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Gaming • Software
Define and own RuneScape's cohesive visual direction across environments, characters, UI, VFX, lighting and cinematics. Lead and develop a large multidisciplinary art team, set and enforce quality standards, improve cosmetic content and pipelines, partner with Creative, Product and Engineering, and ensure visuals support accessibility and cross-platform play on PC and mobile.
Gaming • Software
Lead and maintain the art quality bar for RuneScape: DragonWilds across internal and external teams. Establish artistic vision, create style guides, provide actionable feedback, improve multidisciplinary art pipelines, mentor artists, and coordinate asset delivery with production. The role requires extensive end-to-end PC or console game development experience and hands-on knowledge across multiple disciplines including environments, characters, concept art, technical art, UI, VFX, or animation.
Gaming • Software
Lead and align external co-development teams to deliver high-quality gameplay and content for RuneScape: Dragonwilds. Provide design leadership, review deliverables, translate creative vision into actionable guidance, unblock teams with hands-on support and prototyping, establish review processes, and champion player-focused iteration across multidisciplinary stakeholders.
Gaming • Software
Provides technical leadership across multiple engineering teams responsible for player platform systems, including payments, subscriptions, accounts, identity, web, launcher, support, and trust. Defines technical strategy and standards, guides architecture, manages technical debt and lifecycle decisions, develops senior engineering leaders, oversees budgets and outsourced partners, and communicates technical trade-offs to business and technology stakeholders. Requires deep experience leading complex software platforms and expertise in Java, Spring Boot, TypeScript, React, AWS, Kubernetes, Terraform, and microservices.
Gaming • Software
Leads escalated security investigations, determines root cause and impact, and improves detection and incident response capabilities. Builds detection rules, monitoring queries, automation, tooling, runbooks, and playbooks across cloud, endpoint, network, and application environments. Conducts threat hunting using adversary TTPs and MITRE ATT&CK, collaborates with internal engineering teams and an external SOC, and participates in an on-call rotation.
Gaming • Software
Lead end-to-end delivery of mobile-focused features for Old School RuneScape. Own feature pipelines, milestone planning, release cadence, risk management, and stakeholder communication. Work with Product and Design to prioritise backlogs, run retrospectives, maintain documentation, and enable cross-functional teams to remove blockers and deliver consistent updates to a live-service game.
Gaming • Software
Implement and own multiplayer gameplay systems in UE5 C++ and Blueprint using GAS. Build responsive, networked combat and ability systems, collaborate with designers, debug client/server desyncs, profile and optimize for performance and bandwidth, and maintain reusable, scalable gameplay frameworks for a live multiplayer game.
Gaming • Software
Manage end-to-end finance operations including AP exception resolution, shared mailbox support, journals, accruals, reconciliations, cash and PSP (PayPal, Adyen) matching, and month-end tasks. Support NetSuite implementation via UAT, training and master-data administration, provide audit evidence, and identify process improvements to strengthen controls and automation.
Gaming • Software
Lead QA strategy and testing for an open-world UE5 multiplayer live-service game. Own test approaches for networking, persistence, performance, and gameplay systems; use automation, telemetry, profiling and analysis tools to identify and mitigate risks. Mentor QA team members, improve QA processes, and coordinate with development, design, Live Ops, Localization and Submission to ensure stable, balanced, and high-quality player experiences.
Gaming • Software
Create polished UI artwork and assets for front-end and in-game features, translate UX wireframes into refined interfaces, support UI implementation in Unreal Engine, maintain style guides and asset toolkits, iterate on designs from player feedback and testing, and collaborate with UX, design, art, and engineering teams.
Gaming • Software
Lead end-to-end PostHog implementation across websites and desktop apps, define event schema, instrument onboarding/reboarding journeys, validate data quality, configure the platform for product and engineering, and build automated tooling to scale analytics insights.
Gaming • Software
Develop, enhance and optimise RuneTek engine components (rendering, networking, audio, input, file systems, math libraries and threaded systems). Research and deliver production-ready engine tech, profile CPU/GPU/memory, maintain C++ build systems, and collaborate with production and game teams to deliver performant, scalable solutions.
Gaming • Software
Lead and mentor a team of analysts to deliver player-focused insights for Old School RuneScape. Translate large datasets into actionable recommendations, partner with Product, Design, and Engineering to improve telemetry and data products, and champion data-driven decision-making across the game team.



