Cloud Imperium Games
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The Workday Financial Systems Analyst will support the deployment and maintenance of Workday Finance modules, ensuring data integrity, compliance, and collaboration with finance teams. They will assist in creating user stories, audit reports, and training materials, while also participating in security administration and change management processes.
The Senior Workday Financial Systems Analyst will lead the deployment and maintenance of Workday Finance modules, advise on processes and design, ensure data integrity, lead testing efforts, and develop training materials. They will collaborate with various departments and support compliance through audit reporting.
As a Technical Designer (Narrative), you will collaborate with various teams to develop compelling narrative elements for Squadron 42, ensuring the technical setup and flow of mission levels while working with in-house AI scripting and scene tools.
As the Lead VFX Artist, you'll manage and support a team of VFX artists, create sci-fi visual effects using an in-house VFX Editor, optimize effects for efficiency, and collaborate with various teams to enhance the in-game experience for Star Citizen.
As a Senior Systems Designer at Cloud Imperium Games, you'll design feature concepts and game mechanics for Star Citizen, collaborate with development teams, document features, mentor junior designers, and balance systems based on feedback and data.
The AI Designer at Cloud Imperium Games will design and implement AI behaviours and interactions within video games, creating engaging character experiences. Responsibilities include collaborating with animation teams, prototyping new AI interactions, and utilizing in-house AI scripting tools.
The Senior Principal UI Programmer will work on creating advanced animated UI systems and design tools for a sci-fi game. Responsibilities include collaborating with the Technical UI Director, optimizing performance of UI elements, mentoring junior team members, and driving innovation in UI technology to enhance the development process.
The Senior Gameplay Programmer will implement game features within StarEngine, collaborate with team members, ensure code reliability and maintainability, and support QA in testing. Responsibilities also include documenting designs and keeping up with best practices in software engineering.
The Lead Gameplay Animation Programmer oversees the development of high-fidelity animations in a large-scale environment, mentors team members, documents technical designs, and collaborates with animators on procedural solutions and transitions while promoting innovative engineering practices.
The Senior AI Designer at Cloud Imperium Games creates AI behaviours and entities for their games, focusing on innovative designs that enhance gameplay realism. Responsibilities include collaborating with animation teams, prototyping new AI functionalities, and iterating designs based on feedback.
The Senior Network Programmer will work on the core network library for the MMO space combat sim, Star Citizen. Responsibilities include researching and implementing new networking technologies, optimizing the existing codebase, mentoring junior programmers, and integrating client and server with backend services.
As a Network Programmer, you will architect and maintain networking systems for a groundbreaking multiplayer online game. You will optimize code and diagnose issues affecting online gameplay in a collaborative environment, contributing to innovative solutions in game development.
The Lead Writer at Cloud Imperium Games will be responsible for developing cinematic scripts, creating compelling narratives and characters, and collaborating with other departments to enhance storytelling within the Star Citizen universe. The role requires a versatile writer who can maintain high quality across diverse writing tasks while guiding the narrative team and managing community interactions.
As a Senior Graphics Programmer, you will develop cutting-edge graphics technology for a sandbox universe, optimizing the rendering pipeline and collaborating with other developers in a diverse team environment, ensuring high-quality visual outputs for ambitious gaming projects.
The Tools Programmer collaborates with a team to design and implement reliable, scalable tools while identifying technical risks. They work to improve user experience and peer-review designs, ensuring enhanced workflow through innovative solutions in an agile environment.
The QA Tester will coordinate testing efforts, work with production and development on documentation, maintain bug databases, highlight issues, and help develop QA methodologies while ensuring game quality standards.
As a Senior UI Programmer, you will collaborate with designers and engineers to develop cutting-edge user interfaces for the game Star Citizen. Your responsibilities include implementing UI features, enhancing the underlying UI framework, engaging in peer-reviews, and fostering a culture of knowledge sharing while driving innovative engineering practices.
The Workplace Operations Specialist at Cloud Imperium Games ensures the safety and functionality of the Manchester Studio by performing maintenance tasks, overseeing contractors, and maintaining records. The role involves physical tasks such as moving furniture, carrying out compliance checks, and addressing maintenance issues in a timely manner to provide an enjoyable working environment.
Vehicle Artists at Cloud Imperium Games are responsible for turning concept models into functional, flyable space ships. They collaborate with designers and technical artists, maintain high modeling and texturing standards, and work on animation-ready solutions like landing gear and cockpits. Candidates should have experience in hard surface modeling and a strong understanding of industrial design.
The Gameplay Capture Artist prepares, directs, and captures gameplay moments with a creative focus on storytelling and visual presentation, working closely with marketing and development teams to produce engaging video content for Star Citizen.