Responsibilities
- Lead the design and development of all combat-related features, from high-level vision to detailed mechanics.
- Champion the 3C's (Character, Controls, Camera) to ensure a cohesive and highly polished player experience.
- Define what makes combat "feel good" through a deep understanding of player psychology, moment-to-moment feedback, and fluid gameplay.
- Create and maintain design documentation, including combat systems outlines, move sets, enemy behaviors, and more.
- Collaborate with engineering, art, and animation teams to ensure your designs are feasible and executed to the highest quality.
- Prototype new combat mechanics and features in-engine.
- Mentor and provide guidance to other designers on the team.
- Conduct playtests, gather feedback, and iterate on designs.
- Stay up to date with industry trends and new technologies to push the boundaries of combat design.
Qualifications
- 10+ years of professional experience in game design, with a significant focus on combat design.
- Shipped at least one title in a lead or principal role.
- Deep understanding of gameplay mechanics, player feedback loops, and the principles of game feel.
- Expertise in the 3C's and how they influence player perception and engagement.
- Proficiency with Unreal Engine, specifically blueprints and prototyping.
- Exceptional communication and leadership skills. You can articulate your vision clearly and inspire a team.
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What We Do
About Skydance Media
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter.
About Skydance Interactive
Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA.
About Animation
In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly


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