Top Engineering Jobs

4 Days AgoSaved
Hybrid
Novato, CA, USA
86K-154K Annually
Mid level
86K-154K Annually
Mid level
Gaming • Information Technology • Mobile • Software • Esports
Design, develop, and maintain high-performance C/C++ graphics code and HLSL shaders for NBA 2K. Implement rendering technologies, optimize GPU performance, improve VFX, lighting, and post-processing, collaborate with art and design teams, and support system-wide rendering technology upgrades.
Top Skills: CC++Gpu OptimizationHlslMachine LearningPhysically Based RenderingPost-Processing EffectsReal-Time Global IlluminationReal-Time Rendering
4 Days AgoSaved
Hybrid
Burnaby, BC, CAN
100K-148K Annually
Senior level
100K-148K Annually
Senior level
Gaming • Information Technology • Mobile • Software • Esports
Designs, maintains, and optimizes body and facial character rigs for gameplay and cinematics. Builds skinning, asset-binding, facial, mocap-processing, and animation database pipelines, while developing rigging tools and integrating character assets into Unreal Engine. Collaborates with animation, art, and engineering teams to ensure high-quality, usable, and runtime-efficient character systems.
Top Skills: C++Control RigFacsMayaMetahumanMotionbuilderPythonUnreal Engine
5 Days AgoSaved
Remote or Hybrid
California, USA
47-75 Hourly
Senior level
47-75 Hourly
Senior level
Gaming • Information Technology • Mobile • Software • Esports
Expert technical artist responsible for character body and facial rigging for NBA 2K. Duties include improving deformation, building math node networks, implementing blendshapes and corrective shapes, creating skinweight maps, writing Python automation, debugging rigging issues, collaborating with engineers and art teams, and improving documentation and pipelines.
Top Skills: Autodesk MayaFacsMaya Python ApiNgskintoolsPerforcePymelPythonQt
6 Days AgoSaved
Hybrid
Burnaby, BC, CAN
114K-169K Annually
Expert/Leader
114K-169K Annually
Expert/Leader
Gaming • Information Technology • Mobile • Software • Esports
Design and implement AI systems for a AAA sports game using Unreal Engine 5 and C++. Build team-based decision-making, play selection, formations, tactics, positional awareness, and realistic player behavior. Optimize performance in multithreaded environments, collaborate with designers and animators, write tested code, conduct reviews, and mentor engineers.
Top Skills: C++Modern Console HardwareMulti-Threaded ProgrammingUnreal Engine 5
Reposted 8 Days AgoSaved
Hybrid
Montréal, QC, CAN
Senior level
Senior level
Gaming • Information Technology • Mobile • Software • Esports
Lead and grow a team of tools and automation engineers to build centralized dev tools, CI/CD and automated testing systems, and reusable pipeline products. Drive engineering standards, onboarding, career development, and cross-team alignment while maintaining technical contributions, code reviews, and technology exploration to accelerate game creation across studios.
Top Skills: Automated TestingBlueprintC#C++Ci/CdDatabase ArchitecturesDistributed SystemsMachine Learning/AiPythonUnreal Engine 5Web Technologies
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Reposted 8 Days AgoSaved
Hybrid
Montréal, QC, CAN
Expert/Leader
Expert/Leader
Gaming • Information Technology • Mobile • Software • Esports
Serve as principal architect and domain expert for internal tools and products. Design and architect engine, pipeline, DCC and web tools; perform technical due diligence and estimations; mentor leads; define engineering standards; evaluate new technologies/APIs and drive cross-studio adoption of shared tools and platforms.
Top Skills: Ai Foundation ModelsAPIsAWSDcc ToolsGame EnginesWeb Tools
Reposted 8 Days AgoSaved
Hybrid
Montréal, QC, CAN
Senior level
Senior level
Gaming • Information Technology • Mobile • Software • Esports
Manage and mentor a distributed Engineering Services team (8+ engineers) supporting AAA game co-development, platform optimization, and technical initiatives. Align resources with studio timelines, establish engineering best practices (code review, documentation), build development plans, and contribute hands-on via non-critical coding, technical proofs of concept, and code reviews.
Top Skills: CC++Console PortingCustom Game EnginesMultiplayer NetworkingMultithreadingPhysicsRenderingUnityUnreal Engine
Reposted 10 Days AgoSaved
Hybrid
Brighton, Brighton and Hove, England, GBR
Expert/Leader
Expert/Leader
Gaming • Information Technology • Mobile • Software • Esports
Lead the technical vision and architecture for gameplay animation systems, drive R&D into advanced animation technologies, solve deep runtime issues, optimize performance, define technical standards and pipelines, and mentor senior/mid-level technical animators while collaborating with Design, Animation, and Engineering to refine gameplay feel.
Top Skills: Anim BlueprintsC++Control RigHoudiniMaya ApiMotion CaptureMotion MatchingMotionbuilderPythonSequencerState MachinesUnreal Engine
Reposted 10 Days AgoSaved
Hybrid
Novato, CA, USA
86K-127K Annually
Mid level
86K-127K Annually
Mid level
Gaming • Information Technology • Mobile • Software • Esports
Design and implement player-facing gameplay systems in Unreal Engine 5, collaborating with design, art, animation, and audio. Architect features for player verbs, camera, weapons, and 3C systems, identify and mitigate technical risks, maintain code quality, documentation, and testing, and debug complex gameplay issues to help realize the creative vision for BioShock.
Top Skills: CC++Object-Oriented DesignUnreal Engine 5
Reposted 10 Days AgoSaved
Hybrid
Montréal, QC, CAN
Mid level
Mid level
Gaming • Information Technology • Mobile • Software • Esports
Design and implement player-centric gameplay systems in Unreal Engine 5 using C/C++. Collaborate with design, art, animation, and audio teams, identify and mitigate technical risks, ensure code quality, and debug complex systems for current consoles to realize creative goals.
Top Skills: 3D MathCC++Console DevelopmentUnreal Engine 5
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