Ubisoft

Singapore
Total Offices: 6
21,450 Total Employees
Year Founded: 1986

Jobs at Ubisoft

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Recently posted jobs

Gaming
In this role, you will implement corporate job architecture locally, ensuring alignment between global directions and operational realities through collaboration with HR and remuneration teams, while managing local job processes and supporting equity analysis and job governance.
18 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
As a Special Effects Artist at Ubisoft, you'll create impactful visual moments for gameplay, utilizing creativity and technology with real-time effects in the game engine.
18 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
The VFX Artist will create real-time visual effects for games, collaborate with teams, integrate effects using various tools, and optimize performance in the game engine.
18 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
In this role, you will design, implement, and maintain procedural content generation systems using Houdini and Unreal Engine for scalable environments.
Gaming
As a Senior Advisor in Compensation and Job Systems at Ubisoft, you will implement the corporate job architecture and ensure alignment with operational realities, promoting equity and sustainable HR practices.
18 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
As a Technical Artist at Ubisoft, you'll design and maintain procedural content generation systems, ensuring performance and quality in game environments.
YesterdaySaved
In-Office
Kyiv, Gorod-Geroy Kiyev, UKR
Gaming
As a Junior QC Specialist, you'll test network functionalities in games, manage multiple projects, communicate with developers, and improve testing tools.
YesterdaySaved
In-Office
Chengdu, Four Rivers Province, CHN
Gaming
This role involves providing technical support and debugging for game production tools, maintaining Kubernetes infrastructure, developing automated tests in C#, and supporting internal web services.
2 Days AgoSaved
In-Office
Malmö, SWE
Gaming
The Senior VFX Artist will create stunning visual effects for game projects, optimize workflows, mentor peers, and ensure high-quality output.
2 Days AgoSaved
In-Office
Malmö, SWE
Gaming
The Senior AI Game Designer will develop and refine NPC behaviors for Tom Clancy's The Division 3, collaborating with multidisciplinary teams to enhance the combat experience.
2 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming
The role involves managing Kubernetes environments, developing CI/CD pipelines, implementing observability platforms, and automating operations using Infrastructure-as-Code practices.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
As a Technical Artist, you will design and maintain real-time special effects systems using Unreal and collaborate with gameplay, animation, and technical design teams.
2 Days AgoSaved
In-Office
São Paulo, BRA
Gaming
The Global Brand Partnerships Manager will identify, negotiate, and deploy partnerships across various sectors to enhance brand visibility and revenue for Ubisoft games. Responsibilities include developing client prospects, creating commercial proposals, managing negotiations, and collaborating with internal teams to align strategies with business objectives.
3 Days AgoSaved
In-Office
Quebec City, QC, CAN
Gaming
As a Technical Animator at Ubisoft Quebec, you'll support and enhance animation systems, collaborate with teams on procedural systems, ensure technical validation of animation resources, integrate animations into the game engine, and maintain production chains.
Gaming
As a Senior Gameplay Animator at Ubisoft, you will create FPS animations, optimize motion capture data, and collaborate closely with multi-disciplinary teams to ensure high-quality game experiences.
3 Days AgoSaved
In-Office
Malmö, SWE
Gaming
As a Lead AI Programmer, supervise the AI team, develop new AI systems, collaborate with other departments, ensure quality, and mentor team members.
3 Days AgoSaved
In-Office
Montpellier, Hérault, Occitanie, FRA
Gaming
Seeking a Gameplay Animation Director to develop and oversee the animation vision for Beyond Good & Evil 2, ensuring quality and consistency in animations and fostering a strong animation culture among the team.
3 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming
The Concept Artist will create sketches, character concepts, and weapon designs for Rainbow Six Siege, adapting artwork based on feedback and working closely with the art team.
3 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming
Create concept art for characters and props, collaborate with the artistic team, and adapt designs based on feedback, ensuring balance between artistic aspects and technical constraints.
3 Days AgoSaved
In-Office
Chengdu, Four Rivers Province, CHN
Gaming
The Senior Engine Programmer is responsible for developing and optimizing the game engine, ensuring performance and stability, and collaborating with teams to implement new features and solutions.