Top Remote Technical Artist Jobs

4 Days AgoSaved
Remote or Hybrid
California, USA
47-75 Hourly
Senior level
47-75 Hourly
Senior level
Gaming • Information Technology • Mobile • Software • Esports
Update and optimize character body and facial rigs for NBA 2K, improving deformation and anatomical accuracy. Create mathematical node networks, blendshapes, corrective shapes, skeleton setups, and skinweight maps. Develop Python automation and procedural tools, debug rigging errors, and collaborate with technical artists, engineers, and art departments. Contribute to documentation, workflows, and scalable pipeline improvements.
Top Skills: Autodesk MayaBlendshapesFacsMaya Python ApiNgskintoolsPerforcePymelPythonQtSkin Weighting
YesterdaySaved
In-Office or Remote
Eugene, OR, USA
70K-82K Annually
Mid level
70K-82K Annually
Mid level
Gaming • Software
Supports technical art for game projects by developing Maya scripts, tools, workflows, and pipeline improvements. Integrates and optimizes art assets in Unreal, troubleshoots animation and visual systems, establishes technical standards, prototypes solutions, and collaborates with artists, engineers, QA, and development teams. The role focuses on animation support, including rigging, animation pipelines, technical tools, performance optimization, documentation, training, and resolving content-related defects.
Top Skills: C#MayaMelPythonUnreal EngineUnreal Engine 5
Reposted 4 Days AgoSaved
Remote
United States
Senior level
Senior level
Artificial Intelligence • Gaming
Create and optimize high-quality, mobile-optimized character shaders and material workflows in Unity URP. Develop master materials, tools, and editor extensions (C#). Profile and debug performance on iOS/Android, collaborate with artists on look development, and ensure efficient rendering across mobile devices.
Top Skills: AndroidAndroid Gpu InspectorC#HlsliOSMetalRenderdocShader GraphShaderlabUnityUnity ProfilerUniversal Render Pipeline (Urp)VulkanXcode Frame Capture
Reposted 4 Days AgoSaved
In-Office or Remote
Winston-Salem, NC, USA
Junior
Junior
Gaming
Develop shaders, lighting, and visual effects for an indie RPG using Unreal Engine 4 while collaborating with a remote team.
Top Skills: GitOpenglUnreal Engine 4
Reposted 4 Days AgoSaved
In-Office or Remote
Boston, MA, USA
151K-231K Annually
Senior level
151K-231K Annually
Senior level
Gaming
Lead graphics-focused technical art for real-time rendering in Unreal Engine 5. Prototype and extend rendering systems, develop shaders and tools, optimize performance, mentor artists, and maintain scalable lighting and material pipelines to meet high visual and technical targets.
Top Skills: C++Compute ShadersDirectx 12Gpu WorkflowsGslHlslNode-Based Shading SystemsPixPythonRenderdocUnreal Engine 5Unreal Insights
6 Days AgoSaved
In-Office or Remote
2 Locations
Senior level
Senior level
Real Estate • Software • PropTech
Optimize large-scale open-world game environments for visual quality, performance, and memory budgets. Develop and refine LOD, HLOD, materials, textures, shaders, asset streaming, tools, workflows, and engine solutions. Profile CPU, GPU, and memory usage to identify bottlenecks, then collaborate with artists, rendering engineers, and content teams to resolve them and improve scalable content production.
Top Skills: C++Engine ScriptingHlodLodModern Game EnginesReal-Time RenderingShaders
Reposted 14 Days AgoSaved
In-Office or Remote
Seattle, WA, USA
66K-95K Annually
Senior level
66K-95K Annually
Senior level
Gaming
Mid–Senior Technical Artist to bridge art and engineering in UE5. Create optimized materials and Niagara effects, build terrain and procedural workflows, author pipelines and tooling, ensure multi-platform performance (AAA to mobile), and collaborate across art, design, and engineering to integrate and optimize assets.
Top Skills: 3Ds MaxBlenderBlueprint (Ue5)Editor Utility WidgetsLumenMayaNaniteNiagaraPbrPhotoshopPythonRuntime Virtual TexturingSubstance SuiteUe5 PcgUmgUnreal Engine 5
Reposted 14 Days AgoSaved
Remote or Hybrid
Redmond, WA, USA
Mid level
Mid level
Gaming
The Technical Artist will solve technical art problems, optimize assets, integrate gameplay elements, and improve art pipelines for the ARK franchise.
Top Skills: CgFabric EngineGlslHlslMaxscriptMelPymelPythonUnreal Engine
Reposted 18 Days AgoSaved
In-Office or Remote
2 Locations
60K-120K Annually
Senior level
60K-120K Annually
Senior level
Artificial Intelligence • Computer Vision • Machine Learning
The Principal Technical Artist will enhance workflows and build tools using Unreal Engine and Houdini while optimizing performance and integrating AI technologies.
Top Skills: Ai ToolingC++HlslHoudiniMl-Assisted Asset GenerationNeural RenderingPythonUnreal Engine 5Vex
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