Skydance Media
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Lead the Matte Painting department to create photo‑realistic and stylized paintings combining photography, digital painting, and 3D. Resolve lookdev, update pipelines, create scripting tools, finalize complex shots, coordinate and mentor the team, and adopt new tools to support production under supervisory guidance.
News + Entertainment
Lead QA strategy and execution across game titles: author and manage test plans, coordinate with internal teams and external partners, improve automation and CI integration, maintain bug databases, evaluate and prototype AI-assisted QA tooling, and oversee certification and status reporting.
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The Senior Rendering Engineer will develop and optimize rendering pipelines and features, collaborating with technical art and maximizing graphics performance across devices.
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Lead creation and deployment of crowd rigs and agents in Houdini, set up HDAs, apply crowd behaviors, troubleshoot pipeline issues, support and mentor crowd artists, and collaborate on tool and workflow development for animated film production.
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The Character Designer will create compelling character designs for animated films, collaborating with creative teams and focusing on visual storytelling and personality.
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The role involves architecting and implementing development frameworks for game features, collaborating with teams, and maintaining implementation schedules.
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Develop, test, and maintain software for animation pipelines, collaborating with teams, and supporting end users while following engineering best practices.
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Create hand-drawn and digitally composited 2D effects (magic, water, fire, smoke, debris) that enhance character performance and cinematic storytelling. Collaborate with Production Designer and Visual Development to define visual language, maintain consistent style and timing, apply core animation principles, and solve technical and creative pipeline challenges.
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The Story Artist creates engaging storyboard sequences and collaborates with directors to ensure effective visual storytelling in upcoming film productions.
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Lead design, architecture, and implementation of core gameplay AI systems for NPCs. Own large-scale AI features from concept to ship, resolve performance and scalability issues, partner with design/animation/audio/production, establish engineering standards, and mentor other engineers while using Unreal Engine, C++, Blueprints, and animation-driven AI techniques.
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Embed with production teams to design, build, and maintain custom pipeline tools and plugins. Support artists day-to-day, iterate on tools with stakeholders, debug, document, and deliver solutions from small scripts to complex systems for feature animation production.
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Support the EVP of IT by managing IT projects, tracking status, budgets, and milestones; coordinate stakeholders and 3rd-party vendors; maintain documentation, SharePoint/intranet, reporting, risk/change management, and departmental financials.
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Lead project management for Core Technology initiatives across engine, tools, infrastructure, online services, and platform. Drive intake, prioritization, planning, dependency management, risk mitigation, staffing, and status reporting. Align engineering leadership and cross-functional stakeholders, define success metrics, and improve workflows to ensure timely delivery of strategic technical projects.
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Manage planning and execution of marketing campaigns for game releases. Build and maintain project plans, coordinate cross-functional teams and external vendors, identify risks and dependencies, support launch planning and asset production, facilitate meetings, track actions, and improve project management processes while reporting status to stakeholders.
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The Principal Engineer designs and implements game features, collaborates with teams, drives innovation, and provides technical leadership in game development.
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As a Senior Rigger, you'll develop and maintain character and prop rigs for animation, troubleshoot issues, and provide artistic guidance to the team.
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Provide day-to-day technical support to animation departments: fix scene issues, assist artists with bugs, manage asset assemblies, test Houdini HDAs, update documentation, attend technical meetings, and collaborate with TDs/TAs to improve pipelines and workflows.
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Support Head of Costume Design to develop and document costume concepts for animated films. Conduct research, iterate on designs, create style guides and detailed costume packets, advise on fabrics and construction, collaborate with visual development and production teams, provide notes to assistants, and ensure designs support storytelling and meet production deadlines.
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Lead costume design for all characters across a film, defining visual style through clothing, hair, and accessories. Collaborate with art leadership, drive research and iterations, mentor assistants, prepare costume packets for downstream CG, and art direct asset teams to ensure cohesive storytelling and production delivery.
News + Entertainment
The Systems Administrator manages the company's infrastructure services, installing servers, configuring systems, and maintaining network integrity, while collaborating with teams for upgrades and vulnerability management.



