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Gaming
As a Solution Security Architect, you will lead the remediation of vulnerabilities, implement security measures, and provide tailored security recommendations within network teams.
Gaming
Create and oversee complex FX simulations for visual effects in films, collaborating with different departments and enhancing productivity with tools and scripts.
Gaming
The Junior QC Specialist tests PC features, performance, and compatibility, assists production teams, troubleshoots issues, and creates documentation while managing projects.
Gaming
The Global HR Business Partner will coordinate HR processes, ensure compliance, support talent development, and manage organizational design in a global context, particularly for the Online Services department.
Gaming
The Junior QC Specialist tests PC specific features, performs compatibility and performance tests, troubleshoots PC workstations, and collaborates on game feature implementation.
Gaming
The Engine Programmer - Animation designs and implements animation features, collaborates with teams, optimizes systems, and integrates new technologies in a AAA production environment.
Gaming
As a Backend Java Developer at Ubisoft, you'll craft scalable backend systems for live games, collaborate on features, and maintain applications. You'll also perform DevOps tasks and support production environments.
Gaming
The Project Manager will oversee project planning, implementation, and tracking while ensuring optimal conditions for teams to meet production objectives. They will monitor progress, identify risks, act as a liaison among stakeholders, and support team collaboration within Ubisoft Sofia's game development projects.
Gaming
The Concept Artist will produce sketches, create character and prop concepts, adapt artwork based on feedback, and collaborate with the art team for the game 'Rainbow Six Siege.'
Gaming
The Financial & Accounting Manager oversees accounting activities, financial reporting, budget control, and compliance with regulations, managing a finance team.
Gaming
Responsible for the animation content of a project, ensuring quality and alignment with the game vision, managing the animation team, and overseeing cinematic quality.
Gaming
The Character Technical Director optimizes character modeling processes, implements effective workflows, and provides support to the modeling team, ensuring high-quality output for the game.
Gaming
The Technical Director for Characters oversees the technical solutions for integrating 3D character assets, optimizes workflows, monitors production constraints, and collaborates with creative teams while ensuring quality performance standards.
Gaming
The project manager leads large and strategic projects, coordinating teams, analyzing feasibility, managing budgets, and ensuring successful project delivery while addressing risks and maintaining communication with stakeholders.
Gaming
As a Game Designer (Fight) at Ubisoft Montreal, you will develop combat systems and balance gameplay for the game For Honor while collaborating with multiple teams to enhance the player experience.
Gaming
The Project Manager oversees all phases of large-scale projects, ensuring successful execution through leadership, communication, and strategic planning, while managing resources effectively.
Gaming
As a Principal Technical Designer, you will create complex design elements for games, provide technical expertise, and ensure quality through validation and optimization processes.
Gaming
As a Combat Game Designer, you will develop combat systems, controls, and interfaces, ensuring engaging and balanced multiplayer experiences for players.
Gaming
As a Lead Technical Designer, you'll create and implement complex technical game design elements, collaborate with team leads, optimize data, and provide user-centric solutions.
Gaming
As a Lead Artist for Materials at Ubisoft Quebec, you will define and execute the material vision for AAA projects while ensuring visual quality, coherence, and performance. This role involves collaboration with various teams and mentoring junior artists.






