Sperasoft
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Recently posted jobs
Gaming • Software
Collaborate with the Game Director and design team on a AAA first-person shooter. Own major design initiatives, features, overhauls, brainstorming, and playtesting. Coordinate with engineering, art, and production teams to implement and tune gameplay. Lead complex design areas, analyze player and internal metrics, balance gameplay, and contribute to prototyping and full-cycle game development.
Gaming • Software
Designs and leads major features, gameplay systems, overhauls, and design initiatives for a AAA first-person shooter. Collaborates with game directors, designers, engineers, artists, and producers to prototype, implement, balance, and tune gameplay. Analyzes metrics and playtest feedback, facilitates brainstorming and testing sessions, and drives complex design work with minimal oversight.
Gaming • Software
Design and lead gameplay initiatives for a AAA first-person shooter. Collaborate with game directors, engineers, artists, and producers to define, prototype, implement, balance, and tune gameplay features. Own major design decisions, facilitate brainstorming and playtesting, analyze player and internal metrics, and communicate design vision across disciplines.
Gaming • Software
Conduct daily testing for Unreal Engine game projects, document and report defects, validate fixes, perform regression testing, and assist developers with reproducing complex issues. Coordinate with peers and international QA teams, manage assigned tasks, suggest risk mitigation plans, and follow team processes. The role requires strong software QA knowledge, debugging and issue reproduction skills, experience with JIRA and Perforce, and at least three years of game testing experience.
Gaming • Software
Performs daily game testing, defect reporting, regression testing, fix evaluation, and reproduction of complex bugs. Coordinates with peers and an international client QA team, manages assigned tasks, proposes risk mitigation plans, and follows team processes. The role requires software QA expertise, debugging knowledge, Unreal Engine project experience, and familiarity with JIRA and Perforce. Testing experience across mobile, PC, and console platforms is advantageous.
Gaming • Software
Designs, builds, scripts, tunes, and playtests game levels according to the creative vision. Collaborates with artists and other disciplines to ensure cohesive gameplay and visuals, while managing level layouts, entities, events, pacing, accessibility, difficulty, and continuity. Provides ongoing feedback and quality support, contributes to prototypes and scenarios, and helps maintain the game’s beat chart and core player experience.
Gaming • Software
Designs and develops game levels from concept through final quality, including layouts, gameplay scripting, entity placement, pacing, difficulty, accessibility, event continuity, balancing, and playtesting. Collaborates with creative, art, and design teams to align gameplay and visual elements, maintain level quality, provide feedback, and support the game’s overall vision.
Gaming • Software
Designs, builds, scripts, and tunes game levels to support the creative vision and deliver engaging gameplay. Collaborates with artists and other disciplines on layouts, playability, accessibility, pacing, difficulty, event scripting, and visual consistency. Places gameplay entities, develops prototypes and scenarios, maintains level quality, conducts playtesting, aggregates feedback, and contributes to beat charts and game balancing.
Gaming • Software
Design and produce game UI assets and screens to match project visual direction. Collaborate with UX, design, producers, engineering and tech art to implement UI, provide time estimates, and meet deadlines. Prepare assets for cross-platform use and implement into game engines.
Gaming • Software
Create and integrate real-time vegetation assets (trees, bushes, grass) through the full 3D pipeline for multiple biomes in Unreal Engine 5; collect references, follow guidelines, ensure technical and gameplay constraints, obtain lead approval, mentor junior artists, and contribute to team practices.
Gaming • Software
Support and improve continuous integration, build verification, deployment, and platform tool pipelines for game development. Troubleshoot build and deployment issues, optimize performance and reliability, maintain tools and documentation, coordinate updates, review peer code, and improve system efficiency. The role also contributes hands-on to game development as a secondary responsibility.
Gaming • Software
Support and improve continuous integration, build verification, deployment, and platform tooling for game development. Troubleshoot build system performance, stability, and deployment issues; coordinate tool updates; review peer solutions; maintain documentation and configuration guides; and improve build-system efficiency and maintainability. The role also contributes hands-on to game development and collaborates closely with Engineering and QA teams.
Gaming • Software
Lead and contribute to environment/level art for AAA games: model modular and hero assets, perform set dressing, work in-engine (Unreal 5 or Unity), optimize performance (LODs, draw calls), mentor and review team work, and fill gaps in modular kits.
Gaming • Software
Create high-poly and real-time game props: model, sculpt, texture, and optimize assets to studio standards. Collaborate with Lead Artists, manage polygon/texture budgets, accept feedback, and continuously develop artistic and technical skills.
Gaming • Software
Design, build, and maintain efficient, reusable C++ code, ensure code quality and performance, implement quality modules, and collaborate with the team. Work may include UE4/5 and CI practices; good communication skills required.
Gaming • Software
Design, build, and maintain efficient, reusable C++ code; ensure code quality and performance; implement quality modules; collaborate and communicate within a team. UE4/5 and production UI experience are advantageous.
Gaming • Software
Lead game development projects from concept to release, plan and mitigate risks, manage cross-functional teams (10+), align stakeholders, track performance, run meetings and hiring, and ensure timely delivery of quality products while supporting team growth.
Gaming • Software
Lead technical execution and production for multiple mobile game projects: define core technology strategy, enforce technical standards, mitigate risks, mentor leads and senior engineers, participate in hiring and bids, support project kickoffs, and represent the company with partners and at events to ensure high-quality, performant live-service games.
Gaming • Software
Create high-fidelity 3D environment props for AAA games, ensuring artistic consistency, technical integration into Unreal Engine, optimization (LODs, UVs, collisions), and iterative collaboration with Art Leads and peers to meet quality and deadline targets.
Gaming • Software
Create and optimize modular environment art for real-time engines: compose and dress levels for gameplay readability, maintain visual quality, integrate and optimize assets, support Lead Level Artist, and collaborate across teams for performance and polish.



