11 bit studios S.A.
Jobs at 11 bit studios S.A.
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Recently posted jobs
Gaming • Software
Develop and maintain gameplay features for Frostpunk 1886, including prototyping, design collaboration, debugging, optimization, technology evaluation, and technical risk analysis. The role also promotes programming best practices and knowledge sharing across the team. Candidates need strong C++ and Unreal Engine expertise, extensive game development experience, and familiarity with modern gameplay systems. The position follows a hybrid work model in Warsaw.
Gaming • Software
Create materials, shaders, and Blueprint- or code-based tools in Unreal Engine 5. Optimize, profile, and debug assets and final-product performance while documenting workflows and engine limitations. Collaborate with artists, programmers, technical directors, art leads, and QA to ensure technical quality. Expert-level responsibilities include designing scalable technical-art workflows, resolving complex visual and technical issues, mentoring artists, and defining best practices.
Gaming • Software
Lead a team of designers to define gameplay pillars, develop gameplay/combat/systems/story/level design, collaborate with directors and domain leads, mentor designers, create documentation, and define technical requirements to realize the game vision.
Gaming • Software
Lead and own the game's creative direction from concept to release. Define mechanics, systems and player experience; guide prototyping and production; align with CCO/CPO; manage budgets/schedules; mentor and lead cross-functional teams; resolve creative/technical roadblocks; perform QA play sessions; research market trends and ensure commercial success.



