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The Senior AI Designer will collaborate with leads and the design team to develop AI characters and combat gameplay. Responsibilities include creating prototypes, maintaining AI behavior, documenting designs, and engaging with cross-disciplinary teams to push game design forward.
The Senior Technical Animation Designer will collaborate with animation and engineering teams to enhance animation systems, ensure performance, and optimize workflows. Responsibilities include mentoring team members, developing scalable solutions, and engaging with stakeholders for alignment on animation objectives.
The Technical Artist will collaborate with art and engineering teams to enhance game aesthetics, create prototypes, and develop tools while ensuring optimized workflows and addressing technical art challenges across characters, environments, and VFX.
The Lead Environment Artist will oversee a team to create high-quality level art and immersive game environments, collaborating closely with other leads and disciplines. Responsibilities include mentoring artists, managing schedules, and ensuring artistic unity across the project, all while utilizing industry-standard tools and promoting a positive team environment.
The Associate Character Artist will create high-quality 3D character meshes and textures from concept art, ensuring proper character topology for game compatibility. They will collaborate with various leads and others in the art department to align with project art direction and stay updated on industry trends.
The Senior Voice Designer will manage narrative aspects of audio design for BioShock 4, selecting voice actors, directing performances, and ensuring voice recordings integrate seamlessly with the game. They will oversee the editing process, collaborate with teams to enhance emotional depth, and ensure consistency across dialogue and game elements.
The Senior Voice Designer collaborates with the audio and game design teams to shape the auditory storytelling of BioShock 4. Responsibilities include selecting and directing voice actors, overseeing recording sessions, editing voice assets, ensuring dialogue synchronization, and maintaining narrative consistency. This role blends creative and technical elements to enhance the emotional depth of the game's narrative through voice work.
As a Lead Environment Artist, you will guide a team in creating high-quality level art and world-building for BioShock, collaborating with art and narrative leads to ensure artistic unity and immersive environments while managing schedules and mentoring team members.
As an Environment Artist at Visual Concepts, you will create and enhance environments for the NBA 2K franchise by modeling, texturing, and set dressing. Collaborating with a diverse team, you'll ensure assets are optimized while maintaining artistic integrity and adhering to the established visual design. Your role involves proactive feedback collection and communication, focusing on creating immersive and functional play spaces.
As a Senior UI Artist, you will develop and support UI/UX design for games, mock-up wireframes, create assets, maintain UI style guides, and enhance team workflows through collaboration and innovation. Strong communication and organization skills are essential alongside experience in design software and game engines.
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