Associate Creative Producer, Core

Posted Yesterday
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2 Locations
Hybrid
79K-103K Annually
Junior
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Manage end-to-end production of global marketing assets for Core game titles: define scopes and schedules, coordinate Brand, Creative and vendors, monitor budgets, ensure quality and compliance, optimize pipelines, and mitigate production risks to deliver trailers, social, in-game, and performance marketing collateral on time.
Summary Generated by Built In

At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre.

Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms.

But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work.

What We Need

As the Associate Creative Producer, Core within our Creative and Player Services team, you will be the engine room of our global marketing campaigns across Core games titles. You will manage the end-to-end lifecycle of marketing assets - from high-impact cinematic trailers and key art to social media beats and performance marketing collateral. You will sit at the intersection of Brand, Creative, and Production, ensuring that every project is delivered on time, on budget, and to the highest quality standard.

What You’ll Do
  • Project Lifecycle Management: Help oversee the production pipeline for global marketing assets across our Core games titles. Work with the Lead producer and project manager to define project scopes, create detailed schedules, and manage resource allocation.

  • Stakeholder Orchestration: Act as the primary liaison between Brand Managers in the Business Units and the internal Creative team and external vendors to deliver high-impact content including trailers, social, in-game, statics, CRM, copywriting.

  • Budget Oversight: Ensure all projects remain within their fiscal guardrails, flagging in advance if a project will be incurring overages. Support the PMs with getting contracts open for all work and work with the Brand teams to ensure vendors POs are open & paid out on time.

  • Pipeline Optimization: Hold the line to maintain production workflows between the Business Units and the marketing teams. Iterate on these workflows with the Lead Producer and Operations teams as needed to improve processes.

  • Quality Control: Ensure all assets meet brand guidelines, legal & ratings requirements, and platform or channel specifications (Social, Sony, Microsoft, Nintendo).

  • Risk Mitigation: Identify potential bottlenecks in the creative process early and implement solutions to keep the "master ship" on course.

What Will Make You A Great Fit
  • 2-3 years in production or relevant experience in Gaming, Creative Agency, or Entertainment.

  • An understanding of the game development cycle and marketing milestones (Wishlist, Announce, Launch).

  • Familiarity with project management & tools, particularly Adobe Workfront, AEM Assets. Miro, Adobe Creative Suite familiarity is a plus.

  • Production minded, some knowledge of creative asset production and video post-production workflows a plus.

  • Ability to "translate" creative feedback into actionable tasks.

The Ideal Candidate
  • You are a "Calm in the Storm" person: When a trailer deadline is 24 hours away and a build crashes, you are the one with the Plan B.

  • You speak "Dev" and "Marketing": You understand that a developer needs time for polish, but the marketing team needs a screenshot now. You find the middle ground.

  • Process-Driven: You follow established workflows. When things aren’t working you assist in assessing, iterating and building a better one.

  • Gaming Passion: You don't need to be a pro-gamer, but you understand why a "UI-off" screenshot is better for a vibe-check than a raw gameplay dump.

Bonus Points
  • Experience on a central services team or working cross functionally.

  • Familiarity with Adobe Creative Suite and creative asset pipelines.

  • Familiarity with Unreal Engine (specifically as it pertains to Cinematics/Sequencer).

  • Experience working with Social media teams.

The pay range for this position in California at the start of employment is expected to be between $78,900 and $103,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

#LI-Hybrid

Skills Required

  • 2-3 years in production or relevant experience in Gaming, Creative Agency, or Entertainment
  • Understanding of the game development cycle and marketing milestones (Wishlist, Announce, Launch)
  • Familiarity with project management tools, particularly Adobe Workfront and AEM Assets
  • Ability to translate creative feedback into actionable tasks
  • Familiarity with Miro
  • Familiarity with Adobe Creative Suite
  • Knowledge of creative asset production and video post-production workflows
  • Familiarity with Unreal Engine (Cinematics/Sequencer)
  • Experience working with social media teams or central services/cross-functional teams

What the Team is Saying

2K Compensation & Benefits Highlights

  • Leave & Time Off Breadth U.S. role descriptions outline 14 paid holidays, substantial vacation or discretionary time off, up to 10 paid sick days, and paid parental and compassionate leave. These specifics are spelled out in job postings, with details varying by team and location.
  • Healthcare Strength Core coverage includes medical, dental, vision, basic life insurance, and telemedicine, alongside mental-health and wellbeing programs; some locations list carriers such as Cigna and Kaiser. Coverage is commonly characterized as solid even if not top-tier, with options differing by region.
  • Retirement Support A 401(k) plan is employer-verified and is frequently noted as including company matching. This sits within a broader savings framework supported by the parent company.

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The Company
HQ: Novato, CA
4,200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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2K Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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HB Studios
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Cloud Chamber Montréal
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Gearbox Studio Québec
31st Union
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Firaxis Games Sparks
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