Top Design & UX Jobs
The Lighting Artist will enhance and unify the work of other artists by building a lighting pipeline in Unreal Engine, coordinating with various teams, and crafting scene lighting for in-game environments. This role requires collaborative skills and the ability to produce quality results under runtime constraints.
As a Lead Lighting Artist, you will oversee the lighting team, ensuring consistent visual standards and providing creative lighting solutions across various game projects. You will collaborate with various teams to enhance gameplay visuals while maintaining performance metrics and mentoring team members.
As a Senior VFX Artist, you will create captivating VFX content for gameplay, collaborating with design and engineering teams to enhance the player experience through high-quality textures and performance improvements. Your expertise in real-time VFX and various software will help bring immersive worlds to life, demanding both strong technical skills and creative collaboration.
The Technical Art Director will manage the technical aspects of visual development for BioShock 4, mentoring a team of technical artists, defining processes, and collaborating across departments to enhance productivity and quality. Responsibilities include resolving technical issues, monitoring project progress, establishing best practices, and fostering innovation within the team.
As a Senior Motion Graphics Artist, you will collaborate with design and development teams to create animated experiences and implement UI designs into video games. Your role involves conceptualizing animations, utilizing Maya for asset creation, and maintaining a digital art pipeline to enhance user interfaces.
The Environment Artist will create AAA quality environmental assets, collaborating closely with the art and design teams. Responsibilities include modeling and texturing both natural and manmade assets while ensuring designs meet artistic intentions.
The Prop Artist will create visually stunning 3D assets and props for game environments, work collaboratively with various art teams, take direction from leads, and manage assets for timely completion. They will help establish a cohesive visual style while learning and adapting to feedback.
The Gameplay Designer will lead a team in developing authentic sports behaviors and systems design for a major new sports franchise. They will collaborate with various roles to set the vision, craft gameplay design, manage documentation, and ensure high-quality gameplay implementation.
The Design Director will lead the gameplay team in developing authentic sports gameplay experiences, oversee product vision, collaborate with various teams, manage the backlog, and build a talented design team to create a top-tier sports franchise.
The Design Director will lead the vision for a Games as a Service (GaaS) experience, collaborating with design, production, and technology teams. Responsibilities include understanding player goals, defining product vision, overseeing a design team, managing progress and quality, and directing testing processes.
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