Top Design & UX Jobs
The Senior Combat Designer will implement engaging combat gameplay content within an immersive sandbox environment, mentor junior designers, and refine combat systems to enhance player expression and creativity in encounters.
The Technical Artist will collaborate with art and engineering teams to enhance game aesthetics, create prototypes, and develop tools while ensuring optimized workflows and addressing technical art challenges across characters, environments, and VFX.
The Principal Cinematic Designer will create and implement in-game cinematic sequences while collaborating with different teams to visually convey key story elements in BioShock. Responsibilities include setting up actor staging, camera work, and managing pipelines, as well as mentoring junior designers and providing feedback on cinematic tools. The role requires a deep understanding of cinematic systems and the ability to adapt creatively under pressure.
The Technical Art Director will lead efforts in visual development for BioShock 4 by bridging artists and engineers, strategizing technical needs, managing a team of technical artists, and fostering collaboration across disciplines, while ensuring high standards and addressing challenges proactively.
The Principal AI Designer at Hangar 13 will own the development of AI behaviors and features for NPCs in the game, engage in creating complex systems linked to player experiences, analyze AI and player behaviors, and collaborate with cross-disciplinary teams while authoring design documentation.
The Lead Gameplay Designer will oversee the design and quality of Player systems and features for the next Mafia game, collaborating with team directors and other leads to ensure engaging gameplay. Responsibilities include mentoring designers, developing best practices, and maintaining design documentation.
As a Technical Materials Artist at Cloud Chamber, you will create high-quality materials and shaders for stylized game environments. Collaborating with the art and engineering teams, you'll develop optimized materials while ensuring performance aligns with game content needs. Your role involves communication and feedback to meet project goals and deadlines effectively.
Cloud Chamber is looking for a Senior Combat Designer to create industry-leading combat gameplay, solidify best practices, collaborate with developers, and push boundaries in game design. The role involves mentoring junior designers, building combat systems, and fostering a collaborative environment.
As an Art Director at 2K, you will define the artistic style for marketing campaigns, create original concepts, manage multiple projects, and ensure consistency in visual identity while collaborating with senior creative teams and production artists.
As a Materials Artist, you will define the look of player experiences in NBA titles by creating and maintaining a library of rich materials. You will collaborate with artists to apply standard processes, optimize materials for target platforms, and troubleshoot issues within the game pipeline.
All Filters
No Results
No Results