Skydance Media
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The Lead Software Engineer will enhance the rendering pipeline using RenderMan, collaborating with artists and engineers, managing geometry complexity, and overseeing scaling and performance in projects. Responsibilities also include mentoring junior engineers and facilitating communication among teams for efficient rendering solutions.
Provide high-level administrative support to development executives in the Unscripted Sports division, including managing calendars, conducting research, preparing pitch materials, and maintaining project databases.
As an Accountant, you'll manage budget processes, reconcile general ledger accounts, and assist with month-end accounting reports. You'll maintain accounting controls, prepare financial status reports, and collaborate with team members to meet accounting targets.
The Lead Software Engineer will develop and maintain a rendering pipeline using Pixar's RenderMan, improve rendering efficiency, and collaborate with artists and technical teams. Responsibilities include optimizing rendering techniques, guiding integration into workflows, mentoring junior engineers, and ensuring project timelines are met.
As a CFX Senior Artist, you will develop hair and cloth dynamic rigs, execute character simulations, and create high-quality simulations for production work. You'll collaborate with the team, provide guidance, and stay updated on artistic methodologies and technology trends.
As an Office Automation Developer, you will design tools and propose solutions that enhance efficiency in Microsoft Office for production teams. Key responsibilities include optimizing existing code, developing automation solutions using VBA and Office Script, managing cross-platform scripts, and collaborating with team members to troubleshoot issues.
The Graphics Artist will be responsible for the ideation, design, and packaging of lettering, textures, graphics, and patterns for a 3D animated feature film. Responsibilities include brainstorming visual concepts, working collaboratively with the Art department, generating design materials, and meeting scheduling deadlines.
The Technical Director will lead a cross-disciplinary engineering team on a game project, overseeing the technical direction and implementation of projects. Responsibilities include coordination with other project leaders, developing actionable strategies, mentoring engineers, managing team performance, and hands-on coding as necessary.
The Environment Designer will generate environmental designs, models, and drawings to meet the storytelling and style requirements for an animated feature film, collaborating with the production team, conducting research, and iterating on creative ideas based on feedback.
The Lead Software Engineer, RenderMan will develop and optimize the rendering pipeline at Skydance Animation, utilizing Pixar's RenderMan. Responsibilities include guiding rendering solutions, collaborating with production teams, and mentoring junior engineers while staying updated on rendering technology advancements.