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Top Remote Technical Artist Jobs
The Senior Technical Artist will provide technical art support for projects, collaborate with artists and engineers to enhance workflows, develop tools using Maya, troubleshoot art file issues, and maintain documentation. Applicants should have strong technical skills, experience with scripting, and a good understanding of 3D asset creation.
The Lead Technical Artist will manage and inspire a team, develop efficient workflows for art and design, improve art asset quality, troubleshoot pipeline issues, and facilitate collaboration between engineering and art departments.
The Principal Technical Artist will oversee technical aspects of art and animation production, optimizing workflows, and ensuring the artistic vision of the game is achieved. Responsibilities include developing rigging tools, maintaining art production pipelines, training artists, and troubleshooting technical issues for character animations and effects.
As a Senior Technical Artist, you'll develop efficient art production pipelines, advocate for technical constraints, collaborate with teams to meet quality standards, optimize production workflows, and create comprehensive documentation. You will also train and mentor artists while innovating for evolving project needs.
The Lead Technical Artist will manage a team, ensuring efficient art production pipelines and troubleshooting technical challenges. Responsibilities include mentorship, communication with stakeholders, optimizing assets, and keeping up with industry trends.
The Technical Artist will work with artists and engineers to enhance the art pipeline for Star Atlas. Responsibilities include rigging, animating, and physics tuning characters and assets, establishing art content pipelines primarily using Maya and Unreal Engine, and facilitating communication between teams.
The Senior Technical Artist will support the Environment Art team by creating shaders and content while ensuring build stability. Responsibilities include collaborating with art and engineering teams, researching new techniques, analyzing game performance, and enhancing productivity tools for artists. Candidates should have a strong technical and artistic background with at least 5 years in a relevant field and experience in AAA titles.
The Technical Artist will develop Shaders, Lighting, Particles, and Visual Effects for the indie RPG 'The Lays of Althas: Sundered Order', working remotely in a collaborative online environment.
The Lead Technical Artist will manage a team of Technical Artists, develop efficient workflows, optimize game assets, and enhance game quality through technical innovations. Responsibilities include mentoring team members, addressing production challenges, and collaborating with Engineering and Art departments.
As a Lead Technical Artist, you'll mentor the technical art team, develop the art structure in Unreal Engine 5, and improve art pipelines across various game components. You'll collaborate with other leads, create custom tools for the art pipeline, and support recruitment efforts while ensuring high-quality standards for the project.
As a Starship Artist, you will create visually stunning and detailed models of spaceships for a game, collaborating with artists and engineers. Responsibilities include modeling, texturing, optimizing assets, and ensuring alignment with the game's vision.
As a Senior VFX Artist, you will collaborate with various departments to create, optimize, and implement high-quality real-time VFX for AAA games. You will contribute to VFX pipelines, develop textures and shaders, and ensure performance optimization, all while maintaining a positive and collaborative team atmosphere.
The Lead 3D Artist is responsible for managing and developing a team of 3D artists, overseeing art production quality, collaborating on art direction, optimizing production pipelines, and creating 3D assets for a major Metaverse project using Unreal 5.2+.
As a VFX Artist at DECA, you will enhance the visuals of MMO games by creating and implementing various real-time visual effects. You'll collaborate with artists and designers to ensure alignment with the game's vision and will maintain asset documentation. A strong background in game development and animation is essential.
The VFX Artist will design and implement high-quality AAA visual effects, collaborate with teams to uphold artistic standards, translate design references into prototypes, and optimize performance for games. Strong artistic skills and an understanding of animation principles are essential, along with effective communication and collaboration skills.
The Graphic Artist II will oversee and produce graphic deliverables, utilizing tools like QuarkXPress, Photoshop, and Illustrator, while managing multiple projects under tight deadlines for clients in the Defense and Security sector.
As a Freelance Motion Graphics and 3D Designer, you'll collaborate with the creative team to produce high-quality animations from concept to delivery. Responsibilities include creating style frames, animating assets, and ensuring excellent quality while working in a fast-paced environment.
The Motion Graphic Artist will create engaging static and video assets for branding and marketing campaigns, collaborating with the marketing and game art teams to define visual identities and maintain an efficient asset creation pipeline. You'll work on user acquisition strategies, explore new marketing platforms, and contribute to idea development for mobile games.
The UGC Artist will create and implement 3D assets for the Roblox Marketplace, engage the community, and collaborate with teams to integrate user-generated content while maintaining quality standards. This role emphasizes creativity, technical skills, and community management.
As a volunteer 2D Concept Artist, you'll create high-quality digital concept art and illustrations for the game 'The Lays of Althas: Sundered Order'. Responsibilities include collaborating with the Art Director, developing original concepts, presenting ideas, and adhering to artistic and technical constraints. Communication and feedback are key in this role, with flexible self-set deadlines for your artwork.
The VFX Artist will create and implement stunning visual effects for gaming projects, manage VFX assets, collaborate with team members, and work within technical constraints. They will ensure artistic direction aligns with production deadlines and document workflows. The role requires a solid understanding of VFX creation and optimization within game engines.
As a Senior VFX Artist at Raid Base, you will create high-quality visual effects that enhance gameplay and contribute to the overall aesthetic of an innovative open-world game. You will work closely with a multidisciplinary team, ensuring effects perform well while supporting the artistic direction. Your role also includes establishing pipelines and quality standards for VFX and promoting a collaborative team culture.
As a Senior Environment Artist, you will create high-quality sci-fi 3D environment assets, integrate them into Unreal Engine, and collaborate with the Art Director to ensure consistent art style while optimizing assets and troubleshooting issues.
As a Senior Environment Artist, you will design and integrate engaging environments for live performances, collaborating with various teams to ensure the visual quality and technical functionality of your work. You will also mentor junior artists and oversee optimization efforts while managing project timelines and stakeholder communications.
As a Lead Environment Artist, you will guide a team in creating high-quality level art and world-building for BioShock, collaborating with art and narrative leads to ensure artistic unity and immersive environments while managing schedules and mentoring team members.
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