Senior / Expert Technical Artist (Frostpunk 1886)

Posted One Month Ago
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Warszawa, Mazowieckie, POL
Hybrid
Senior level
Gaming • Software
The Role
Create materials, shaders, and Blueprint- or code-based tools in Unreal Engine 5. Optimize, profile, and debug assets and final-product performance while documenting workflows and engine limitations. Collaborate with artists, programmers, technical directors, art leads, and QA to ensure technical quality. Expert-level responsibilities include designing scalable technical-art workflows, resolving complex visual and technical issues, mentoring artists, and defining best practices.
Summary Generated by Built In

We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

What will you be doing on a day-to-day basis?
  • Create high-quality materials and shaders in UE5.

  • Build and maintain Blueprint- and code-based tools for the art team.

  • Create and update documentation for tools, workflows, and engine limitations.

  • Help with optimization, profiling, and debugging in the final product.

  • Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.

What will help you succeed in this role?
  • For a senior position:

    • Good knowledge of UE materials and shading workflows.

    • Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.

    • Experience with UE Blueprints for tools or gameplay-supporting systems.

    • Practical approach to problem-solving and a good understanding of optimization.

    • At least one shipped title or completed commercial project.

  • For an expert position, we also require:

    • Deep, production-proven knowledge of UE5 materials, shaders, and rendering.

    • Experience designing scalable material, shader, and technical art workflows.

    • Strong understanding of GPU performance, profiling, and optimization.

    • Ability to take ownership of complex technical and visual problems and drive them to resolution.

    • Experience mentoring other artists and defining technical best practices.

    Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria.

Nice to have
  • Knowledge of VFX or lighting.

  • Experience with procedural workflows (e.g. Substance Designer or other node-based tools).

  • Familiarity with shader languages such as HLSL or GLSL.

  • Background in 3D software such as Blender, 3ds Max, or Maya.

  • Experience working closely with both artists and programmers.

What we offer?
  • Health and Wellness

    • psychological support/care

    • private medical package

    • Multisport

  • Development

    • team training budget

    • in-office library

  • Our office

    • near Metro Stadion Narodowy and Dworzec Wschodni stations

    • dog-friendly

    • in-house gym

    • no dress code

    • car and bike parking

    • chill zone

    • video, board and arcade games

  • Working conditions

    • flexible working hours

    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

    • 20 or 26 days of fully-paid holiday leave

    • international working environment

  • Events and more

    • attendance in game dev events

    • relocation budget for candidates from abroad

    • referral program

    • annual company events

    • merch/swag

Skills Required

  • Good knowledge of Unreal Engine materials and shading workflows
  • Solid understanding of the Unreal Engine 5 rendering pipeline, including PBR and post-processing
  • Experience with Unreal Engine Blueprints for tools or gameplay-supporting systems
  • Practical problem-solving skills and understanding of optimization
  • At least one shipped title or completed commercial project
  • Deep, production-proven knowledge of Unreal Engine 5 materials, shaders, and rendering
  • Experience designing scalable material, shader, and technical-art workflows
  • Strong understanding of GPU performance, profiling, and optimization
  • Ability to own complex technical and visual problems and drive them to resolution
  • Experience mentoring other artists and defining technical best practices
  • Portfolio link or file
  • Knowledge of VFX or lighting
  • Experience with procedural workflows such as Substance Designer or other node-based tools
  • Familiarity with shader languages such as HLSL or GLSL
  • Background in 3D software such as Blender, 3ds Max, or Maya
  • Experience working closely with artists and programmers
Am I A Good Fit?
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The Company
299 Employees
Year Founded: 2010

What We Do

11 bit studios S.A. is a Warsaw-based Polish video game developer and publisher dedicated to creating meaningful entertainment. The company focuses on multiplatform games that explore complex themes, provoke thought, and evoke deep emotions to leave a lasting mark on pop culture. As both a developer and publisher, they produce original titles and partner with external studios to bring thought-provoking games to a global audience.

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