Sperasoft

HQ
Burbank
Total Offices: 9
649 Total Employees
Year Founded: 2004

Jobs at Sperasoft

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Recently posted jobs

16 Hours AgoSaved
In-Office
Yerevan, ARM
Gaming • Software
Designs, builds, scripts, tunes, and playtests game levels according to the creative vision. Collaborates with artists and other disciplines to ensure cohesive gameplay and visuals, while managing level layouts, entities, events, pacing, accessibility, difficulty, and continuity. Provides ongoing feedback and quality support, contributes to prototypes and scenarios, and helps maintain the game’s beat chart and core player experience.
16 Hours AgoSaved
In-Office
Bucharest, ROU
Gaming • Software
Designs and develops game levels from concept through final quality, including layouts, gameplay scripting, entity placement, pacing, difficulty, accessibility, event continuity, balancing, and playtesting. Collaborates with creative, art, and design teams to align gameplay and visual elements, maintain level quality, provide feedback, and support the game’s overall vision.
16 Hours AgoSaved
In-Office
Belgrade, Belgrade City, Central Serbia, SRB
Gaming • Software
Designs, builds, scripts, and tunes game levels to support the creative vision and deliver engaging gameplay. Collaborates with artists and other disciplines on layouts, playability, accessibility, pacing, difficulty, event scripting, and visual consistency. Places gameplay entities, develops prototypes and scenarios, maintains level quality, conducts playtesting, aggregates feedback, and contributes to beat charts and game balancing.
8 Days AgoSaved
In-Office
Belgrade, Belgrade City, Central Serbia, SRB
Gaming • Software
Design and produce game UI assets and screens to match project visual direction. Collaborate with UX, design, producers, engineering and tech art to implement UI, provide time estimates, and meet deadlines. Prepare assets for cross-platform use and implement into game engines.
16 Days AgoSaved
In-Office
Yerevan, ARM
Gaming • Software
Create and integrate real-time vegetation assets (trees, bushes, grass) through the full 3D pipeline for multiple biomes in Unreal Engine 5; collect references, follow guidelines, ensure technical and gameplay constraints, obtain lead approval, mentor junior artists, and contribute to team practices.
27 Days AgoSaved
In-Office
Yerevan, ARM
Gaming • Software
Support and improve continuous integration, build verification, deployment, and platform tool pipelines for game development. Troubleshoot build and deployment issues, optimize performance and reliability, maintain tools and documentation, coordinate updates, review peer code, and improve system efficiency. The role also contributes hands-on to game development as a secondary responsibility.
27 Days AgoSaved
In-Office
Belgrade, Belgrade City, Central Serbia, SRB
Gaming • Software
Support and improve continuous integration, build verification, deployment, and platform tooling for game development. Troubleshoot build system performance, stability, and deployment issues; coordinate tool updates; review peer solutions; maintain documentation and configuration guides; and improve build-system efficiency and maintainability. The role also contributes hands-on to game development and collaborates closely with Engineering and QA teams.
One Month AgoSaved
In-Office
Bucharest, ROU
Gaming • Software
Lead and contribute to environment/level art for AAA games: model modular and hero assets, perform set dressing, work in-engine (Unreal 5 or Unity), optimize performance (LODs, draw calls), mentor and review team work, and fill gaps in modular kits.
One Month AgoSaved
In-Office
Belgrade, Belgrade City, Central Serbia, SRB
Gaming • Software
Create high-poly and real-time game props: model, sculpt, texture, and optimize assets to studio standards. Collaborate with Lead Artists, manage polygon/texture budgets, accept feedback, and continuously develop artistic and technical skills.
One Month AgoSaved
In-Office
Yerevan, ARM
Gaming • Software
Lead technical execution and production for multiple mobile game projects: define core technology strategy, enforce technical standards, mitigate risks, mentor leads and senior engineers, participate in hiring and bids, support project kickoffs, and represent the company with partners and at events to ensure high-quality, performant live-service games.
One Month AgoSaved
In-Office
Yerevan, ARM
Gaming • Software
Design, build, and maintain efficient, reusable C++ code, ensure code quality and performance, implement quality modules, and collaborate with the team. Work may include UE4/5 and CI practices; good communication skills required.
One Month AgoSaved
In-Office
Belgrade, Belgrade City, Central Serbia, SRB
Gaming • Software
Design, build, and maintain efficient, reusable C++ code; ensure code quality and performance; implement quality modules; collaborate and communicate within a team. UE4/5 and production UI experience are advantageous.
One Month AgoSaved
In-Office or Remote
Seoul, KOR
Gaming • Software
Lead game development projects from concept to release, plan and mitigate risks, manage cross-functional teams (10+), align stakeholders, track performance, run meetings and hiring, and ensure timely delivery of quality products while supporting team growth.
One Month AgoSaved
In-Office
Bucharest, ROU
Gaming • Software
Create high-fidelity 3D environment props for AAA games, ensuring artistic consistency, technical integration into Unreal Engine, optimization (LODs, UVs, collisions), and iterative collaboration with Art Leads and peers to meet quality and deadline targets.
One Month AgoSaved
In-Office
Bucharest, ROU
Gaming • Software
Create and optimize modular environment art for real-time engines: compose and dress levels for gameplay readability, maintain visual quality, integrate and optimize assets, support Lead Level Artist, and collaborate across teams for performance and polish.
One Month AgoSaved
In-Office
Belgrade, Belgrade City, Central Serbia, SRB
Gaming • Software
Implement UI prefabs in Unity from Figma designs; prepare and manage assets (images, Unity Game Objects, fonts, atlases); create and maintain 2D animations in Unity; troubleshoot and resolve UI issues within prefabs. This role focuses on implementation and asset management, not creating original designs or writing code.
One Month AgoSaved
In-Office
Belgrade, Belgrade City, Central Serbia, SRB
Gaming • Software
Develop and maintain gameplay, AI, and engine systems in Unreal Engine 4/5 using C++. Implement features and Blueprints, optimize performance, support multiple platforms/stores, participate in architecture and prototyping, and work across the full game development pipeline.
One Month AgoSaved
In-Office
Yerevan, ARM
Gaming • Software
Hands-on lead environment/level artist who models assets, performs set dressing, builds and polishes levels in-engine, ensures technical performance and mentors the art team.
One Month AgoSaved
In-Office
Yerevan, ARM
Gaming • Software
Create and optimize immersive game environments by composing and dressing modular assets, following art direction and pipelines, integrating assets in engine, and collaborating with tech art and design to ensure performance and visual quality.
One Month AgoSaved
In-Office
Yerevan, ARM
Gaming • Software
Develop and maintain gameplay, AI, and engine systems in Unreal Engine for AAA titles. Implement new features, optimize performance, support multiple platforms, participate in architecture and prototyping, and follow the full game development pipeline through release.