Ubisoft

HQ
Montreuil
Total Offices: 27
21,450 Total Employees
Year Founded: 1986

Jobs at Ubisoft

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Recently posted jobs

8 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Oversee daily operations for a team of Community Managers supporting an assigned portfolio of games. Lead supervision, coaching, performance management, staffing, workload allocation, training, best-practice development, and process improvement. Establish content and quality standards, track team KPIs, collaborate with Community, Social, Player Support, and Frontline teams, and improve player engagement across community channels.
8 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Supervise daily operations for a community management team supporting an assigned game portfolio. Lead performance management, coaching, training, workload allocation, process improvement, content-production standards, and team development. Collaborate with community, social media, player support, and customer service teams to improve player engagement and experience. Contribute to cross-functional initiatives and implement global processes, best practices, and performance indicators.
10 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Designs and balances game mechanics and systems for AAA video games. Creates prototypes in Unreal Engine, collaborates with multidisciplinary teams, adapts features to technical and production constraints, solves design problems, maintains documentation, and iterates through testing and balancing.
10 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Conçoit les systèmes et mécaniques de véhicules pour un jeu vidéo, notamment la maniabilité, la physique, les surfaces, les modifications, les caméras, les commandes et le combat. Développe et évalue des prototypes dans Unreal Engine, équilibre les paramètres, collabore avec des équipes multidisciplinaires, documente les concepts et améliore les fonctionnalités par itérations.
10 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Designs and balances game mechanics and systems for AAA games at Ubisoft Montreal. The role involves creating Unreal Engine prototypes, integrating features with cross-functional teams, adapting designs to technical and production constraints, resolving gameplay issues, maintaining design documentation, and refining features through testing and iteration.
10 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Designs and tunes vehicle systems, handling, physics, customization, cameras, controls, and combat features in Unreal Engine. Builds prototypes, balances vehicle settings, evaluates driving experiences, collaborates with cross-functional teams, resolves technical and production issues, and maintains design documentation. The role requires experience designing vehicles in a released game, familiarity with vehicle simulation and balancing, and experience with Chaos Vehicles in Unreal Engine.
12 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Conçoit des missions de jeu vidéo de bout en bout, du prototypage à la finition. Définit le rythme, la structure, les objectifs et la progression, puis intègre narration, animation, audio et intelligence artificielle. Collabore avec plusieurs équipes pour créer des expériences fluides et engageantes, communique les priorités, soutient les concepteurs de niveaux et améliore les méthodes de production et les standards de qualité.
12 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Own mission design from prototype through final polish, defining pacing, objectives, progression, player guidance, and multiple gameplay outcomes. Build maintainable visual scripting systems integrating narrative, artificial intelligence, animation, audio, and gameplay. Collaborate with multidisciplinary teams, communicate production priorities, improve workflows, uphold quality standards, and mentor other level designers.
18 Hours AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming
Design end-to-end user experiences for Rainbow Six Siege, including journeys, flows, wireframes, prototypes, information architecture, and interaction models. Collaborate with game design, UI art, engineering, analytics, and production teams. Use research, analytics, usability testing, and community feedback to improve player experiences. Develop UX guidelines and design systems, advocate for accessibility and usability, mentor designers, and present solutions to stakeholders.
Gaming
Programme de mentorat destiné aux étudiantes et récentes diplômées en cybersécurité. Les participantes réaliseront des défis Capture the Flag simulant des scénarios réels, enquêteront sur des vulnérabilités, analyseront des systèmes et résoudront des problèmes techniques avec l’accompagnement de professionnelles d’Ubisoft. Le programme se déroule de janvier à mai 2027 et n’est associé à aucun processus d’embauche.
2 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming
Mentorship program for students and recent graduates with under two years of experience. Cybersecurity mentees complete Capture the Flag challenges simulating real-world security scenarios, investigate vulnerabilities, analyze systems, and solve technical problems with guidance from Ubisoft cybersecurity professionals. The program runs from January through May 2027 and is open to eligible applicants based in Montreal, Quebec, particularly women and nonbinary participants.
Gaming
Mentorship program for students and recent graduates with fewer than two years of experience. Programming-track mentees develop and submit an individual game using C++ or C# with a freely available development tool such as Unity. From January through May 2027, participants receive guidance and feedback from Ubisoft developers while developing a personal project based on a specified theme. The program supports underrepresented genders in gaming and STEM and is not connected to hiring.
Gaming
Mentorship program for students and recent graduates developing skills in game design. Mentees will create and pitch a project, explore player experience considerations, and follow a Game Designer’s production journey with guidance from Ubisoft developers. The program runs from January through May 2027 and is intended for eligible early-career applicants from underrepresented genders.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Administer global file-sharing services and data-archiving storage platforms. Maintain service stability, availability, capacity, performance, hardware, and infrastructure; respond to major incidents and user requests involving quotas, access rights, migrations, and service issues. Design and improve storage solutions while automating recurring operational tasks using scripting and infrastructure-as-code. Collaborate remotely with international infrastructure, security, cloud, and application teams.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Maintain global file-sharing and data-archiving storage platforms, ensuring stability, availability, performance, and capacity. Respond to incidents and user requests involving permissions, quotas, migrations, and service issues. Administer enterprise and cloud storage, monitor infrastructure, maintain hardware, and develop automation for recurring operational tasks. Collaborate across international infrastructure, security, cloud, and application teams to design and improve storage solutions.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Develop and maintain core engine systems for Ubisoft’s live-service game For Honor. Responsibilities include optimizing performance, stability, memory, and multithreading; integrating technology improvements; collaborating across gameplay, online services, tools, UI, and graphics teams; conducting code reviews; mentoring programmers; and modernizing development processes and automation.
2 Days AgoSaved
In-Office
Pune, Mahārāshtra, IND
Gaming
Leads specialized testing across HD, mobile, and future platforms, owning quality compliance, governance, risk mitigation, and delivery. Establishes testing standards, drives data-led decisions and automation adoption, coordinates global teams, and aligns testing strategy with business objectives. Builds organizational capability through team leadership, performance management, stakeholder collaboration, and change leadership.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Develop and maintain core engine systems for For Honor, optimizing performance, stability, memory usage, and multiplayer live-service technology. Collaborate with gameplay, online, tools, UI, and graphics teams; investigate complex technical issues; implement production improvements; review code; support other programmers; and contribute to automation, modernization, and development-process improvements.
2 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming
Develop user interfaces for Rainbow Six Siege and future Ubisoft projects. Collaborate with UI artists and game designers to build ergonomic, functional, responsive experiences. Create latency-free interactions, prototype interfaces, conduct iterative playtests, clarify feature requirements, break work into testable tasks, and effectively reuse existing code.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Develop anti-cheat technologies within the game engine, harden client code, integrate platform security features, analyze cheats, and build detection systems. The role requires Windows internals expertise, low-level C++ programming, vulnerability analysis, reverse engineering, debugging, and collaboration to protect gameplay without affecting performance or player experience.