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Top Remote Technical Artist Jobs
Gaming
Participate in a mentored technical art project supporting AAA game development. Build and refine tools and scripts, troubleshoot pipelines and DCC-to-engine integration, optimize character assets, automate production workflows, document fixes, and collaborate with technical artists using Unreal Engine, Maya, and Python.
Top Skills:
MayaPythonUnreal Engine
Artificial Intelligence • Gaming
Create and optimize high-quality, mobile-optimized character shaders and material workflows in Unity URP. Develop master materials, tools, and editor extensions (C#). Profile and debug performance on iOS/Android, collaborate with artists on look development, and ensure efficient rendering across mobile devices.
Top Skills:
AndroidAndroid Gpu InspectorC#HlsliOSMetalRenderdocShader GraphShaderlabUnityUnity ProfilerUniversal Render Pipeline (Urp)VulkanXcode Frame Capture
Gaming • Design
Create and maintain technically sophisticated, visually compelling game environments for Judas. The role focuses on modular level layout, scene composition, modeling, materials, lighting, environmental storytelling, performance optimization, and integration with gameplay and narrative systems. The artist collaborates with art, design, narrative, technology, QA, leadership, and external vendors to troubleshoot issues, improve workflows, uphold quality standards, and deliver immersive thematic spaces.
Top Skills:
Real-Time Game EngineUnreal Engine 4
Cloud • Fintech • Gaming • Social Media
Leads rigging activities for an AAA game project, supporting animators and coordinating with external vendors. Responsibilities include defining final rig specifications, managing vendor quality, and developing and maintaining Maya rigging tools. Optional work includes resolving motion-capture-to-Maya-to-Unreal Engine pipeline issues, developing Unreal Engine plugins, and building LiveLink workflows. Requires at least three years of hands-on Maya rigging experience and familiarity with Perforce or similar version-control tools.
Top Skills:
BlendshapesLivelinkMayaMotion Capture SystemsPerforcePose DriversUnreal Engine
Cloud • Fintech • Gaming • Social Media
Supports animators by improving in-game character animation quality through Unreal Engine technologies such as Control Rig, Animation Blueprint, Motion Matching, and Ragdoll. Evaluates facial animation solutions for AAA cutscenes and provides technical support for motion-capture challenges. Requires experience with retargeting, motion asset implementation, animation systems, version control, and motion-capture systems. Maya rigging and skinning, Motion Matching, RBF, and ML Deformer experience are preferred.
Top Skills:
Animation BlueprintBlend SpaceControl RigMayaMl DeformerMotion Capture SystemsMotion MatchingPerforceRagdollRbfRetargetingState MachineUnreal Engine
Gaming
Develop shaders, lighting, and visual effects for an indie RPG using Unreal Engine 4 while collaborating with a remote team.
Top Skills:
GitOpenglUnreal Engine 4
Gaming
Mid–Senior Technical Artist to bridge art and engineering in UE5. Create optimized materials and Niagara effects, build terrain and procedural workflows, author pipelines and tooling, ensure multi-platform performance (AAA to mobile), and collaborate across art, design, and engineering to integrate and optimize assets.
Top Skills:
3Ds MaxBlenderBlueprint (Ue5)Editor Utility WidgetsLumenMayaNaniteNiagaraPbrPhotoshopPythonRuntime Virtual TexturingSubstance SuiteUe5 PcgUmgUnreal Engine 5
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