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Top Remote Product Designer Jobs
The Sr. Designer at OpenTable will be responsible for shaping the brand's identity and presence through various design mediums including brand identity systems, communication designs, ad campaigns, and digital projects. They will collaborate with internal teams and contribute unique design insights across multiple platforms.
As the lead UX Designer at Travelstride, you will collaborate with the founder, product manager, and developers to enhance user experiences for travelers and travel companies. Responsibilities include creating web pages, designing wireframes, developing UI prototypes, and conducting user research to inform future updates, all while balancing UX with business goals.
The Design Systems Lead will manage, implement, and maintain consistency in the design system, collaborate with designers and developers to ensure seamless integration of design components, and oversee the submission and approval processes related to design components. The role emphasizes quality assurance and validation of prototypes before the development phase, alongside leading design reviews to enhance awareness of the design system.
The Sr. UX Designer will focus on creating design systems for digital experiences, collaborating with engineering and design teams to ensure usability and consistency across various platforms. Responsibilities include implementing design systems, developing user-centric solutions, and producing design artifacts.
Lead the accessibility strategy across Reddit's products, ensuring inclusivity and collaboration with product managers, engineers, and researchers. Advocate for best practices and integrate accessibility into design and development processes for a diverse user base.
As a Senior UX Designer at Cardata, you will lead the user experience design, conduct research, create high-fidelity designs, develop a design system, collaborate with cross-functional teams, and ensure design adheres to accessibility standards. Your role will involve mentoring, and aligning design strategies with business goals to foster innovation.
The Visual Designer will collaborate with other designers and the marketing team to enhance Owlet's visual identity, creating engaging campaigns and digital experiences. They will use data-driven insights to inform design decisions and ensure high-quality, user-centric designs across various marketing initiatives.
Defines a UX Vision & Creative Strategy Leads Design Thinking Sessions Creates Low & High fidelity wireframes or Prototypes Gathers and evaluates user requirements Creates process flows, sitemaps, personas, customer journey maps & storyboards Creates Information architecture Lead a Heuristic evaluation, Expert review Creates a Competitor analysis Creates consistent UI Design themes & layouts Create and contribute to a design system Utilizes grids & responsive layouts Creates UX & UI estimations
As the first founding designer at LeftLane, you will own the design process from user testing to implementation, collaborating directly with the CEO and CTO. You will gather customer feedback and drive design best practices while ensuring a smooth handoff to engineers.
The Senior Systems Designer will design and optimize systems for player engagement in AAA game initiatives, focusing on monetization and player experience through data-driven design. Collaboration with cross-functional teams to create systems that enhance user experience is essential, alongside leadership and technical problem-solving skills.
The Senior UX Design Lead will spearhead the UX design process, create user personas and prototypes, conduct research, and collaborate with teams to develop intuitive interfaces for cybersecurity products, mentoring junior designers along the way.
The Junior Designer will collaborate with teams to create impactful communication materials, support a new global business unit, design engaging PowerPoint presentations, and maintain SharePoint content. This role involves proposing creative solutions and working autonomously to drive design initiatives forward.
The UI/UX Designer will transform software into user-friendly products by gathering user requirements, designing graphic elements, and building navigation components. Responsibilities include creating design mockups, prototypes, and graphic designs while collaborating with product managers and engineers to ensure functionality and visual appeal.
As a Systems Designer at Escape Velocity, you will develop and balance major game systems for an online multiplayer experience, collaborating with design leads and advocating for player experience. Your expertise in systems design will contribute to creating engaging metagame features and solutions.
The UX Designer will engage with customers to understand their needs, develop user journey maps, create UI sitemaps, design wireframes and mockups, and present designs for feedback. They will collaborate with product managers and developers to ensure design alignment with project goals while maintaining design consistency and documentation.
The Principal UX Designer at ABBYY will lead the entire UX design process including research, wireframing, prototyping, and user testing. The role involves collaborating with product managers and developers to create user-centered design solutions while mentoring junior designers and staying updated on UX/UI trends.
The UX Designer will enhance and modernize existing products and develop new UX strategies within the Energy, Environment, and Infrastructure sectors. They will conduct user research, create wireframes, collaborate with stakeholders, and present findings to inform design decisions.
As the Principal Designer for Design Systems, you'll shape BECU's design system, enhancing user experience across digital products through reusable components and design standards. You'll lead a team, foster collaboration with product owners and developers, and promote design excellence within the organization.
As the Lead Level Designer, you will mentor level designers, guide project vision in collaboration with directors, develop gameplay mechanics, manage level content, and ensure quality while creating prototypes and integrating narrative elements into gameplay.
As a UI/UX Designer, you will lead the entire design process, from research to final implementation, ensuring user-centric designs for customer-facing digital products. Responsibilities include conducting user research, creating design artifacts, maintaining a design system, collaborating with product managers and engineers, and championing design principles.
As a Technical Cinematic Designer, you will create engaging cinematic sequences and manage camera placements to enhance narrative storytelling in video games. You will work with Engineers and Designers, utilizing tools like Sequencer to implement designs within game engines, ensuring high-quality cinematic experiences while meeting deadlines.
As a Principal UX/UI Designer at Posit, you'll deliver user-focused designs, wireframes, and prototypes. You will collaborate with product managers to conduct user research, provide actionable design solutions, and ensure proper implementation of user experience specifications. Your role involves resolving complex design challenges and driving design activities from conception to final visual design, while staying updated with design trends.
As a UI/UX Designer, you will be responsible for creating interaction design solutions, gathering user requirements, designing user journeys, creating prototypes and wireframes, and resolving design-related issues. You should have strong experience in design tools like Figma or Adobe XD, proficiency in web development including HTML, JS, and CSS, and a strong portfolio of design projects.
As a Senior Designer, you'll manage independent work and mentor team members, conceptualizing brand emotional connections and creating impactful designs across various mediums, including branding and websites, while collaborating with teams and ensuring that projects meet business and user goals.
The UX Designer will create user-centered designs for the learning management platform, focusing on information architecture, wireframing, visual design, and motion graphics. Responsibilities include conducting usability testing and collaborating with cross-functional teams to deliver intuitive user experiences.
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