Top Design & UX Jobs
As a Technical Materials Artist, you will create high-quality, optimized materials and shaders in Unreal Engine for stylized environments and characters. Collaborating with the art and engineering teams, you will ensure the materials are performant and meet artistic standards. Your role includes prototyping ideas and acting as a liaison between teams, while maintaining effective communication to meet project goals and deadlines.
The Studio UX Director at Firaxis Games will define the vision for user experience and interface design. Responsibilities include leading UI/UX projects, recruiting and mentoring talent, collaborating with various departments, ensuring accessibility, conducting user testing, and managing the UX team effectively.
The User Experience Researcher will drive the research strategy for multiple game franchises, using various methodologies such as playtesting and usability testing. Responsibilities include partnering with game studios, implementing research studies, delivering findings, and developing solutions to meet research goals.
The Senior Shader Technical Artist will develop and maintain shader pipelines across various teams, utilizing Unreal Engine and creating high-quality shaders. Responsibilities include optimizing shader materials, collaborating on shader standards, tackling technical challenges, and improving visual fidelity while ensuring performance.
The Senior World/Level Designer will create and refine game worlds through collaboration, technical skill, and creative input, ensuring player experience goals are met. Responsibilities include designing levels, collaborating with teams across disciplines, and implementing feedback within the game engine.
The Principal Cinematic Designer will create in-game scripted cinematic sequences, collaborate with various teams to visually communicate the narrative, mentor junior designers, and ensure the implementation of the creative vision while maintaining quality and workflows.
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