Art Director | New Games

Posted 12 Days Ago
Be an Early Applicant
Stockholm, SWE
In-Office
Senior level
News + Entertainment
Making the World Playful
The Role
Lead the artistic vision for new casual mobile games while creating 2D, 3D, and AI-assisted assets hands-on. Collaborate with creative, design, development, production, and marketing teams to prototype, test, and refine visuals based on player feedback. Mentor multidisciplinary art teams, provide artistic direction, guide external partners, and ensure art is implemented effectively in playable builds. The role is fully on-site in Stockholm.
Summary Generated by Built In

Craft:

Art

Job Description:

We’re looking for a hands-on Art Director to help shape the next generation of casual mobile games at King. You’ll join a small, newly formed, cross-functional team exploring new game ideas through rapid prototyping and player testing, then developing the titles that show promise.


The team is an on-site team (5 days a week) based in Stockholm.  


This role combines creative leadership with making art. You’ll define the visual direction, create assets yourself, and work closely with the team to get appealing art into playable builds quickly. You will have a close collaboration with the creative director to define the visual world fantasy. Fluency in AI-assisted art creation is essential: you know how to guide, refine and combine AI outputs with your own 2D and 3D skills to achieve the visual result you want. 


You’ll bring strong artistic judgment, curiosity and the confidence to put work in front of external players early. You understand what needs polish, what’s ready to test, and when a different direction will teach us more. 


Your role within the Kingdom
  • Define and deliver the artistic vision. Explore distinctive, appealing visual directions for casual mobile games, working with both new and existing IP. Translate promising ideas into a coherent look that supports gameplay and connects with players. 
  • Create art hands-on. Produce concepts, mock-ups and game-ready assets using 2D, 3D and AI-assisted workflows. Work closely with developers to get art into the game and evaluate it in context. 
  • Make AI part of your creative practice. Choose the right tools for the task and take control of their outputs through clear direction, iteration and hands-on editing. Build practical, repeatable workflows that help the team move faster while maintaining a consistent style. 
  • Prototype, test and adapt. Create good-looking art quickly and evolve the visuals based on player data. Be comfortable changing direction or letting go of work when a stronger opportunity emerges. 
  • Lead and develop others. Give clear direction and actionable feedback to artists across game art, VFX, UI and animation. Coach and mentor the art team, lead external partners when needed, and balance leadership with your own creative contribution. 
  • Collaborate across disciplines. Work closely with producers, designers, developers and marketing to connect visual decisions with gameplay, technical needs and the broader player experience. 

Skills to create thrills 
  • Senior art direction experience and a strong craft foundation 
  • Practical fluency in AI-assisted art creation 
  • Hands-on skills in both 2D and 3D 
  • An excellent eye for casual game visuals 
  • A fast, flexible approach to development 
  • A player-focused mindset 
  • Experience leading multidisciplinary art teams 
  • Clear, collaborative communication 
  • An understanding of in-game implementation 

Bonus points 
  • Experience in small teams, new game development or rapid prototyping. 
  • Hands-on experience implementing art in Unity. 
  • Experience with world building, video production or animation. 
  • Experience developing new IP or adapting established IP for new game experiences. 
Show us your work 

Please include an online portfolio showing your artistic range, hands-on work and art direction experience, including examples of both 2D and 3D work. 

We’d especially like to see how you move from an idea to visuals in a playable game, and how you use AI within that process. For collaborative projects, clearly describe your contribution. Process examples, iterations and work shaped by player feedback are welcome alongside finished work. 


About King

With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. Around 200 million people play a King game every month. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.

Skills Required

  • Senior art direction experience and a strong craft foundation
  • Practical fluency in AI-assisted art creation
  • Hands-on skills in both 2D and 3D
  • Strong artistic judgment and an excellent eye for casual game visuals
  • Fast, flexible approach to development
  • Player-focused mindset
  • Experience leading multidisciplinary art teams
  • Clear, collaborative communication
  • Understanding of in-game implementation
  • Experience in small teams, new game development, or rapid prototyping
  • Hands-on experience implementing art in Unity
  • Experience with world building, video production, or animation
  • Experience developing new IP or adapting established IP for new game experiences
  • Online portfolio demonstrating artistic range, hands-on work, art direction, and both 2D and 3D work

King Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about King and has not been reviewed or approved by King.

  • Leave & Time Off Breadth — Paid vacation, floating holidays, sick time, a winter holiday break, and substantial paid leaves for life events are part of the package. Offerings are localized by country while maintaining generous time-away support.
  • Healthcare Strength — Multiple medical plan options, preventive care coverage, company HSA/HRA contributions, and mental‑health resources are highlighted. Access is tailored to local systems and includes fitness program options.
  • Parental & Family Support — Enhanced leave for all parents and family‑building support such as adoption and surrogacy reimbursement are emphasized. Additional paid compassion and bereavement leaves extend support for caregiving needs.

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The Company
HQ: London
6,473 Employees
Year Founded: 2003

What We Do

King is a leading interactive entertainment company in the mobile world. We create unforgettable games that are played around the world every single day, like Candy Crush, our sweet phenomenon. King is an independent unit of Activision Blizzard Inc. which acquired King in February 2016.

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