Sperasoft
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Recently posted jobs
Gaming • Software
Create and optimize immersive game environments by composing and dressing modular assets, integrating materials and textures, following art direction and pipelines, collaborating with Tech Art and Design, and polishing levels for visual quality and performance.
Gaming • Software
Manage deployment, configuration, and maintenance of Linux servers and business applications. Automate tasks with Bash/Python and Ansible. Monitor and tune performance, apply security patches, run backups and disaster recovery, troubleshoot escalated issues, and maintain documentation while supporting client communications.
Gaming • Software
Lead and grow the Design Department while owning end-to-end bid development. Define design strategy, organizational structure, and standards. Oversee design quality, workforce planning, estimation, and proposal development. Partner with leadership, BD, PMO, and talent teams to create competitive, feasible proposals, present to clients, and improve bid win rates and estimation accuracy.
Gaming • Software
Hands-on lead environment/level artist who models assets, performs set dressing, builds and polishes levels in-engine, ensures technical performance and mentors the art team.
Gaming • Software
Design, build, and maintain efficient, reusable C++ code, ensure code quality and performance, implement quality modules, and collaborate with the team. Work may include UE4/5 and CI practices; good communication skills required.
Gaming • Software
Lead game development projects from concept to release, plan and mitigate risks, manage cross-functional teams (10+), align stakeholders, track performance, run meetings and hiring, and ensure timely delivery of quality products while supporting team growth.
Gaming • Software
Manage and grow client and partner relationships for game development accounts. Own client communication, service delivery, financial tracking, sales and business development, contract negotiation, account training, and travel/visa coordination to increase revenue and ensure successful project outcomes.
Gaming • Software
Create high-fidelity 3D environment props for AAA games, ensuring artistic consistency, technical integration into Unreal Engine, optimization (LODs, UVs, collisions), and iterative collaboration with Art Leads and peers to meet quality and deadline targets.
Gaming • Software
Create and optimize immersive game environments by composing and dressing modular assets, following art direction and pipelines, integrating assets in engine, and collaborating with tech art and design to ensure performance and visual quality.
Gaming • Software
Collaborate with engineers and artists to build asset-management tools and pipelines, create and update shaders, optimize assets and shaders per hardware specs, fix technical bugs, and document pipelines and tools for efficient production in Unreal Engine 5.
Gaming • Software
Design and produce game UI assets and screens to match project visual direction. Collaborate with UX, design, producers, engineering and tech art to implement UI, provide time estimates, and meet deadlines. Prepare assets for cross-platform use and implement into game engines.
Gaming • Software
Lead technical execution for multiple mobile game projects: define core technology strategy, enforce quality standards, optimize performance and memory, identify and mitigate technical risks, mentor leads and senior engineers, make senior hires, support bids and project kickoffs, coordinate distributed teams, and represent the company with partners and at industry events.
Gaming • Software
Collaborate with engineers and artists to build tools, manage assets, create and optimize shaders and pipelines in UE5, troubleshoot technical issues, and document workflows.
Gaming • Software
Lead strategic partnerships and enterprise accounts for game development clients, owning P&L, negotiating multi-million multi-year deals, driving growth, governance, cross-sell, and mentoring junior managers while ensuring delivery and client alignment.
Gaming • Software
Implement environment and prop artwork into the game, create LODs and collision models, set up placeholder assets with correct naming/file structures, import prototypes and final assets, fix and re-implement assets based on feedback, and collaborate within a team.
Gaming • Software
Develop and maintain gameplay, AI, and engine systems in Unreal Engine for AAA titles. Implement new features, optimize performance, support multiple platforms, participate in architecture and prototyping, and follow the full game development pipeline through release.
Gaming • Software
Design, build, and maintain efficient, reusable C++ code. Maintain code quality and organization, implement performance and quality modules, collaborate and communicate within the team. Support CI practices; UE4/5 and production UI experience are advantages.
Gaming • Software
Lead the Design Department and own studio bid management. Set strategy, build organizational capability, ensure design quality across projects, and lead estimation, proposal development, and client-facing pre-sales to win commercially viable game projects.
Gaming • Software
Create and implement game UI aligned with project art direction: redesign and produce UI graphics, estimate time, meet deadlines, collaborate with UX, design, engineering and tech art, and implement assets into game engines.
Gaming • Software
Lead and mentor a team of Prop Artists to deliver high-quality hard-surface and organic props for multiple AAA projects. Oversee artistic and technical standards, optimize PBR modeling/texturing pipelines, manage task distribution and schedules, collaborate with Art Directors and Technical Artists, and maintain documentation and style guides.



