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Top Remote Technical Artist Jobs
Gaming • Information Technology • Mobile • Software • Esports
Update and optimize character body and facial rigs for NBA 2K, improving deformation and anatomical accuracy. Create mathematical node networks, blendshapes, corrective shapes, skeleton setups, and skinweight maps. Develop Python automation and procedural tools, debug rigging errors, and collaborate with technical artists, engineers, and art departments. Contribute to documentation, workflows, and scalable pipeline improvements.
Top Skills:
Autodesk MayaBlendshapesFacsMaya Python ApiNgskintoolsPerforcePymelPythonQtSkin Weighting
Gaming • Software
Supports technical art for game projects by developing Maya scripts, tools, workflows, and pipeline improvements. Integrates and optimizes art assets in Unreal, troubleshoots animation and visual systems, establishes technical standards, prototypes solutions, and collaborates with artists, engineers, QA, and development teams. The role focuses on animation support, including rigging, animation pipelines, technical tools, performance optimization, documentation, training, and resolving content-related defects.
Top Skills:
C#MayaMelPythonUnreal EngineUnreal Engine 5
Artificial Intelligence • Gaming
Create and optimize high-quality, mobile-optimized character shaders and material workflows in Unity URP. Develop master materials, tools, and editor extensions (C#). Profile and debug performance on iOS/Android, collaborate with artists on look development, and ensure efficient rendering across mobile devices.
Top Skills:
AndroidAndroid Gpu InspectorC#HlsliOSMetalRenderdocShader GraphShaderlabUnityUnity ProfilerUniversal Render Pipeline (Urp)VulkanXcode Frame Capture
Gaming
Develop shaders, lighting, and visual effects for an indie RPG using Unreal Engine 4 while collaborating with a remote team.
Top Skills:
GitOpenglUnreal Engine 4
Gaming
Lead graphics-focused technical art for real-time rendering in Unreal Engine 5. Prototype and extend rendering systems, develop shaders and tools, optimize performance, mentor artists, and maintain scalable lighting and material pipelines to meet high visual and technical targets.
Top Skills:
C++Compute ShadersDirectx 12Gpu WorkflowsGslHlslNode-Based Shading SystemsPixPythonRenderdocUnreal Engine 5Unreal Insights
Real Estate • Software • PropTech
Optimize large-scale open-world game environments for visual quality, performance, and memory budgets. Develop and refine LOD, HLOD, materials, textures, shaders, asset streaming, tools, workflows, and engine solutions. Profile CPU, GPU, and memory usage to identify bottlenecks, then collaborate with artists, rendering engineers, and content teams to resolve them and improve scalable content production.
Top Skills:
C++Engine ScriptingHlodLodModern Game EnginesReal-Time RenderingShaders
Gaming
Mid–Senior Technical Artist to bridge art and engineering in UE5. Create optimized materials and Niagara effects, build terrain and procedural workflows, author pipelines and tooling, ensure multi-platform performance (AAA to mobile), and collaborate across art, design, and engineering to integrate and optimize assets.
Top Skills:
3Ds MaxBlenderBlueprint (Ue5)Editor Utility WidgetsLumenMayaNaniteNiagaraPbrPhotoshopPythonRuntime Virtual TexturingSubstance SuiteUe5 PcgUmgUnreal Engine 5
Gaming
The Technical Artist will solve technical art problems, optimize assets, integrate gameplay elements, and improve art pipelines for the ARK franchise.
Top Skills:
CgFabric EngineGlslHlslMaxscriptMelPymelPythonUnreal Engine
Artificial Intelligence • Computer Vision • Machine Learning
The Principal Technical Artist will enhance workflows and build tools using Unreal Engine and Houdini while optimizing performance and integrating AI technologies.
Top Skills:
Ai ToolingC++HlslHoudiniMl-Assisted Asset GenerationNeural RenderingPythonUnreal Engine 5Vex
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