Cloud Imperium Games

HQ
Los Angeles
Total Offices: 6
627 Total Employees
Year Founded: 2012

Jobs at Cloud Imperium Games

Let Your Resume Do The Work
Upload your resume to be matched with jobs you're a great fit for.

17 Hours AgoSaved
In-Office
Frankfurt, Hessen, DEU
Gaming • Esports
Design and implement robust, scalable AI systems and behaviors for game agents using the studios custom engine. Collaborate with designers, animators, QA, and engineers, apply modern AI techniques, solve technical risks, and optimize multi-threaded, physics-aware AI interactions for realistic space-sim gameplay.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Own and evolve internal desktop and web tools for game development. Lead and mentor the Tools team, define technical and UI designs, research technologies, deliver and maintain solutions, and collaborate with designers, artists, engineers, QA and production.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Lead the technical direction and implementation of graphics and rendering systems for a large-scale space sim. Research and deliver advanced rendering features, own major engine systems, manage a graphics team, profile and optimise rendering pipelines, and collaborate with art, design, and engineering to meet visual goals.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Create real-time sci‑fi visual effects using CIG's VFX editor; generate texture and mesh assets with 3DS Max, Houdini, Embergen, and After Effects; optimize effects for in-game performance; collaborate with VFX programmers and cross-disciplinary teams to improve pipelines and integrate effects across the game.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Create and optimize sci‑fi real-time VFX using CIG's VFX Editor and tools (3DS Max, Houdini, Embergen, After Effects). Generate texture and mesh assets, optimize performance, collaborate with VFX programmers and cross-disciplinary teams, and mentor junior artists to maintain high visual quality across the game.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Design, implement, optimize, and maintain scalable AI systems and agent behaviors in a custom game engine. Mentor junior programmers, collaborate with designers, artists, and QA, mitigate technical risks, and ensure high-performance, multi-threaded AI in a large shared codebase.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Design and develop vehicles and gameplay systems for Squadron 42 and the Persistent Universe. Implement designs with in-house tools, collaborate with art/animation/audio/VFX, pitch and iterate concepts, ensure systems integrate cleanly, review features through implementation, and analyze data to inform design decisions.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Lead design and implement playable locations and sandbox experiences for Star Citizen, liaise between Design and Environment/Art teams, drive design discussions, mentor team members, address director feedback, improve tools/workflows, and deliver high-quality levels across planets and cities.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Lead day-to-day production for large-scale game projects, manage risks and schedules, mentor and line-manage other producers, improve processes, collaborate with leadership, and support hiring.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Develop and execute social media strategies across major platforms, manage daily content and engagement, maintain content calendar, capture event content (travel), collaborate with Brand and Community teams, cultivate influencers, and ensure consistent tone and visual identity.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Design and implement core actor and gameplay systems, own level scripting implementation and optimization, build prototypes and test levels, collaborate with UI, art, and programming to deliver high-quality gameplay and in-game UI, and mentor teammates.
17 Hours AgoSaved
In-Office
Frankfurt, Hessen, DEU
Gaming • Esports
Design and implement scalable, robust AI systems for game agents using the studio's custom engine. Mentor junior engineers, collaborate with designers and artists, identify and mitigate technical risks, and optimise AI for performance and stability in a large shared codebase.
17 Hours AgoSaved
In-Office
Austin, TX, USA
Gaming • Esports
Lead and grow the Star Citizen community by creating content, running events and contests, monitoring sentiment, liaising with development and support teams, managing fulfillment, and driving engagement across Discord, forums, social, and live events.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Design and build locations and sandbox experiences for Star Citizen and Squadron 42, prototype interactions, puzzles and modular content, mentor junior designers, collaborate with artists and tools team, and implement systemic gameplay and traversal challenges across diverse planetary environments.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Lead creation of high-impact marketing artwork from concept to final delivery. Produce cinematic, narrative-driven imagery using the game engine and 3D tools. Collaborate with Creative Directors, Producers, and development teams, mentor artists, and maintain high visual standards across digital, print, social, web, and events.
17 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming • Esports
Lead DevOps work driving cloud automation, deployment and production reliability. Administer Linux environments, maintain Kubernetes clusters, implement CI/CD (GitLab), automate infrastructure (SaltStack/Ansible/etc.), monitor networks, participate in on-call rotations, capacity planning, testing, documentation, and support other DevOps/SRE engineers.
17 Hours AgoSaved
In-Office
Frankfurt, Hessen, DEU
Gaming • Esports
Support the Engine team by creating, executing and maintaining test cases, verifying game features, tools, and backend services. Provide feedback, reports, and QA liaison duties while improving testing procedures and documentation.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Lead mission designer responsible for designing, documenting and owning missions, systems and features; implementing mission logic in Subsumption; collaborating with narrative and other departments; mentoring designers and delivering content for events and demos under deadlines.
17 Hours AgoSaved
In-Office
Austin, TX, USA
Gaming • Esports
Manage full-cycle accounts payable and biweekly US payroll for a distributed workforce. Oversee vendor management, 1099 and year-end reporting, reconciliations, month-end accruals, compliance, process improvements, and stakeholder relationships while mentoring staff and supporting ad hoc reporting.
17 Hours AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Coordinate and manage marketing projects and promotions, create and maintain schedules and documentation, liaise between brand/content and cross-functional teams across global offices, track tasks and risks, and ensure timely delivery of marketing initiatives while improving processes.