Senior UI Artist

Reposted 11 Days Ago
Be an Early Applicant
Santa Monica, CA
In-Office
145K-181K Annually
Senior level
Gaming
The Role
Develop and maintain UI Art standards, design HUD and menus for games, collaborate with teams, and mentor artists.
Summary Generated by Built In

Ability to work hybrid from our Santa Monica, CA based studio is required.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us. 

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. 
We’re looking for a Senior UI Artist who thrives on crafting UI that’s functional, minimal, and deeply integrated into our game’s narrative. You’ll take ownership of the visual identity of our user interface — setting the bar for polish, clarity, and immersive design. You’ll develop a robust UI Art Bible, design and animate complete HUD and menus, and deliver clear, context-rich mock-ups that communicate exactly how the UI supports gameplay. This is a role for someone who actively seeks out the information they need, collaborating directly with Design, Art, and Engineering to turn ideas into elegant, practical solutions that enhance the player experience from start to finish.

 

What you will do:

  • Build and maintain a comprehensive UI Art Bible that defines style, visual language, and standard processes for all user interface elements across the project
  • Design, illustrate, and animate high-fidelity HUD and menus that feel integrated into a mature, cassette futurism sci-fi setting
  • Deliver polished, context-rich mock-ups and motion prototypes that show how HUD and menus work moment-to-moment in-game
  • Proactively gather design requirements and creative direction across disciplines, ensuring UI design decisions are advised, intentional, and aligned with gameplay needs
  • Work closely with external teams in different time zones, helping manage tasking and clearly communicating visual direction to ensure consistent quality and alignment with our in-house standards
  • Partner with UX, Game Design, Art Direction, and Engineering to ensure usability, readability, and flawless in-engine implementation
  • Champion best practices for maintaining clarity and consistency across platforms and screen sizes
  • Contribute to pipeline development and cross-team workflows to ensure efficient production and iteration
  • Help mentor other artists and maintain a high bar for quality within the team

What skills you will use:

  • 5+ years of experience as a UI Artist in game development, with a portfolio that demonstrates shipped AAA titles or highly polished work in a senior role
  • Confirmed experience developing and maintaining UI style guides or art bibles
  • Strong visual design fundamentals in typography, layout, iconography, and motion.
  • Ability to deliver high-quality, functional UI that’s cohesive with the game’s world and narrative.
  • Self-starter with excellent communication skills and a collaborative, cross-disciplinary approach
  • Experience coordinating or providing feedback for external artists or outsource partners is a plus.
  • Proficiency with industry-standard design and animation tools (Photoshop, Illustrator, Figma, After Effects)
  • Familiarity with game engines (Unreal, Unity, or equivalent) and implementation workflows
    #LI-CW1

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$145,100$181,400 USD

Top Skills

After Effects
Figma
Illustrator
Photoshop
Unity
Unreal
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The Company
Santa Monica, CA
556 Employees

What We Do

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. The studio is a wholly-owned subsidiary of Sony Interactive Entertainment based out of Santa Monica, CA and is currently developing The Last of Us Part II.

Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

We are always looking for top tier talent to add to our development team. Visit https://www.naughtydog.com/careers for career opportunities. We offer successful applicants a highly competitive salary and compensation package including a comprehensive benefits package for all full-time hires.

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