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The Manager, Community Relations will drive the community management strategy for 2K's Games. Responsibilities include engaging with players on platforms like Steam and Discord, collaborating with marketing teams, creating feedback loops, and assisting in marketing execution to improve game experiences. The role demands passion for gaming and innovative community growth strategies.
The Manager of Community Relations will drive the strategy for community management, engaging players on platforms like Steam and Reddit. Responsibilities include building relationships with players, advocating for their needs, and collaborating with various marketing and development teams to enhance game experiences.
As the Senior Manager of Influencer and Creator Marketing, you will lead strategies for influencer marketing across 2K's core games. Your role involves engaging with key influencers and creators, planning influencer campaigns, and collaborating with teams to enhance game promotions and brand presence. Analyzing campaign performance and driving optimization will be key responsibilities.
As the Lead Gameplay Programmer at Cloud Chamber, you will oversee the development of gameplay systems for BioShock 4. This role involves collaborating with design and production teams, mentoring programmers, guiding technical direction, and ensuring high-quality integration of gameplay features using Unreal 5. Your leadership will support a dynamic team environment and enhance game technology while fostering strong interdepartmental partnerships.
The Senior Technical Animation Designer will collaborate with animation and engineering teams to enhance animation systems, ensure performance, and optimize workflows. Responsibilities include mentoring team members, developing scalable solutions, and engaging with stakeholders for alignment on animation objectives.
The Technical Artist will collaborate with art and engineering teams to enhance game aesthetics, create prototypes, and develop tools while ensuring optimized workflows and addressing technical art challenges across characters, environments, and VFX.
Le responsable de l'éclairage supervise l'équipe d'éclairage, assure la cohérence et fournit des directives. Il supervise la mise en œuvre de l'éclairage dans les projets de jeux, collabore avec divers départements pour établir des normes visuelles, résout des problèmes techniques et encadre les membres de l'équipe.
As an Expert Gameplay Animation Engineer, you will develop core runtime animation technology, collaborate with teams to create advanced animation behaviors that replicate sports, optimize performance, and mentor other engineers.
The Principal Cinematic Designer will create and implement in-game cinematic sequences while collaborating with different teams to visually convey key story elements in BioShock. Responsibilities include setting up actor staging, camera work, and managing pipelines, as well as mentoring junior designers and providing feedback on cinematic tools. The role requires a deep understanding of cinematic systems and the ability to adapt creatively under pressure.
The Manager, Regional Strategy & GTM for ANZ will develop and execute marketing strategies to enhance regional growth and market share across Australia and New Zealand. This role involves collaborating with marketing teams, managing campaign planning, execution, and ensuring stakeholder communication while identifying local cultural insights to drive effective campaigns.
As a Staff Data Engineer at 2K, you will focus on designing and building data models for Data Science and Business Intelligence, constructing APIs and data products, monitoring data pipelines, and collaborating with business partners and developers to ensure requirements are met for various initiatives.
The Senior Manager HRBP will support multiple clients within the 2K Publishing & Studio Organization by establishing strategic business partnerships with leadership, implementing talent management programs, managing performance evaluations, developing recruiting strategies, and ensuring diversity and inclusion across the organization.
The Lead Environment Artist will oversee a team to create high-quality level art and immersive game environments, collaborating closely with other leads and disciplines. Responsibilities include mentoring artists, managing schedules, and ensuring artistic unity across the project, all while utilizing industry-standard tools and promoting a positive team environment.
As a Lead Programmer at Firaxis Games, you will guide the development team, advise on technical aspects, optimize Unreal Engine integration, and maintain high standards of code quality. You will resolve technical issues while mentoring and collaborating with fellow developers, designers, and artists.
Seeking an experienced Animation Engineer with a deep understanding of animation technologies to collaborate with Artists, Design, and Production in developing sophisticated animation behaviors for a sports video game franchise. Responsible for building, iterating, and innovating upon animation technologies to create authentic gameplay experiences. Must have a passion for solving complex problems.
The Senior UI Engineer will collaborate with teams to develop intuitive interfaces for a new AAA Sports game, focusing on user interface systems, and tools while producing clean, efficient, and well-documented code. Responsibilities include debugging code and conducting code reviews.
The Senior Producer will support partners in developing AAA quality games from conception to post-launch updates, ensuring creative vision and quality objectives are met, while improving production processes across the group.
The Senior QA Manager will oversee the QA Department for projects at 2K Games, managing staff and ensuring product quality meets deadlines. They will coordinate with various departments, manage bug reports, and conduct performance reviews. The role involves leadership and collaboration across teams, requiring excellent communication and management skills.
Cloud Chamber is looking for a Senior Combat Designer to create industry-leading combat gameplay, solidify best practices, collaborate with developers, and push boundaries in game design. The role involves mentoring junior designers, building combat systems, and fostering a collaborative environment.
The Mobile LiveOps Marketing Manager will engage with local game communities in Japan, formulate community strategies, manage content for social channels, and nurture relationships with influencers. The role requires data-driven decision-making and a solid understanding of community sentiment to enhance player experiences and improve games.