Lead Environment Surfacing Artist

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Madrid, Comunidad de Madrid
Hybrid
News + Entertainment
The Role
Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
 
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.

For information on Skydance’s privacy practices, see the Skydance EU/UK Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.

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As a Lead Environment Surfacing Artist, you will be leading a team of surfacing artists to ensure the quality and deadlines are met. You will be responsible for briefing the team, communicating notes and implementing the look of the show in the department, being the link between the Supervisor and the team. You will work with the Production team, Production Designer, Art Director and Environment Supervisor to create the desired look for the environments and props that may reflect any of a wide variety of styles. You will contribute to the creation of materials, textures, and surface aesthetics (both stylized and realistic) using modern workflows based on USD, Substance Painter/Designer, Houdini, RenderMan, and RizomUV. 

Responsibilities

  • Takes and receives direction from the Supervisor and provides feedback for the team and reviewing artist’s work.
  • Is an expert on all things relating to surfacing, texturing, and optimizing Assets.
  • Works with the Director and Supervisor to elevate the quality to the next level.
  • Evaluates the surfacing artists’ work first, making sure all the assets follow the quality standards and artistic direction.
  • Creates textures using photography, pre‑existing materials, and/or procedural sources.
  • Paints stylized textures from concepts following the look of the show.
  • Develops procedural materials, filters, and generators in Substance Designer for use in Painter or the broader pipeline.
  • Produces both stylized painted textures and high‑end photorealistic textures.
  • Understands and translates the vision of the Production Designer into the look of the movie.
  • Keeps up on current technology trends and tools (hardware and software) that best suit the production (and the company) in the development of a stronger creative technical environment.
  • Provides tech support to the team for troubleshooting and following up on tickets.
  • Provides shading support to the Lighting and FX teams throughout production.
  • Shows a proactive approach to learning new skills and tools.
  • Works together with the team, providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.
  • Follows the Supervisor’s guidance.
  • Acts as the link between input and output departments (Modeling, Set Dressing, Rigging, Lighting, FX, Compositing).
  • Proposes solutions to technical problems, defining the best ways to proceed.
  • Has organizational skills as time management, prioritization and delegation.
  • Has communication skills as Active listening, Clarity, Empathy and Transparency.

Requirements

  • 6+ years in VFX or animation industries.
  • 1+ experience in animation industry.
  • Strong artistic or/and technical aptitude related to 3D animation is a must. 
  • Expert on all things relating to shading, texturing, and optimizing assets. 
  • Possesses deep knowledge of creating UVs. 
  • Knowledge of skinning, rigging, lighting and optimization 
  • Strong artistic or/and technical aptitude related to 3D animation. 
  • Experience in Mari, Maya, Substance Designer, Arnold Render. 
  • High English level.  
  • Spanish is desirable. 

#Animation #LI-Hybrid

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.

Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.

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The Company
HQ: Santa Monica, CA
322 Employees

What We Do

About Skydance Media
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter.

About Skydance Interactive
Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA.

About Animation
In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly

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