Level Designer

Posted An Hour Ago
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Yerevan, ARM
In-Office
Entry level
Gaming • Software
The Role
Designs, builds, scripts, tunes, and playtests game levels according to the creative vision. Collaborates with artists and other disciplines to ensure cohesive gameplay and visuals, while managing level layouts, entities, events, pacing, accessibility, difficulty, and continuity. Provides ongoing feedback and quality support, contributes to prototypes and scenarios, and helps maintain the game’s beat chart and core player experience.
Summary Generated by Built In

Responsibilities :

  • Own the part of level plays in the overall game experience based on the creative director’s vision
  • Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
  • Contribute and create level layouts
  • Build, script, and tune levels to final quality
  • Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
  • Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
  • Monitor and put your hands on accessibility, playability, and level of difficulty
  • Develop topological and event continuity for levels
  • Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
  • Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
  • Work with other designers to develop and maintain a beat chart for game experience

Requirements
  • Experience in Level Design; mastery of 3D level design tools
  • Solid knowledge of game editors such as Unreal 4/5
  • Strong creative skills
  • A fine attention to quality and detail, both creatively and technically
  • Understanding of gameplay densities and spaces and work with LA to unify all elements together
  • Excellent organization and communication skills
  • Demonstrated ability to work self-directed when necessary
  • Excellent knowledge of video game industry
  • Ability to put oneself in player’s shoes


Benefits
  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package   
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others 

Skills Required

  • Experience in level design
  • Mastery of 3D level design tools
  • Solid knowledge of Unreal Engine 4 or 5 and game editors
  • Strong creative skills
  • Attention to creative and technical quality and detail
  • Understanding of gameplay densities and spaces
  • Ability to collaborate with level artists to unify gameplay and visual elements
  • Excellent organization and communication skills
  • Ability to work independently when necessary
  • Excellent knowledge of the video game industry
  • Ability to empathize with players
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The Company
HQ: Burbank, CA
649 Employees
Year Founded: 2004

What We Do

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA. We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond. Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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