VFX Artist

Sorry, this job was removed at 02:03 p.m. (CST) on Tuesday, Feb 17, 2026
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Taguig, Southern Manila District, National Capital Region, PHL
In-Office
Gaming
The Role
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more.

We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

VFX Artist is responsible for creating a wide range of high-quality visual effects aligned with the game’s artistic vision and utilizing the technical possibilities of the game engine. The VFX Artist works collaboratively with game designers and artists to support gameplay and game environments with special effects including particle effects, dynamic simulations, and shader effects.

The main and routine tasks of the VFX Artist are to:

  • Understand the overall art direction and creative vision to prioritize visual effects;
  • Create environmental, gameplay, and cinematic effects;
  • Work within technical constraints to ensure that effects are functional;
  • Participate in the integration of your VFX into the game engine.
  • Collaborate with other game developers in other job disciplines such as Production, Engineering, Art, Lighting, and others.
  • Contribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on the lighting set up.
  • Stay up to date on current trends, best practices, and latest technologies in your field of expertise
  • Document and share VFX knowledge and best practices.

Qualifications

  • Experience in game visual effects or other relevant experience;
  • Experience working within a photo realistic environment;
  • Knowledge of the game development process and game production pipeline
  • Good working knowledge of particle driven effects and shader systems;
  • Good understanding of node-based shaders and their creation;
  • Good working knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. Embergen, Rayfire, Blender, Houdini etc.);
  • Demonstrates passion and talent for games and game development
  • Good communication skills, positive attitude, and great work ethic
  • Ability to work in a highly collaborative team environment
  • Fast learner, takes initiative, and meets deadlines

Additional Information

Ubisoft Philippines, founded in 2016, is the country’s first AAA game studio and a key co-developer of Ubisoft’s flagship titles like Assassin’s Creed Shadows, Assassin’s Creed Mirage, Assassin’s Creed Valhalla,  Far Cry 6, For Honor, Skull & Bones, and The Crew 2.

Based in Bonifacio Global City, the studio is home to over a hundred top talents spanning varied disciplines such as Art, Design, Programming, Quality Assurance, and more. Recognized as one of Universum’s Most Attractive Employers and a consistent Circle of Excellence Awardee in the Asia CEO Awards, Ubisoft Philippines elevates Filipino talent to the global stage as it continues to inspire the next generation of game developers in Southeast Asia and beyond.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work. 

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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