Naughty Dog

HQ
Santa Monica
Total Offices: 2
556 Total Employees

Jobs at Naughty Dog

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Recently posted jobs

14 Hours AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Creates outsourcing art briefs, manages asset transfers, consolidates cross-department feedback, reviews submissions, and integrates approved assets into game environments. The role requires strong artistic judgment, communication, and proficiency with Maya, Photoshop, ZBrush, and Substance tools. Candidates must provide a portfolio or demo reel and may complete an art test.
2 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Prototype, implement, and own gameplay scenarios, narrative sequences, interactive objects, and AI behaviors using in-house tools and scripting. Collaborate with design, animation, programming, and art teams to prototype, tune, balance, and polish gameplay systems for production.
7 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Producer supporting AAA game development by managing project plans, schedules, roadmaps, dependencies, risks, scope changes, and cross-department communication. The role develops production processes, improves team efficiency, supports production tools, provides leadership and resources, and evaluates project status through regular play sessions. Candidates need game development knowledge, project management expertise, strong organization, and at least three years of production experience supporting cross-functional AAA projects.
7 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Associate Producer coordinating AAA game production across disciplines by maintaining schedules, task tracking, project plans, communication, onboarding, playtest feedback, and production tools. Requires at least two years of game production experience and one published title, with strong organizational, communication, spreadsheet, and task-tracking skills. AAA experience and familiarity with Agile or Waterfall methodologies are preferred.
7 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Assists the animation team by preparing scenes and assets for animation and audio workflows, coordinating with animators to maintain quality standards, and supporting production processes. The role requires adaptability, organization, communication, teamwork, and familiarity with Maya or equivalent 3D animation software. Applicants must provide a demo reel or work examples, contribution breakdowns, and a resume; an art test may be required.
One Month AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Create, implement, and optimize real-time visual effects for video games. Collaborate with effects artists and development teams to deliver high-quality effects that perform efficiently on target platforms. Apply artistic knowledge of particles, materials, form, color, timing, and composition while independently solving technical and creative challenges.
One Month AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Creates, implements, and optimizes real-time visual effects for video games. Collaborates with effects artists and development teams, ensuring effects perform efficiently on target platforms while maintaining high visual quality. The role requires strong artistic judgment in form, color, timing, and composition, advanced problem-solving skills, and the ability to work independently. Python scripting and Houdini experience are beneficial.
2 Months AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Prototype, implement, and own gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and systems. Collaborate with animation, programming, and art teams, improve tools/workflows, and work independently while keeping leads informed.
2 Months AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
As an SDET programmer, you will maintain CI processes, improve build and packaging, collaborate across departments, and drive development ownership.
2 Months AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Analyze gameplay telemetry, player feedback, and research findings to identify trends and friction points. Build dashboards and reports, partner with analytics and development teams to ensure telemetry quality, translate complex data into actionable insights, and collaborate with User Research to connect quantitative and qualitative findings to inform design and production decisions.
2 Months AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Lead and manage the studio IT support team to deliver high-quality end-user support across local and remote users. Drive service management, KPIs/SLAs, endpoint lifecycle, enterprise collaboration platforms, security and identity solutions, vendor and budget activities, escalations, and process improvements to support development workflows and studio operations.
2 Months AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Design and implement playable level layouts: block environments, create architecture and composition, place objects, script progression in the game editor, produce level documentation, coordinate playtests and cross-discipline collaboration, and iterate on feedback. Provide portfolio/demo reel and may complete a design test.
2 Months AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Prototype, implement, and own gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics. Collaborate with animation, programming, and art to produce assets and code, iterate on feedback with lead designers and directors.