 Hourly
Entry level
30-36 Hourly
Entry level
Gaming
Creates and edits gameplay-focused social media content for TikTok, Instagram Reels, YouTube Shorts, and other platforms. Captures gameplay using development hardware and tools, produces short-form vertical videos, supports campaigns and launches, maintains organized content libraries, and adapts content to brand guidelines, platform trends, and communications needs. Collaborates with the Social Media Manager and project teams while managing multiple requests and deadlines.
Top Skills: Adobe After EffectsAdobe Premiere ProCapcutDevelopment HardwareDevelopment KitsGameplay Capture ToolsIn-Engine ToolsInstagram ReelsTiktokYoutube Shorts
Reposted 3 Days AgoSaved
In-Office or Remote
2 Locations
Entry level
Entry level
Gaming
Contract 2D Art Generalist creating concept art, character illustrations, and game art. Collaborate with the team to develop a cohesive visual direction, contribute art assets to the project, and iterate based on feedback. Work varies week to week; potential for additional future work.
Top Skills: BlenderFigmaGenerative AiGodotIllustratorPhotoshopProcreateUnityUnreal
3 Days AgoSaved
Hybrid
New York, NY, USA
Entry level
Entry level
Events • Gaming • Other
An in-person, unpaid games-industry career preparation program for current college students and recent graduates. Participants contribute to collaborative studio projects, learn game production pipelines, develop leadership and specialist skills, receive academic and career advising, and build portfolios. The program requires approximately six hours weekly during fall and spring, Friday evening attendance, two spring weekends, a required trip, and the ability to commute to Harlem. No prior game development experience is required.
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