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Gaming
The Technical Artist will collaborate with artists and programmers for asset optimization, pipeline maintenance, tool development, debugging, and ensuring assets meet technical requirements.
Gaming
As Team Lead for Character Modelling, guide a team in creating characters, balancing artistic vision and technical execution, providing mentorship and managing processes.
Gaming
Lead the technical artistic direction for the Assassin's Creed project, overseeing feasibility studies, tool development, risk analysis, and team management.
Gaming
As the Characters Team Lead, you guide character creation, mentor artists, coordinate tasks, and ensure quality in character art production.
Gaming
The Technical Art Director oversees artistic vision and technical feasibility, collaborating and guiding teams in game development while resolving complex issues and anticipating technological advances.
Gaming
As a Technical Art Director, you guide game creation through technical insights, manage art pipelines, and collaborate with directors and artists to foresee challenges and innovate solutions.
Gaming
As a Technical Art Director, you will lead the technical art team, ensuring the feasibility and implementation of gameplay ideas while balancing immediate priorities and long-term goals alongside team collaboration and innovative orchestration.
Gaming
The Storage Architect will design technical solutions, develop long-term storage strategies, conduct research, and support engineering teams while promoting a culture of continuous improvement.
Gaming
As a Senior Concept Artist, you will collaborate with a team to develop designs for characters and environments for the Rayman brand, ensuring alignment with artistic direction and providing visual references.
Gaming
Manage automation workflows and oversee code repositories for game releases on iOS and Android. Collaborate across teams to ensure high-quality continuous integration and deployment processes, while also providing training and support for production teams.
Gaming
As a Gameplay Programmer for Rainbow Six Siege, you will code and improve systems, collaborate with design and animation teams, fix gameplay bugs, and document your work. Your role includes innovating gameplay tools and supporting a live game with a creative, cohesive team.
Gaming
Lead a game design team by assigning tasks, coaching members, overseeing productivity, and ensuring project deadlines and quality standards are met.
Gaming
The Tech Lead oversees technical aspects of automated testing for Anvil Pipeline, enhancing quality and performance, mentoring team members, and solving complex problems in software development.
Gaming
As a gameplay programmer, you will code and optimize systems, develop tools, and collaborate with design teams to enhance gameplay for Rainbow 6 Siege.
Gaming
Design and implement core game systems for Rayman, ensuring functionality and player engagement while collaborating with the game design team.
Gaming
As Product Director, you will develop live game strategies, manage budgets, and drive marketing efforts for The Division 2, collaborating with internal and external stakeholders.
Gaming
As an Associate Art Director, you will inspire and define the artistic vision of a game, collaborate with artists, and ensure cohesive in-game content while fostering creativity within the team.
Gaming
The Associate Game Director will oversee multiplayer game quality, unify visions with Directors, mentor designers, and adapt to production constraints.
Gaming
The Senior Analyst will forecast financial performance, analyze game monetization strategies, provide analytics support, and communicate insights to leadership.
Gaming
The Senior Marketing Analyst will forecast financial performance, analyze user acquisition strategies, and provide business insights to support decision-making for a portfolio of games.