Top Remote Technical Artist Jobs

Reposted 4 Days AgoSaved
Remote
United States
Senior level
Senior level
Artificial Intelligence • Gaming
Create and optimize high-quality, mobile-optimized character shaders and material workflows in Unity URP. Develop master materials, tools, and editor extensions (C#). Profile and debug performance on iOS/Android, collaborate with artists on look development, and ensure efficient rendering across mobile devices.
Top Skills: AndroidAndroid Gpu InspectorC#HlsliOSMetalRenderdocShader GraphShaderlabUnityUnity ProfilerUniversal Render Pipeline (Urp)VulkanXcode Frame Capture
One Month AgoSaved
Remote or Hybrid
California, USA
47-75 Hourly
Senior level
47-75 Hourly
Senior level
Gaming • Information Technology • Mobile • Software • Esports
Expert technical artist responsible for character body and facial rigging for NBA 2K. Duties include improving deformation, building math node networks, implementing blendshapes and corrective shapes, creating skinweight maps, writing Python automation, debugging rigging issues, collaborating with engineers and art teams, and improving documentation and pipelines.
Top Skills: Autodesk MayaFacsMaya Python ApiNgskintoolsPerforcePymelPythonQt
15 Days AgoSaved
In-Office or Remote
2 Locations
Mid level
Mid level
Cloud • Fintech • Gaming • Social Media
Leads rigging activities for an AAA game project, supporting animators and coordinating with external vendors. Responsibilities include defining final rig specifications, managing vendor quality, and developing and maintaining Maya rigging tools. Optional work includes resolving motion-capture-to-Maya-to-Unreal Engine pipeline issues, developing Unreal Engine plugins, and building LiveLink workflows. Requires at least three years of hands-on Maya rigging experience and familiarity with Perforce or similar version-control tools.
Top Skills: BlendshapesLivelinkMayaMotion Capture SystemsPerforcePose DriversUnreal Engine
15 Days AgoSaved
In-Office or Remote
2 Locations
Entry level
Entry level
Cloud • Fintech • Gaming • Social Media
Supports animators by improving in-game character animation quality through Unreal Engine technologies such as Control Rig, Animation Blueprint, Motion Matching, and Ragdoll. Evaluates facial animation solutions for AAA cutscenes and provides technical support for motion-capture challenges. Requires experience with retargeting, motion asset implementation, animation systems, version control, and motion-capture systems. Maya rigging and skinning, Motion Matching, RBF, and ML Deformer experience are preferred.
Top Skills: Animation BlueprintBlend SpaceControl RigMayaMl DeformerMotion Capture SystemsMotion MatchingPerforceRagdollRbfRetargetingState MachineUnreal Engine
Reposted One Month AgoSaved
In-Office or Remote
Winston-Salem, NC, USA
Junior
Junior
Gaming
Develop shaders, lighting, and visual effects for an indie RPG using Unreal Engine 4 while collaborating with a remote team.
Top Skills: GitOpenglUnreal Engine 4
Reposted One Month AgoSaved
In-Office or Remote
Seattle, WA, USA
66K-95K Annually
Senior level
66K-95K Annually
Senior level
Gaming
Mid–Senior Technical Artist to bridge art and engineering in UE5. Create optimized materials and Niagara effects, build terrain and procedural workflows, author pipelines and tooling, ensure multi-platform performance (AAA to mobile), and collaborate across art, design, and engineering to integrate and optimize assets.
Top Skills: 3Ds MaxBlenderBlueprint (Ue5)Editor Utility WidgetsLumenMayaNaniteNiagaraPbrPhotoshopPythonRuntime Virtual TexturingSubstance SuiteUe5 PcgUmgUnreal Engine 5
Reposted 2 Months AgoSaved
In-Office or Remote
2 Locations
60K-120K Annually
Senior level
60K-120K Annually
Senior level
Artificial Intelligence • Computer Vision • Machine Learning
The Principal Technical Artist will enhance workflows and build tools using Unreal Engine and Houdini while optimizing performance and integrating AI technologies.
Top Skills: Ai ToolingC++HlslHoudiniMl-Assisted Asset GenerationNeural RenderingPythonUnreal Engine 5Vex
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