Naughty Dog

Santa Monica
556 Total Employees

Jobs at Naughty Dog

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Recently posted jobs

22 Hours AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Lead production for a AAA game project: build and maintain schedules, improve production processes, track cross-department dependencies, communicate status and risks, mentor production staff, and partner with leads to evaluate scope and ensure quality through launch.
3 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
The Dialogue Editor edits voice recordings, collaborates with designers, manages VO session materials, and ensures quality implementation of audio assets.
4 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
The Core Tech Programmer will design and develop technology for game production, support artists and designers, and improve workflows and performance in the pipeline.
6 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Lead project management and production for franchise and studio communications. Build workflows and roadmaps, track deliverables across physical and digital pipelines, coordinate stakeholders and partners, prioritize and resolve issues, and improve processes to ensure timely, high-quality asset delivery and strong partner relationships.
12 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Prototype, implement, and own gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and systems. Collaborate with animation, programming, and art teams, improve tools/workflows, and work independently while keeping leads informed.
12 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Provide on-site hardware support as primary contact for local and remote users: build, configure, deploy, troubleshoot, repair, and track workstations, servers, and A/V equipment; manage tickets to SLA; relocate equipment; maintain inventory and documentation; escalate unresolved issues; deliver VIP white-glove service.
12 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Senior Technical Artist responsible for authoring shaders, building character shading features and toolsets, maintaining character pipelines, developing tools in Python/C++, collaborating with engineers and artists, debugging content and performance, and delivering long-lived, well-architected code and pipelines.
13 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
As an SDET programmer, you will maintain CI processes, improve build and packaging, collaborate across departments, and drive development ownership.
14 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
The role involves prototyping gameplay scenarios and narrative sequences, collaborating across departments, and utilizing technical design skills in game development.
16 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
The Cinematics Editor will assist with editing cinematic content, process mocap footage, and collaborate with various teams to produce character-driven stories.
22 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
The Senior Game Designer will design and implement enemy NPC archetypes, collaborate with teams on gameplay mechanics, and mentor junior designers while managing communication between departments.