Ubisoft
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As a TI developer at Ubisoft, you will collaborate with technical and architectural teams to ensure smooth workflows and implement Docker for small-scale applications. Responsibilities include developing software projects in Golang and Python, supporting platform-oriented products, and maintaining efficient software development cycles using Git and Agile methodologies.
As a QA Engineer, you will ensure high quality standards for game security projects, collaborate with developers, establish QA workflows, implement automated tests, and maintain CI/CD pipelines to optimize the QA process.
As a Project Manager for the art team, you will oversee the production process, coordinate between various teams, ensure timely delivery of art assets, track resource requirements, and facilitate communication among stakeholders to meet project goals in a AAA game development environment.
The Lead Artist will oversee the internal art team and external vendors, guiding them through the development of game assets from concept to production. Responsibilities include mentorship, collaboration with project stakeholders, planning and reviewing work, and ensuring technical and aesthetic quality standards are met.
The Senior AI Designer will work on NPC design for combat experiences in Tom Clancy's The Division 3. Responsibilities include collaborating with multidisciplinary teams, implementing NPC behaviors using node-based tools, and refining them based on player feedback. The role also involves improving NPC-related tools and workflows in the Snowdrop engine.
As a UX Designer for Rainbow Six Siege, you will collaborate with game designers and artists to create intuitive user experiences across multiple platforms. Your role involves conducting research, documenting UI specifications, and ensuring a coherent UX design across the project, ultimately contributing to the game's immersive qualities.
As a Senior Character Artist, you will develop characters from concept to fully realized 3D models for the Avatar: Frontiers of Pandora game. Your responsibilities include collaborating with teams to create high-quality characters, apply textures, and maintain production pipelines while optimizing models within the game's visual direction.
The Senior Game Designer is responsible for developing game mechanics, controls, and systems, ensuring alignment with the Lead Designer's vision. This role involves collaborating with development teams, mentoring junior designers, creating prototypes, and documenting systems for a quality player experience in AAA games.
The role focuses on providing technical support for rigging and animation in VFX production, mainly by developing tools and maintaining internal pipelines, collaborating with teams, and solving rigging pipeline issues.
The Rigging/Animation/Creature Technical Director will provide technical support to animators and riggers, focusing on rigging and animation, developing tools and utilities, and collaborating with other production departments to troubleshoot pipeline issues and establish workflows.
The Junior Weapon Artist will create and optimize 3D assets for real-time applications, collaborating with Concept Artists, Game Designers, and Animators to ensure proper integration and quality within the game. Responsibilities include creating and integrating assets, working with project tools, and applying artistic principles to enhance visuals.
The Graphic Designer will create marketing materials and visuals for Ubisoft, focusing on games promotion, branding, and marketing assets. Responsibilities include creating visuals for social media, app stores, print media, and videos, while collaborating with the production team to maintain competitive aesthetics and branding consistency.
The Associate Producer will support projects in co-development and outsourcing, manage long-term relationships with internal and external partners, ensure adherence to processes and guidelines, and provide oversight of project health through KPIs. Responsibilities include sourcing new partnerships, evaluating needs with brands, and facilitating training for managers.
As a Web Developer at Ubisoft Bucharest, you will create and maintain web applications focusing on efficiency and user experience. You will write optimized code, integrate data from backend services, manage server-related issues, and utilize Kubernetes for application orchestration while collaborating with cross-functional teams.
The Social Creative Manager will create and manage engaging social content for Ubisoft games across platforms like TikTok, Instagram, Facebook, and Twitter. Responsibilities include collaborating with global teams, developing unique content tailored to the US audience, tracking social trends, and sharing best practices with other managers.
As the Lead C++ Online Programmer, you will oversee the design and development of online solutions, mentor your team, manage implementation, anticipate technical issues, and contribute to high-quality code for Rainbow Six Siege.
As a Senior Gameplay Animator at Ubisoft, you will create smooth animations for games, ensuring immersive experiences. Collaborating with teams, you'll integrate and synchronize your work in the game engine, troubleshoot animations, and ensure they meet production quality standards while staying updated with industry advancements.
The Event Scripter integrates scripted events and cinematic scenes into the game engine while collaborating with animation, programming, sound, and design teams. Responsibilities include understanding design documents, preparing event integration, testing cinematic scenes, and conducting R&D on cinematic systems.
The Storage Architect at Ubisoft will design technical solutions for storage aligned with enterprise needs, develop long-term strategies, conduct technical research, create and maintain designs, and mentor the engineering team. Strong communication is required to convey complex concepts to non-technical stakeholders.
The VFX Artist creates high-quality visual effects for games, including environmental and gameplay effects. They collaborate with game designers to align effects with the game's artistic vision, working within technical constraints and participating in the game production pipeline.