Ubisoft

HQ
Montreuil
Total Offices: 27
21,450 Total Employees
Year Founded: 1986

Jobs at Ubisoft

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Recently posted jobs

14 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Élabore des stratégies de recrutement, conseille les gestionnaires, évalue et sélectionne les candidats, accompagne les employés et candidats, et facilite la mobilité interne et l’évolution de carrière. Le rôle comprend également le talent mapping, la négociation des offres et rémunérations, ainsi que la gestion de la rétroaction tout au long du processus de sélection.
14 Hours AgoSaved
In-Office
Quebec City, QC, CAN
Gaming
Conseiller les gestionnaires et élaborer des stratégies de recrutement pour les studios de la zone. Rechercher, évaluer et sélectionner des talents externes et internes, accompagner les candidats et employés durant le processus, documenter les interactions et négocier les offres. Faciliter également la mobilité interne et l’évolution de carrière en s’appuyant sur la connaissance des compétences, des communautés d’expertise et des besoins organisationnels.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Develop and maintain scalable full-stack web applications and secure REST APIs used by multiple Ubisoft studios. Responsibilities include requirements analysis, technical design, coding, testing, deployment, code reviews, documentation, performance optimization, refactoring, and ongoing platform improvement. The role collaborates with product teams, analysts, and developers to deliver maintainable solutions using React, TypeScript, C#, and ASP.NET Core.
2 Days AgoSaved
In-Office
Quebec City, QC, CAN
Gaming
Develop and maintain scalable full-stack web applications, APIs, and internal platforms used across Ubisoft studios. Responsibilities include requirements analysis, technical design, React and TypeScript frontend development, C# and ASP.NET Core backend development, testing, deployment, code reviews, performance optimization, documentation, and continuous improvement. The role collaborates with product teams, analysts, and developers to deliver secure, maintainable solutions.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Develop and maintain scalable full-stack web applications and secure APIs for Ubisoft’s resource management, project tracking, and analytics platforms. Responsibilities include requirements analysis, technical design, React and TypeScript frontend development, C# and ASP.NET Core backend development, testing, deployment, code reviews, performance optimization, documentation, and continuous improvement. The role collaborates with product teams, analysts, and developers across multiple studios.
2 Days AgoSaved
In-Office
Quebec City, QC, CAN
Gaming
Développe des applications Web fullstack et des API performantes pour les studios Ubisoft. Participe à l’analyse des besoins, à la conception technique, au développement, aux tests, au déploiement et à la maintenance des plateformes Compass. Collabore avec les équipes produit et techniques, effectue des revues de code, optimise les fonctionnalités existantes et contribue à l’amélioration continue de la qualité, de la performance et de la maintenabilité des applications.
2 Days AgoSaved
Remote
Sofia-grad, BGR
Gaming
Creates and implements technical level-design and gameplay elements for AAA video games. Collaborates across design and technical teams, prototypes features, balances creative goals with technical constraints, optimizes data, develops gameplay metrics, validates team compliance, and improves tools and workflows. Serves as a technical reference while designing complex, technically challenging systems and features.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design and produce visual interfaces for menus, heads-up displays, systems, and features in For Honor. Create wireframes, prototypes, mockups, and animations; apply typography, color, composition, visual hierarchy, and motion design. Collaborate with UX, art direction, programming, and technical art teams to modernize interfaces, evolve design systems, integrate assets into the game engine, and optimize for accessibility, localization, platforms, and resolutions. Improve designs through playtesting and user research while supporting debugging and team practices.
2 Days AgoSaved
In-Office
Bucharest, București, ROU
Gaming
Develop and evolve C++ APIs, tools, and real-time simulation middleware for cloth, hair, and rigid objects in AAA games. Research new simulation features, including machine learning applications; optimize performance; integrate SDKs with game development pipelines; troubleshoot bugs; document systems; and collaborate with global teams in an Agile environment.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Designs and oversees interactive narrative content, including world-building, characters, tone, cinematics, scripted events, missions, and in-game text. Collaborates with design, level design, audio, technology, and production teams to integrate narrative with gameplay systems, validate choices in-game, maintain coherence, and balance creative goals with production constraints.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Defines and communicates the visual vision and identity of Rainbow Six Siege across game content, seasonal updates, collaborations, esports, and marketing. Leads multidisciplinary art teams across Ubisoft studios, establishes visual standards and style guides, reviews creative work, provides feedback, and balances artistic quality with technical and production constraints. Collaborates with game leadership, production, design, programming, animation, marketing, external partners, and licensed IP holders while improving art workflows and quality standards.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Defines and evolves Rainbow Six Siege’s visual identity across live game content, seasonal releases, collaborations, esports, and marketing. Leads multidisciplinary art teams and art directors across studios, establishes visual standards and style guides, reviews creative work, mentors artists, and balances artistic quality with technical and production constraints. Partners with game direction, production, design, programming, animation, marketing, and external collaborators to maintain cohesive visual direction and improve art workflows and pipelines.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Conçoit et supervise le contenu narratif d’un jeu vidéo, notamment l’univers, les personnages, le ton, les missions, les cinématiques et les événements scénarisés. Traduit les intentions créatives en contenu jouable et intégrable, tout en assurant la cohérence entre narration, gameplay, rythme et rejouabilité. Collabore avec les équipes de conception, niveaux, audio, technologie et production, rédige les textes en jeu et maintient la documentation narrative.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design and produce UI assets for menus, HUDs, systems, and features in For Honor. Create mockups, wireframes, prototypes, and animatics; apply visual design and motion principles; modernize player flows; evolve design systems; integrate and optimize assets in the game engine; and collaborate with UX, programming, art, and design teams while incorporating accessibility, localization, playtest feedback, and technical constraints.
2 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming
Design and own mobile free-to-play game features, systems, content, and gameplay loops from concept through live release. Balance progression, difficulty, monetization, and player experience using game metrics and feedback. Collaborate with producers, developers, artists, stakeholders, translators, and other teams to implement and refine gameplay. Create specifications, analyze mobile gaming trends, and optimize engagement, retention, and monetization for RPG experiences.
2 Days AgoSaved
In-Office
Chengdu, Four Rivers Province, CHN
Gaming
Leads the art team in defining and maintaining a game’s visual identity. Establishes artistic benchmarks, reviews asset quality, mentors concept design and visual effects artists, and ensures consistency across production. Collaborates with animation and technical teams to meet gameplay and engine constraints, introduces innovative tools and practices, communicates progress to stakeholders, and aligns local production with the project’s artistic vision and style guide.
3 Days AgoSaved
In-Office
Paris, Île-de-France, FRA
Gaming
Orchestrates cross-functional marketing campaign delivery between Creative Houses and Publishing teams. Builds integrated plans, timelines, milestones, and dependencies; monitors budgets, risks, deliverables, and asset visibility; drives stakeholder accountability and alignment; facilitates planning and retrospectives; analyzes campaign execution data; and improves governance, tools, workflows, and operational efficiency.
3 Days AgoSaved
In-Office
Pune, Mahārāshtra, IND
Gaming
Leads specialized quality control testing across HD, mobile, and future platforms. Owns compliance, governance, risk mitigation, testing strategy, resource forecasting, and delivery outcomes across multiple teams and geographies. Builds scalable testing processes, drives automation and data-led decisions, aligns local and global stakeholders, and develops organizational capability through team leadership, performance management, and change initiatives.
3 Days AgoSaved
In-Office
Bucharest, București, ROU
Gaming
Designs, develops, modernizes, and supports full-stack HR applications using .NET, Angular, SQL Server, and REST APIs. Responsibilities include building secure integrations, improving performance and reliability, applying software design and testing practices, and deploying applications with Docker and Kubernetes. The role collaborates with product owners, HR stakeholders, and technical teams throughout the software development lifecycle.
3 Days AgoSaved
In-Office
Bucharest, București, ROU
Gaming
Develop and maintain Snowdrop engine rendering systems for large open-world environments, including terrain, vegetation, foliage, and world composition. Implement scalable C++ rendering features across multiple hardware platforms while balancing visual quality, streaming, LOD, memory, and performance. Maintain rendering tools and pipelines, debug issues, track graphics API and hardware developments, and collaborate with programmers, artists, testers, and technology users.