Senior CRM Specialist

Reposted 6 Days Ago
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2 Locations
In-Office
Senior level
News + Entertainment
Making the World Playful
The Role
Owns end-to-end CRM campaign execution and optimization for live game operations, including lifecycle, ad hoc, seasonal, and cross-promotional communications. Manages multi-channel campaigns across email, push, and in-game messaging; coordinates creative, localization, and agency partners; oversees QA and launches; builds player segments; runs testing; and monitors engagement, retention, revenue, and reactivation metrics to improve player lifecycle performance.
Summary Generated by Built In

Craft:

Job Description:

The Senior CRM Specialist is responsible for delivering and improving the communications that support our live game operations and the full player lifecycle.


The Senior CRM Specialist will retain end-to-end ownership of campaign quality, optimisation, and overall performance. The primary focus of this role is the effective execution and continuous improvement of current CRM activity, driving daily player retention, deep engagement, and reactivation across multiple direct channels.


Key ResponsibilitiesLifecycle & Ad-Hoc Campaign Operations
  • Plan and operate lifecycle communications designed to engage players at every stage.
  • Deliver ad hoc campaigns in response to immediate game, player, and commercial opportunities.
  • Execute multi-channel communications across push notifications, email, in-game messaging, and other relevant CRM channels.
  • Brief and coordinate copy, design, localisation and assets across functional teams.
  • Ownership of QA processes to guarantee accurate and timely campaign launches.
  • Support seasonal events, new feature launches, live operations, and cross-promotional initiatives.

Segmentation, Testing & Optimisation
  • Build targeted audiences and apply player segmentation approaches.
  • Market new propositions and in-game reward systems to maximize player awareness, adoption, and participation.
  • Strong test, learn and iterate approach that covers audiences, content, timing, messaging channels, and player propositions.
  • Monitor active campaign performance continuously to identify and implement immediate opportunities for optimisation.

Analytics, Insights & Collaboration
  • Track and report on core performance metrics, including reach, engagement, retention, revenue, and other related KPIs.
  • Help players engage more deeply with the game, remain active for longer periods, and return after periods of inactivity.
  • Contribute actionable campaign insights and operational learnings to help shape the future CRM strategic roadmap.
  • Support the coordination, briefing, and execution of campaign workflows delivered in collaboration with agency partners.

Core Competencies & Requirements
  • Player First Mindset: Strong understanding of player needs and how we can serve the best player experience.
  • Campaign Ownership: Demonstrated ability to manage campaign quality, optimisation, and end-to-end performance independently.
  • Multi-Channel Expertise: Hands-on experience executing lifecycle and ad-hoc communications via email, push notifications, and in-game messaging.
  • Testing & Analytics: Proven competency in running structured optimisation tests (channel, timing, copy, propositions) and tracking KPIs such as retention and monetisation.
  • Cross-Functional Collaboration: Experience briefing, delegating and working collaboratively with internal teams and external agency partners.


About King

With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. Around 200 million people play a King game every month. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.

Skills Required

  • Strong understanding of player needs and player experience
  • Demonstrated ability to independently manage campaign quality, optimization, and end-to-end performance
  • Hands-on experience executing lifecycle and ad hoc communications through email, push notifications, and in-game messaging
  • Competency in structured optimization testing across channels, timing, copy, and propositions
  • Experience tracking campaign KPIs such as retention and monetization
  • Experience briefing, delegating, and collaborating with internal teams and external agency partners

King Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about King and has not been reviewed or approved by King.

  • Leave & Time Off Breadth — Paid vacation, floating holidays, sick time, a winter holiday break, and substantial paid leaves for life events are part of the package. Offerings are localized by country while maintaining generous time-away support.
  • Healthcare Strength — Multiple medical plan options, preventive care coverage, company HSA/HRA contributions, and mental‑health resources are highlighted. Access is tailored to local systems and includes fitness program options.
  • Parental & Family Support — Enhanced leave for all parents and family‑building support such as adoption and surrogacy reimbursement are emphasized. Additional paid compassion and bereavement leaves extend support for caregiving needs.

King Insights

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The Company
HQ: London
6,473 Employees
Year Founded: 2003

What We Do

King is a leading interactive entertainment company in the mobile world. We create unforgettable games that are played around the world every single day, like Candy Crush, our sweet phenomenon. King is an independent unit of Activision Blizzard Inc. which acquired King in February 2016.

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