11 bit studios S.A.

Poland
299 Total Employees
Year Founded: 2010

Teams at 11 bit studios S.A.

2 Days AgoSaved
Hybrid
Warszawa, Mazowieckie, POL
Gaming • Software
Develop and maintain gameplay features for Frostpunk 1886, including prototyping, design collaboration, debugging, optimization, technology evaluation, and technical risk analysis. The role also promotes programming best practices and knowledge sharing across the team. Candidates need strong C++ and Unreal Engine expertise, extensive game development experience, and familiarity with modern gameplay systems. The position follows a hybrid work model in Warsaw.
One Month AgoSaved
Hybrid
Warszawa, Mazowieckie, POL
Gaming • Software
Create materials, shaders, and Blueprint- or code-based tools in Unreal Engine 5. Optimize, profile, and debug assets and final-product performance while documenting workflows and engine limitations. Collaborate with artists, programmers, technical directors, art leads, and QA to ensure technical quality. Expert-level responsibilities include designing scalable technical-art workflows, resolving complex visual and technical issues, mentoring artists, and defining best practices.
One Month AgoSaved
Hybrid
Warszawa, Mazowieckie, POL
Gaming • Software
Lead a team of designers to define gameplay pillars, develop gameplay/combat/systems/story/level design, collaborate with directors and domain leads, mentor designers, create documentation, and define technical requirements to realize the game vision.