Senior Character Modeling Artist

Reposted 22 Days Ago
Be an Early Applicant
Madrid, Comunidad de Madrid
Hybrid
Senior level
News + Entertainment
The Role
The Senior Character Modeling Artist develops high-quality character models and sculptures, collaborates with teams, and drives creative vision, ensuring artistic integrity and meeting deadlines.
Summary Generated by Built In
Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
 
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.

For information on Skydance’s privacy practices, see the Skydance EU/UK Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.

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As a Senior Character Modeling Artist, you will contribute to visual development and develop complex production models of characters for the film.

Responsibilities

  • Develops high-quality character-related models and digital sculptures to set the quality bar for the project.
  • Assists with design and downstream departments in planning and implementing assets into our pipeline.
  • Works closely with the art director, supervisor, and leads to drive and invent our artistic vision.
  • Assists in planning asset production in collaboration with the downstream departments.
  • Has a creative vision to take a character to completion from either a detailed or simple concept image.
  • Creates and maintains visual development sculptures and production models of characters.
  • Works closely with the Lead Character Modeler, Art Director, and Character Designer to develop character goals and assets that fulfill the requirements of the visual design.
  • Creates compelling and consistent models based on the designs provided by the art department.
  • Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
  • Consistently meets project deadlines promptly without compromising artistic integrity.
  • Works collaboratively with all levels of the production team.
  • Can contribute to, interpret, and clearly communicate the art direction to the team.
  • Has proven problem-solving and prototyping ability.
  • Has an exceptional understanding of form, shape, structure, and silhouette regarding modeling.
  • Works with the team, providing them with support, guidance, and instruction in areas that contribute towards their artistic and professional growth.
  • Follows Supervisor’s and Lead´s guidance.
  • Has proven ability to mentor effectively.
  • Is able to work creatively as part of a large or small group.
  • Is self-motivated, with high initiative, communication skills, and a great team-player attitude. Self-sufficient with minimal intervention.

Requirements

  • 5+ years in VFX or animation industries.
  • 3+ years in the animation industry.
  • An understanding of Creating and managing universal meshes. Understanding methodologies and industry standards.
  • Great understanding of facial/body construction, proportions, and physique.
  • Specializing in organic forms and hard surface modeling using Maya, and Zbrush.
  • Working knowledge of Linux operating systems.
  • Intimate understanding of new asset creation pipelines and tools.
  • High English level desirable.
  • Spanish desirable.
  • Plus:
  • The ability to use and present in Arnold and or Renderman.
  • The ability to use and present in Substance.
  • The ability to use Marvelous.
  • An understanding of Rigging and requirements for the rigging workflow.

#Animation #LI-Hybrid

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.

Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.

Top Skills

Arnold
Linux
Marvelous
Maya
Renderman
Substance
Zbrush
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The Company
HQ: Santa Monica, CA
322 Employees

What We Do

About Skydance Media
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter.

About Skydance Interactive
Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA.

About Animation
In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly

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