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Owns end-to-end CRM campaign execution and optimization for live game operations, including lifecycle, ad hoc, seasonal, and cross-promotional communications. Manages multi-channel campaigns across email, push, and in-game messaging; coordinates creative, localization, and agency partners; oversees QA and launches; builds player segments; runs testing; and monitors engagement, retention, revenue, and reactivation metrics to improve player lifecycle performance.
News + Entertainment
Leads the CMO Office by coordinating marketing priorities, objectives, leadership meetings, communications, projects, and cross-functional dependencies. Manages a small team, synthesizes complex information, tracks decisions and commitments, improves marketing operating practices, and supports alignment across the global Marketing organization. Partners closely with senior leaders to create clarity, accountability, and effective execution while using AI tools to improve planning and communication.
News + Entertainment
Analyze marketing effectiveness through incrementality testing, marketing mix modelling, causal analysis, and business performance investigations. Translate analytical findings into recommendations for marketing investment, campaign optimization, and performance expectations. Build repeatable decision frameworks, collaborate with marketing and technical stakeholders, validate results, and communicate assumptions and uncertainty clearly. The role requires Python or R, SQL, statistical modelling, experimentation, and strong commercial judgment, with opportunities to develop toward senior-level ownership.
News + Entertainment
Lead production for the Features (Meta) area of Minecraft Blast, translating product goals into executable plans, managing multiple feature tracks, tracking dependencies and risks, maintaining Jira/backlog documentation, and driving delivery and iteration while building strong cross-functional relationships and continuous improvement.
News + Entertainment
Manages organic social media delivery for King’s brands, initially Candy Crush. Owns social calendars, campaign planning, content briefs, agency and creator coordination, approvals, publishing, rights, and paid amplification. Reviews platform-native creative, monitors cultural trends, and uses performance data to improve engagement, reach, conversation, and channel growth across social platforms.
News + Entertainment
Leads UX research and design for King’s continuous integration ecosystem. The role investigates developer workflows, identifies pain points and desired outcomes, maps end-to-end journeys, and designs and evaluates simpler CI experiences with engineers and game teams. Responsibilities include facilitating workshops, influencing technical direction, communicating complex systems, and establishing sustainable user-learning practices. The position is a six-month fixed-term maternity cover focused on developer tools, internal platforms, and large-scale platform transformation.
News + Entertainment
Six-month AI/ML Research Engineer Internship supporting applied machine learning research in world models, reinforcement learning, gameplay simulation, and player behavior analysis. The intern will collaborate with researchers and engineers across the full research lifecycle, including problem definition, methodology development, implementation, experimentation, evaluation, documentation, and communication. Applicants should be pursuing a PhD in computer science, AI, machine learning, or a related field, and be proficient in Python and machine learning frameworks. The role is based in Stockholm with hybrid work eligibility.
News + Entertainment
Lead technical direction and engineering outcomes for large-scale advertising platforms. Design and operate highly reliable distributed backend systems, make architecture and technology trade-offs, align engineering and product leaders, improve delivery and reliability practices, guide major technical initiatives, and mentor senior engineers and emerging technical leaders across the organization.
News + Entertainment
Design and produce polished, readable UI assets for a mobile game, including icons, buttons, panels, badges, HUDs, menus, events, and live features. Translate wireframes, UX flows, and art direction into production-ready visuals, prepare optimized assets for Unity, maintain consistency across screens, and collaborate with designers, developers, artists, and art direction. Contribute to style guides, templates, usability improvements, and cross-disciplinary game features.
News + Entertainment
Lead the artistic vision for new casual mobile games while creating 2D, 3D, and AI-assisted assets hands-on. Collaborate with creative, design, development, production, and marketing teams to prototype, test, and refine visuals based on player feedback. Mentor multidisciplinary art teams, provide artistic direction, guide external partners, and ensure art is implemented effectively in playable builds. The role is fully on-site in Stockholm.
News + Entertainment
Create polished, production-ready UI assets for a stylized mobile game, including icons, buttons, panels, HUDs, menus, events, and illustrative elements. Translate wireframes, UX flows, and art direction into consistent visuals, prepare optimized assets for Unity, review in-game implementation, and collaborate with design, art, UX, technology, animation, VFX, and 2D/3D teams.
News + Entertainment
Design, own, and iterate metagame features (progression, competitive events, social loops) end-to-end for Candy Crush Saga. Partner with product, UX, engineering, data, and live ops to prototype, balance, tune with player data, and optimize retention, monetization, and player engagement. Mentor designers and contribute strategic direction for F2P metagame systems.
News + Entertainment
Embedded within a cross-functional game team, drive product marketing from concept to launch using performance marketing, player and market insights, experimentation, data-driven decisions and AI tools to identify growth opportunities and improve player experience.



