Software Engineer, Minecraft

Reposted 2 Days Ago
Be an Early Applicant
Redmond, WA, USA
In-Office
102K-219K Annually
Junior
Software • Quantum Computing • Metaverse • Infrastructure as a Service (IaaS)
The Role
Develop and maintain Minecraft’s content framework, engine asset-loading systems, and content pipeline services. Build high-performance, cross-platform C++ features that help creators produce game-ready assets. Responsibilities include implementing and refactoring code, collaborating with stakeholders, estimating work, and debugging complex systemic issues across Minecraft teams.
Summary Generated by Built In
Overview

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

We are looking for a Software Engineer to help us enhance the content framework for the world's best-selling video game. You will join a team of engineers in Redmond responsible for critical technologies that enable game content creators to move faster, ship larger and more complex experiences, and enable our creator community to push the engine farther. Using your C++ expertise, you will partner with other teams across Minecraft to build out the game content pipeline to generate game-ready assets from source material. You will work on both pipeline services and core engine asset loading systems, allowing us to continue delighting millions of customers across dozens of platforms.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond. 


Responsibilities
  • Extend, maintain, and refactor the Minecraft engine with an eye for quality and performance.
  • Creates and implements code for a product, service, or feature, reusing code as applicable.
  • Works with appropriate stakeholders to determine user requirements for a set of features.
  • Contributes to efforts to break down larger work items into smaller work items and provides estimation.
  • Debug and resolve complex problems by investigating and addressing root causes for systemic issues.

Qualifications
  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR equivalent experience.

 

 

Preferred Qualifications

  • 4+ years of experience developing in C++, preferably cross-platform.
  • Knowledge of content formats (textures, sounds, data-defined gameplay assets) used in modern game engines.
  • Extensive troubleshooting and debugging skills.
  • Experience driving cross-org and cross-discipline communications.



In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

#mojangjobs #gamingjobs


Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $102,100 - $202,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $133,800 - $219,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay


This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.



Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

Skills Required

  • Bachelor's degree in Computer Science or a related technical field
  • 2+ years of technical engineering experience with coding in languages including C, C++, C#, Java, JavaScript, or Python
  • Equivalent experience may substitute for the bachelor's degree and experience requirement
  • 4+ years of experience developing in C++, preferably cross-platform
  • Knowledge of content formats such as textures, sounds, and data-defined gameplay assets used in modern game engines
  • Extensive troubleshooting and debugging skills
  • Experience driving cross-organizational and cross-disciplinary communications

Microsoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Microsoft and has not been reviewed or approved by Microsoft.

  • Fair & Transparent Compensation Pay is presented as broadly competitive overall, with clear role/level/location variation and an emphasis on using posted ranges and band information for apples-to-apples comparisons.
  • Retirement Support Retirement benefits are described as a standout, highlighted by a strong 401(k) match structure and immediate vesting, plus additional plan features for tax-advantaged saving.
  • Parental & Family Support Family-oriented benefits are portrayed as a meaningful strength, with substantial paid parental leave and added supports like back-up care and adoption/surrogacy assistance.

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The Company
HQ: Redmond, WA
206,870 Employees
Year Founded: 1975

What We Do

At Microsoft, our mission is to empower every person and every organization on the planet to achieve more. Our mission is grounded in both the world in which we live and the future we strive to create. Today, we live in a mobile-first, cloud-first world, and the transformation we are driving across our businesses is designed to enable Microsoft and our customers to thrive in this world.

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