Skydance Media

HQ
Santa Monica
322 Total Employees

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Jobs at Skydance Media
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16 Hours AgoSaved
Hybrid
Madrid, Comunidad de Madrid, ESP
News + Entertainment
As a Technical Director, you'll design and develop innovative tools for animation production, collaborating with artists and engineers to address technical challenges and enhance productivity.
16 Hours AgoSaved
In-Office or Remote
Santa Monica, CA, USA
News + Entertainment
The Community Manager will grow and engage player communities across platforms, create content, monitor sentiment, and collaborate with teams.
YesterdaySaved
In-Office or Remote
3 Locations
News + Entertainment
The Technical Director for R&D will lead game-related research and development, focusing on new technologies for immersive storytelling and managing engineering teams.
YesterdaySaved
In-Office or Remote
3 Locations
News + Entertainment
Design, implement, maintain, and optimize on-prem and cloud database systems for an animation studio. Lead data strategy, governance, performance tuning, backup/recovery, security, monitoring, migrations, and documentation. Provide oversight, mentoring, and database support to engineering and production teams while driving process improvements and ensuring reliability and data integrity.
5 Days AgoSaved
Hybrid
4 Locations
News + Entertainment
The Senior Content Designer will implement narrative-driven gameplay experiences by translating narrative direction into interactive systems, collaborating with multiple departments to ensure narrative coherence and player engagement.
12 Days AgoSaved
Hybrid
Madrid, Comunidad de Madrid, ESP
News + Entertainment
As a Senior Rigger, you'll develop and maintain character and prop rigs for animation, troubleshoot issues, and provide artistic guidance to the team.
14 Days AgoSaved
Hybrid
Madrid, Comunidad de Madrid, ESP
News + Entertainment
The Technical Artist Support role involves providing technical support for departments, debugging issues, optimizing procedures, and collaborating with teams in VFX or animation production.
14 Days AgoSaved
In-Office or Remote
3 Locations
News + Entertainment
The Senior Technical Director develops tools for production efficiency in animated films, collaborates with artists and engineers, and manages technical development projects, ensuring high-quality outputs and mentoring junior team members.
15 Days AgoSaved
In-Office or Remote
3 Locations
News + Entertainment
The Principal Engineer designs and implements game features, collaborates with teams, drives innovation, and provides technical leadership in game development.
16 Days AgoSaved
In-Office
Santa Monica, CA, USA
News + Entertainment
The Senior DevOps Engineer will apply DevOps principles to enhance a production environment, automate processes, design infrastructure, and mentor junior engineers while collaborating with various teams.
20 Days AgoSaved
In-Office or Remote
3 Locations
News + Entertainment
The Senior Technical Artist will develop an AAA single-player game, manage technical art pipelines, create tools, and optimize performance. Collaboration with teams is essential.
20 Days AgoSaved
Hybrid
Madrid, Comunidad de Madrid, ESP
News + Entertainment
Manage and improve CI/CD systems for software deployment, automate processes, collaborate with teams, and optimize release efficiency in film production.
22 Days AgoSaved
In-Office or Remote
3 Locations
News + Entertainment
The Technical Director will lead AI technology research and development for games, manage a team, and drive innovation in immersive storytelling.
23 Days AgoSaved
Hybrid
Madrid, Comunidad de Madrid, ESP
News + Entertainment
As a CFX Artist, you will develop dynamic rigs for clothes and hair for characters, execute CFX work in shots, and create high-quality simulations.
24 Days AgoSaved
Hybrid
Madrid, Comunidad de Madrid, ESP
News + Entertainment
Develop, test, and maintain software for animation pipelines, collaborating with teams, and supporting end users while following engineering best practices.
25 Days AgoSaved
Hybrid
3 Locations
News + Entertainment
The role involves architecting and implementing development frameworks for game features, collaborating with teams, and maintaining implementation schedules.