Top Remote Technical Artist Jobs
Looking for a Senior Technical Lighting Artist to develop and support the lighting team in creating stylized visuals within a physically based render environment. Responsibilities include creating lighting standards, optimizing performance, automating workflows, implementing dynamic lighting systems, and collaborating with other teams.
Senior Shader Technical Artist responsible for creating high-quality shaders and tech to bring life to game worlds using Unreal Engine. Collaborate with development teams to establish shader standards, drive innovation, and optimize shaders for visual fidelity. Proficient in node-based shader editors, shader networks, and procedural texturing. Knowledge of console, PC, and mobile platforms.
Demiurge is seeking a Senior Technical Artist with Unreal 5 experience to provide technical art support, improve content creation processes, and develop Maya-specific tools. The ideal candidate will have 2-3 years of technical art experience, proficiency in scripting languages, and a strong understanding of Maya's pipeline.
Lead and grow a team of Technical Artists, develop robust workflows, research and implement new technologies, improve art asset quality, optimize console performance, and collaborate with multiple departments.
Seasoned Technical Artist role at DECA Games, a remote company specializing in acquiring and reinvigorating old games. Responsibilities include building and maintaining art production pipelines, implementing art assets, and problem-solving. Requires 5+ years of experience in the mobile gaming industry with expertise in 3D art creation, modeling, animation, and rigging.
Seeking a Senior Staff Technical Artist to contribute to the technical development of AAA products with a specialized focus on developing pipelines, creating art tools, and supporting workflows for Environment Art. Responsibilities include improving pipelines, creating prototypes, and contributing to Environment Art asset production. Requires 7+ years of production experience, proficiency in Python and Maya, strong problem-solving skills, and the ability to communicate effectively.
The Technical Artist acts as a bridge between the artists and engineers, working closely with artists, project managers, SEs, and the Technical Art team. They improve and maintain art production workflows, develop tools to enhance artists' work, diagnose and fix technical issues related to art production, and collaborate with artists and engineers on game performance and memory usage issues.
As a Senior Technical Artist at Valkyrie Entertainment, you will be the bridge between the art and engineering teams, supporting the creation and implementation of high-quality art assets. Responsibilities include solving technical issues, implementing art-pipeline optimizations, and researching graphics technology advancements.
Featured Jobs
The Technical Artist at Star Atlas will be responsible for improving the art pipeline, working closely with artists and engineers. They will bring characters, ships, and props to life through rigging, animating, and physics tuning. They will also help shape and evolve art pipelines and establish and maintain art content pipelines. Strong technical knowledge and experience with Unreal Engine are required.
Looking for a Lead Technical Artist (Environment) to bridge technology and art in game development. Responsibilities include leadership, mentorship, collaboration with teams, and creating efficient pipelines. Required skills in Unreal Engine, Python, C++, Maya, Blender, and more.
Lead and mentor the technical art team to create the structure of art in Unreal Engine 5 for a narrative RPG game. Responsible for developing technical vision, improving quality, creating custom tools, supporting art pipelines, and managing the team.
Lead and grow a team of Technical Artists, develop robust workflows for Art and Design teams, research and implement new technologies, improve game asset quality, and act as a liaison between Engineering and Art departments.
Contribute to the construction of the lighting pipeline within the Unreal engine, collaborate with teams to elevate game environments, create shot composition and rendering, troubleshoot and find solutions, research and share new techniques, maintain lighting pipelines and workflows, work collaboratively with other artists to achieve visually stunning results.
Seeking a talented Senior UI Artist with experience implementing AAA quality UI Art in game engines, deep understanding of user interface design, and passion for creating visually stunning UI experiences.
The Generalist Concept Artist will design characters, environments, UI, and props while maintaining the core game vision set by the Art Director and Game Designers. Responsibilities include sketching, concept creation, providing feedback, and storyboard creation.
Join Grammarly as a Senior Growth Designer in the Monetization team to drive business growth through innovative design solutions. Collaborate with cross-functional teams to boost revenue and enhance user experiences, contributing to Grammarly's strategic goals.
The Senior Growth Designer, Acquisition at Grammarly will be responsible for designing efficient growth systems, conducting experiments, and creating new experiences to boost new user growth. They will collaborate with cross-functional teams to optimize the website and contribute towards identifying key growth opportunities. The role also involves mentoring designers, maintaining high design standards, and showcasing Grammarly's trusted brand.
Leading and managing a team of technical artists, collaborating with cross-functional teams to optimize production pipelines, maintaining high performance art assets, and staying updated on industry trends and technologies.
Two Barrels is seeking a graphic designer with expertise in UI, branding identity, and illustration. This full-time remote role offers an annual salary ranging from $70,000 to $75,000. The designer will work on various in-house projects, including web designs, app development, illustrations, branding campaigns, and graphic support for videos and animations.
The Graphic Designer will be responsible for developing visually compelling graphics for digital platforms, collaborating with marketing teams, staying updated with design trends, and managing multiple design projects simultaneously.
Gusto is a modern, online people platform that helps small businesses take care of their teams. On top of full-service payroll, Gusto offers health insurance, 401(k)s, expert HR, and team management tools. Today, Gusto offices in Denver, San Francisco, and New York serve more than 300,000 businesses nationwide.
Our mission is to create a world where work empowers a better life, and it starts right here at Gu...
Design and support Instacart's self-serve tools for promoting, merchandising, and managing business.
Cloud Chamber is seeking a Senior Combat Designer to create industry-leading combat gameplay for the next BioShock game. Responsibilities include implementing combat content, solidifying best practices, mentoring junior designers, and collaborating with developers. The ideal candidate has shipped one AAA title as a combat designer, is self-motivated, and has excellent communication skills.
Two Barrels is hiring a Senior Graphic Designer to lead design projects and collaborate with the Art Director and Creative Director. This remote position requires expertise in web & mobile UI design, illustration, branding, and more. The ideal candidate is proactive, experienced, and able to mentor team members.
Looking for an experienced design leader to join our Design Systems team, responsible for leading the design of Workbench, the design system integral to our product design practice. This role involves strategic planning, people management, and product design to enhance the quality of our craft and deliver exceptional customer experiences.
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