Producer

Posted Yesterday
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San Mateo, CA, USA
Hybrid
89K-131K Annually
Mid level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Owns production planning and delivery for a game development UI technology team. Responsibilities include managing schedules, sprint planning, backlog grooming, risk and scope mitigation, cross-team communication, issue resolution, process optimization, departmental reporting, and monitoring team morale and execution. The Producer serves as an integrated partner to development leaders, prioritizes requests, manages dependencies, and ensures timely, achievable deliveries in an Agile environment.
Summary Generated by Built In

WE ARE GAME MAKERS

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We are seeking a driven addition to the production team who will act as a Producer, partnering with the UI tech team to plan, update, and execute regular deliveries while owning full dept planning. The ideal candidate is an adaptive planner and problem solver with a strong ability to collaborate with others to create, organize, track, and manage schedules with clear, actionable, and attainable goals.

Additionally, the Producer will collaborate with key leaders and individual contributors to identify risks early, suggest effective mitigation strategies, and understand how to manage or prevent unplanned development and/or scope creep. Working collaboratively as an integrated member of the production team, you will act as a champion for the UI tech group, managing and prioritizing requests from feature teams as well as juggling the team’s own internal backlog; overcoming complex problems and fostering strong relationships across the team. 

What You'll Do:

  • Production Management & Delivery: Act as a Production Department Owner, taking full accountability for the UI tech group’s schedule and delivery pipeline

  • Schedule & Goal Creation: Collaborate with other producers to organize, track, and manage schedules with clear, actionable, and attainable goals, remaining flexible to support fast and frequent change. This includes the daily management and tracking of tasks, sprint planning, backlog grooming, and so-on. 

  • Risk & Scope Mitigation: Utilize previous experience in this field, as well as overall game development knowledge, to predict, identify, and propose solutions for project and personnel risks early. Identify when "enough is enough" and partner up with dev teams to manage feature or scope creep. 

  • Department Ownership: Act as the production owner and integrated team member for the UI tech group, actively working in a cross-collaborative way to identify feasibility, efficiently plan delivery and proactively keep client groups updated of any kind of major developments that could be inviting risk. 

  • Issue Resolution & Process Optimization: Identify opportunities for improvement and efficiencies, tackle issues in a timely manner to prevent "dangling threads" and avoid costly solutions when better options exist. Partner with group directors / leads to eliminate bottlenecks and reduce redundancy. 

  • Team Communication: Maintain constant, clear communication with various other teams and production leadership. Organize and report departmental updates at the right frequency, with appropriate detail and clarity in the right channels. Facilitate open communication via meetings, slack, confluence and email – understanding which is best suited for the situation at hand. 

  • Team Supervision: While direct career management is not expected at this juncture, the Producer will be expected to monitor trends like team morale, execution velocity, and alignment with project needs; flagging any issues or disconnects to the appropriate team leaders or, if possible, rectifying on their own. 

  • Strategic Alignment: Understand the strategic planning process and how proper execution positively benefits downstream teams and dependencies. Work with direct manager to understand next-level career steps. 

Who You Are:

  • An Adaptive Planner & Doer: Consistently meets deadlines and acts as an opportunistic "doer" who can identify what needs doing or improving or be relied on to execute against priorities outlined by senior Production staff. 

  • A Trusted Collaborator: A professional, respectful, and approachable bridge builder, accommodator, and facilitator who maintains strong relationships, manages varied personalities, and helps directors / team leaders shield the team from undesirable internal/external forces. 

  • An Adept Communicator: Highly developed in written and verbal communication (including public speaking) with a knack for giving constructive feedback and the ability to influence without authority in "gray" areas. Understands to ask for help from a more senior leader when certain issues require a bit more support.

  • An Active Listener: Self-aware, emotionally mature, active listener who values regular interaction, encourages feedback, and promotes open communication across all departments. Understands that listening isn’t just waiting for their turn to speak. 

  • An Eye for Quality: Possesses a proven eye for visual and functional quality, while understanding when support, not direction, is needed. 

  • A Helping Hand: Displays a commitment to supporting team growth by keeping the greater good of the dev team at the forefront while putting personal interest aside. 

  • Grounded in the Craft: Speaks the languages of game development and has a fundamental understanding of pipelines, processes, and discipline-specific concepts. 

  • Tooling: Minimum intermediate level JIRA experience paired with a strong understanding of Agile processes and how to adapt to a game development reality. 

  • Level of Experience: Consistent and accountable department owner for the production team.

The pay range for this position in California at the start of employment is expected to be between $88,700 and $131,300 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. 

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.
#LI-Onsite
#LI-Hybrid

Skills Required

  • Intermediate-level JIRA experience
  • Strong understanding of Agile processes and adapting them to game development
  • Fundamental understanding of game development pipelines, processes, and discipline-specific concepts
  • Experience owning department production planning, schedules, and delivery pipelines
  • Ability to identify and mitigate project, personnel, scope, and delivery risks
  • Strong written and verbal communication, including public speaking
  • Ability to collaborate across teams and influence without authority
  • Ability to manage priorities, deadlines, backlogs, sprint planning, and changing requirements
  • Proven eye for visual and functional quality
  • Ability to monitor team morale, execution velocity, and alignment with project needs

What the Team is Saying

2K Compensation & Benefits Highlights

  • Healthcare Strength Job postings consistently list medical, dental, vision, basic life insurance, and mental‑health/wellbeing programs, indicating comprehensive coverage. Feedback suggests these offerings are a reliable cornerstone across roles even as other rewards vary by location.
  • Leave & Time Off Breadth Listings cite 14 paid holidays, 15–25 days of vacation or a discretionary time‑off program, up to 10 paid sick days, and paid parental and compassionate leave. Feedback suggests the breadth of time off compares favorably within games/tech.
  • Equity Value & Accessibility Employees can participate in a parent‑company Employee Stock Purchase Plan typically at a 15% discount, with some roles also eligible for equity. Feedback suggests the ESPP adds meaningful value to the total‑rewards package.

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The Company
HQ: Novato, CA
4,200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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2K Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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