Senior Technical Artist

Sorry, this job was removed at 12:12 a.m. (CST) on Tuesday, Oct 07, 2025
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Santa Monica, CA
In-Office
138K-173K Annually
Gaming
The Role

Ability to work hybrid from our Santa Monica, CA based studio is required.

For 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of interactive storytelling, gameplay, and technology. Naughty Dog recently released The Last of Us Part I and The Last of Us Part II Remastered for the PS5. We're also proud to say that both games are now available for the first time on PC. We’re currently busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

At Naughty Dog, Senior Technical Artists are critical in developing visual features and driving the look of the game. Candidates are half-artist and half-programmer. They are proficient in their programming and math skills, they architect clean code, and have advanced knowledge of artist pipelines within a specific domain. In addition to their technical skill contributions, they are expected to have a developed aesthetic vision and an artist’s eye for visual polish.  

What you will do:

  • Write fragment, vertex and compute shaders to meet art direction and artist needs. 
  • Write high-level features (example: skin, cloth, wetness, and mud packages). Maintain low-level shader code organization and optimization.
  • Collaborate closely with graphics programming and our core tech teams on features that keep the game performant and achieve the highest visual standards
  • Write well-architected code that can be built upon for years to come
  • Support the content team in debugging issues with tools, assets, or framerate
  • Spearhead the development of features, toolsets, and pipelines that meet various art department needs (environment, characters, VFX, etc.)
  • Facilitate technology sharing between all art departments, ensuring alignment and efficiency
  • Additional responsibilities may be assigned as needed

What skills you will use:

  • 5+ years of experience shipping a major title in a relevant role
  • Expert proficiency in HLSL or GLSL shading languages
  • Proficiency in Python and C++ programming languages, including debugging experience
  • Strong artistic background and content development skills (can be texturing, lighting, VFX, or any other area where you have experience, but a strong artistic eye is a necessity!)
  • Motivated and proactive self-starter, capable of growing in a highly dynamic environment
  • Ability to handle tasks and responsibilities independently with little supervision
  • Outstanding problem-solving, observation, and debugging skills, with a passion for discovering solutions even outside your area of expertise
  • Excellent oral and written communication skills

Bonus Skills:

  • Experience in other content creation software, as a user or tools developer; Houdini, Substance Designer, Substance Painter, etc. 
  • Been an active contributor to industry publications, events or educational outreach (GDC, SIGGRAPH, etc.)

 

As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an art test.

#LI-CW1

The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.


At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role
is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.


The estimated base pay range for this role is listed below.
$138,200$172,700 USD

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The Company
Santa Monica, CA
556 Employees

What We Do

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. The studio is a wholly-owned subsidiary of Sony Interactive Entertainment based out of Santa Monica, CA and is currently developing The Last of Us Part II.

Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

We are always looking for top tier talent to add to our development team. Visit https://www.naughtydog.com/careers for career opportunities. We offer successful applicants a highly competitive salary and compensation package including a comprehensive benefits package for all full-time hires.

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