Ubisoft

HQ
Montreuil
Total Offices: 27
21,450 Total Employees
Year Founded: 1986

Jobs at Ubisoft

Let Your Resume Do The Work
Upload your resume to be matched with jobs you're a great fit for.

Recently posted jobs

16 Hours AgoSaved
In-Office
Newcastle upon Tyne, Tyne & Wear, England, GBR
Gaming
Foster and grow an engaged player community by executing community strategy, creating player-facing content, moderating channels, running events/contests, reporting community insights, and coordinating with cross-functional teams (Marketing, Production, Social, Support, Game Dev).
16 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Développement, refactorisation et optimisation des systèmes centraux du moteur de jeu. Concevoir des solutions techniques performantes et évolutives, analyser la faisabilité, améliorer modules et outils de build, optimiser performances et stabilité, et soutenir la production pour systèmes physiques et pipeline de données en collaboration avec équipes multidisciplinaires.
16 Hours AgoSaved
In-Office
Newcastle upon Tyne, Tyne & Wear, England, GBR
Gaming
Lead and manage a team of Community Managers for an assigned game portfolio, overseeing daily operations, performance management, coaching, resource allocation, and development of community best practices, content standards, and KPIs. Coordinate with cross-functional partners to implement processes, trainings, and initiatives that improve player engagement and support game-specific projects.
16 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Serve as the primary technical authority for data architecture and analytics platforms. Design, implement, and operate large-scale batch and streaming data pipelines and lakehouse/Medallion solutions. Define data standards, write and enforce ADRs, optimize performance/cost/reliability, mentor teams, and evaluate new data technologies while collaborating with architects, product, AI, analytics, and operations.
16 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design, develop, refactor, and optimize core game engine systems to meet performance, scalability, and stability goals. Analyze feasibility of technical solutions, improve engine modules and packaging workflows, and support production needs for physics systems and data pipelines while collaborating with cross-functional teams and delivering high-quality, maintainable code.
16 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Create and assemble immersive 3D game environments in Unreal Engine, balancing artistic vision with technical constraints. Collaborate with level designers and art directors, optimize assets for real-time performance, adjust lighting and composition, and iterate to ensure coherent, playable, visually strong scenes. Deliver portfolio-quality work and communicate modeling/texturing needs to art teams.
YesterdaySaved
In-Office
Montréal, QC, CAN
Gaming
Contributes to making Ubisoft games accessible to players with motor, cognitive, visual, auditory, and other disabilities. Advises production teams, supports accessible user testing and research with disabled players, collaborates with UX and accessibility advocates, develops training and best practices, presents at conferences, publishes guidance, and maintains relationships with accessibility communities and industry experts.
YesterdaySaved
In-Office
Montréal, QC, CAN
Gaming
Advise game production teams on accessibility across motor, cognitive, vision, and hearing needs. Facilitate accessible user testing, collaborate with disabled gamers, guide UX and design advocates, promote best practices through training and publications, and build relationships with accessibility communities and industry experts.
YesterdaySaved
In-Office
Montréal, QC, CAN
Gaming
As a Narrative Director at Ubisoft, you will define and evolve the long-term narrative vision of a brand. Collaborating with various teams, you'll ensure a coherent player experience and a strong narrative identity across projects, while maintaining creative autonomy.
YesterdaySaved
In-Office
Montréal, QC, CAN
Gaming
Design, build and maintain reliable, high-performance data pipelines from specs to production. Translate product analyses into technical specs, define data quality metrics, write tests and documentation, monitor production, optimize ETL processes, and collaborate with architects and business analysts to align data solutions with product needs.
YesterdaySaved
In-Office
Annecy, Haute-Savoie, Auvergne-Rhône-Alpes, FRA
Gaming
Lead development and optimization of in-game animation tools and animation graphs. Support animators daily, ensure cross-discipline compliance (performance, memory), coordinate with programmers, document tools/methods, and own multiplayer/customization animation technical topics.
YesterdaySaved
In-Office
Montréal, QC, CAN
Gaming
As a Legal Advisor at Vantage Studios, you will provide legal support throughout the game development process, negotiate agreements, and advise on issues related to intellectual property and compliance in the gaming industry.
YesterdaySaved
In-Office
Pune, Mahārāshtra, IND
Gaming
Develop and maintain robust automation frameworks and tools for game testing. Collaborate with leads, developers, and QA to define requirements, integrate with the DTest framework, write and debug code, follow SDLC practices, document solutions, and monitor system performance to reduce manual testing effort.
YesterdaySaved
In-Office
Montréal, QC, CAN
Gaming
Développement, refactorisation et optimisation des systèmes cœur du moteur de jeu. Programmer en C++ en respectant performances, maintenabilité et extensibilité; analyser la faisabilité technique, implémenter et améliorer des modules, assurer le support en production et documenter les systèmes pour les équipes.
YesterdaySaved
Remote
Sofia-grad, BGR
Gaming
Create high-quality, stylized in-game visual effects within technical constraints. Collaborate with designers, artists, and programmers to ensure aesthetic consistency. Implement particle- and geometry-based effects, use Photoshop and 3D tools, manage time and deadlines, communicate clearly, and proactively solve artistic/technical problems. Familiarity with animation, compositing, Houdini or Embergen is a plus.
YesterdaySaved
In-Office
Montréal, QC, CAN
Gaming
Provide operational support for on-prem deployments of Perforce, GitLab, and Artifactory; assist production power users; troubleshoot incidents; improve processes and solutions; collaborate with colleagues and studios to define requirements and propose sustainable solutions; participate in on-call rotation approximately once every two months.
YesterdaySaved
In-Office
Saint-Mandé, Val-de-Marne, Île-de-France, FRA
Gaming
Provide end-to-end legal support for cross-franchise and HQ initiatives: draft and negotiate commercial, license, distribution and IT agreements; advise production, development and marketing teams on IP/IT issues; create legal templates and tools; monitor industry legal developments; ensure compliance with internal policies and risk standards.
YesterdaySaved
In-Office
Montréal, QC, CAN
Gaming
Design, build, and maintain reliable, high-performance ETL/ELT data pipelines. Translate product analysis into technical specs, design data models, monitor data quality, create test documentation, and ensure production stability while aligning data solutions with product strategy.
YesterdaySaved
In-Office
Annecy, Haute-Savoie, Auvergne-Rhône-Alpes, FRA
Gaming
Lead and manage the Level Design team to translate game and world direction into playable, consistent environments. Set priorities, mentor designers, define level-design standards, prototype and iterate gameplay, and ensure alignment with art, technical, and production teams for quality, performance, and scheduling across AAA production.
YesterdaySaved
In-Office
Montréal, QC, CAN
Gaming
The Legal Counsel will support creative and business teams on legal matters, structure agreements, provide strategic advice, and engage with stakeholders in the video game industry.