Producer

Posted An Hour Ago
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Novato, CA, USA
Hybrid
109K-161K Annually
Mid level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Lead publishing operations for AAA sports titles, managing submission processes, launch mission control, tech integrations, evaluation processes, stakeholder alignment, portion(s) of budgets, executive materials, and occasional travel. Serve as bridge between development and cross-functional publishing teams to take features from inception to ship and resolve live-game issues.
Summary Generated by Built In

Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre.

Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms.

But what truly powers 2K is our people.

We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work.

 

What We Need

The Sports Business Unit at 2K is looking for a Publishing Producer to work across our AAA Sports franchises. You will be working across multiple games, both live and in development, as part of the overall Sports Publishing Production team.

We are seeking a proactive, experienced professional with 4-5+ years of game development experience—ideally in AAA or live-service environments—to lead critical publishing operations and end-to-end delivery pipelines. In this role, you will act as “mission control” for game launches, tech integrations, and budget areas, leveraging your deep lifecycle expertise to take features from inception to ship while serving as a strategic bridge of alignment between development teams and cross-functional publishing units.

 

What You Will Do

Responsibilities in this role could include:

  • Leading the overall game submission process for a AAA game from pre-certification to post-launch, triaging effectively between the development team, QA and Release Management to ensure we ship on time and at quality

  • Acting as “mission control” during game launches, driving internal alignment and clarity across game teams and publishing units, and closing out tactical responses to live game issues.

  • Driving the overall integration of backend / core tech services into in-development games, processing both game team and central technology requirements and ensuring timely delivery of features around our release schedules

  • Designing and running processes for internal game evaluation, incorporating inputs from Publishing and QA to ensure we’re delivering consistent and timely feedback to our development teams

  • Converting your deep knowledge of our games into actionable business requirements, ensuring marketing, commercial, and licensing partners understand in-development features and can operate in their roles effectively

  • Managing designated portions of a AAA game budget, such as tracking external development spend or third party porting costs

  • Supporting Publishing Production leadership with preparing material for executive-facing presentations

  • Travel, both domestic and international, may be required

  • Line management of junior Production staff may be required

 

What Will Make You a Great Fit

  • 4-5+ years experience in internal or external game development, ideally on AAA and/or Live Service games

  • Lived experience of the difference between Publishing and Development Production, either as part of a publishing production team already, or as part of an internal development team with external publisher backing

  • Strong previous experience in project management and production, with a proven ability to take full games (or major features) from inception to ship

  • Deep understanding of the game development lifecycle - you know exactly where games should be at major milestones and can critically assess the strengths and weaknesses of in-development projects

  • Excellent communication skills - you seamlessly adapt your communication style based on your audience, and are comfortable leading everything from 1-1s to group presentations.

  • Strong relationship-building skills - you actively maintain a clear map of internal and external teams, sharing knowledge effectively and instilling confidence in our partners

  • Strong problem solving skills - You are calm and curious under pressure, handling ambiguous development challenges with a structured approach

  • Financially competent - you have experience managing budgets for small games or bespoke areas of large games, and are diligent about resolving budget risks

  • Passion for the gaming market - you can discuss current industry trends with ease and actively apply those learnings to our own games

  • Highly coachable - you proactively seek constructive feedback from peers and operate with a growth mindset

  • “No Ego” approach - you proactively seek constructive feedback, operate with a growth mindset, and believe that when the product succeeds, the whole team wins

 

What Tools You’ll Have Experience With

  • Strong with Google Suite, especially Sheets, Slides and Docs

  • Strong with Microsoft Outlook

  • Experience with Jira

 

Bonus Points

  • Familiarity with golf - both the sport itself and the surrounding culture

  • Experience playing AAA sports or other live service games

 

The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Skills Required

  • 4-5+ years experience in internal or external game development
  • Experience on AAA and/or live-service games
  • Experience with publishing production or understanding difference between publishing and development production
  • Proven project management and production experience taking games or major features from inception to ship
  • Deep understanding of the game development lifecycle and major milestone expectations
  • Excellent verbal and written communication, able to present to groups and executives
  • Strong relationship-building and cross-functional stakeholder management skills
  • Strong problem solving and calm, structured approach under pressure
  • Experience managing budgets or tracking external development/third-party costs
  • Experience with Google Suite (Sheets, Slides, Docs)
  • Experience with Microsoft Outlook
  • Experience with Jira
  • Line management of junior production staff (may be required)
  • Passion for the gaming market and knowledge of industry trends

What the Team is Saying

2K Compensation & Benefits Highlights

  • Retirement Support A 401(k) plan and an Employee Stock Purchase Plan are part of the standard package as presented on the careers site. Employer-verified listings also confirm these retirement programs.
  • Leave & Time Off Breadth Paid parental leave, generous compassionate leave, and a companywide end‑of‑year break are highlighted alongside paid holidays and PTO. These offerings indicate broad coverage for time away from work.
  • Wellbeing & Lifestyle Benefits Fitness reimbursements, on‑site/virtual classes, stocked kitchens, free or subsidized meals, commuter benefits, and dog‑friendly offices are widely cited, with some studios calling out mental‑wellness support like Headspace. These perks extend support beyond core insurance into day‑to‑day wellbeing.

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The Company
HQ: Novato, CA
3,505 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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2K Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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