Top Remote Technical Artist Jobs

Reposted 16 Hours AgoSaved
In-Office or Remote
2 Locations
Mid level
Mid level
Gaming • Software • Metaverse
As the Rigging Lead, you will support animators and manage external vendors to produce high-quality rigs, develop tools, and address pipeline issues from motion capture to implementation.
Top Skills: MayaPerforceUnreal Engine
Reposted 16 Hours AgoSaved
In-Office or Remote
2 Locations
Mid level
Mid level
Gaming • Software • Metaverse
The Motion Technical Artist supports animators to improve animation quality using various technologies and provides technical support for motion capture challenges.
Top Skills: Animation BlueprintControl RigMayaMl DeformerMotion Capture SystemsMotion MatchingPerforceRagdollRbfUnreal Engine
Reposted 2 Days AgoSaved
Remote or Hybrid
Redmond, WA, USA
Mid level
Mid level
Gaming
The Technical Artist will solve technical art problems, optimize assets, integrate gameplay elements, and improve art pipelines for the ARK franchise.
Top Skills: CgFabric EngineGlslHlslMaxscriptMelPymelPythonUnreal Engine
Reposted 5 Days AgoSaved
In-Office or Remote
2 Locations
60K-120K Annually
Senior level
60K-120K Annually
Senior level
Artificial Intelligence • Computer Vision • Machine Learning
The Principal Technical Artist will enhance workflows and build tools using Unreal Engine and Houdini while optimizing performance and integrating AI technologies.
Top Skills: Ai ToolingC++HlslHoudiniMl-Assisted Asset GenerationNeural RenderingPythonUnreal Engine 5Vex
12 Days AgoSaved
Remote
United States
Senior level
Senior level
Artificial Intelligence • Gaming
Create and optimize high-quality, mobile-optimized character shaders and material workflows in Unity URP. Develop master materials, tools, and editor extensions (C#). Profile and debug performance on iOS/Android, collaborate with artists on look development, and ensure efficient rendering across mobile devices.
Top Skills: AndroidAndroid Gpu InspectorC#HlsliOSMetalRenderdocShader GraphShaderlabUnityUnity ProfilerUniversal Render Pipeline (Urp)VulkanXcode Frame Capture
20 Days AgoSaved
Remote
2 Locations
146K-215K Annually
Senior level
146K-215K Annually
Senior level
Gaming • Mobile
The Lead Technical Artist will drive technical art direction, tools development, and cross-disciplinary collaboration for a large-scale mobile game, optimizing content and supporting teams across various functions.
Top Skills: BlenderC#GitHoudiniMayaPerforcePythonUnity
Reposted 22 Days AgoSaved
In-Office or Remote
Boston, MA, USA
151K-231K Annually
Senior level
151K-231K Annually
Senior level
Gaming
Lead graphics-focused technical art for real-time rendering in Unreal Engine 5. Prototype and extend rendering systems, develop shaders and tools, optimize performance, mentor artists, and maintain scalable lighting and material pipelines to meet high visual and technical targets.
Top Skills: C++Compute ShadersDirectx 12Gpu WorkflowsGslHlslNode-Based Shading SystemsPixPythonRenderdocUnreal Engine 5Unreal Insights
8 Days AgoSaved
Remote
Massachusetts, USA
109K-145K Annually
Senior level
109K-145K Annually
Senior level
Gaming • Design
Lead technical environmental art for a narrative-driven FPS, building modular levels, materials, and lighting in a real-time engine. Collaborate with Art, Narrative, Design, Tech, and QA to implement and optimize themed spaces, troubleshoot pipelines, and support external vendors while improving visual and technical workflows.
Top Skills: Unreal Engine 4
Reposted One Month AgoSaved
In-Office or Remote
Winston-Salem, NC, USA
Junior
Junior
Gaming
Develop shaders, lighting, and visual effects for an indie RPG using Unreal Engine 4 while collaborating with a remote team.
Top Skills: GitOpenglUnreal Engine 4
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