Senior Technical Artist - Vehicle Team

Posted 13 Days Ago
Be an Early Applicant
Royal Leamington Spa, Warwick, Warwickshire, England, GBR
In-Office
Senior level
Gaming • Software
The Role
Lead vehicle technical art efforts by building scalable tools, systems, and workflows that solve complex vehicle pipeline problems, improve production efficiency, and reduce manual fixes. Collaborate with artists and engineers to streamline content creation, optimise pipelines, mentor artists on technical challenges, and establish best practices for vehicle creation and optimisation.
Summary Generated by Built In

Lighthouse Games is a AAA studio in Leamington Spa, defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.

As a Senior Vehicle Technical Artist, you will play a critical role in supporting our vehicle art team by solving complex technical challenges and building scalable systems that improve how we create vehicles at scale. You will act as the bridge between art and engineering, driving improvements to pipelines, tools, and workflows that enable the team to deliver industry-leading vehicle quality efficiently.

This is a high-impact role focused on moving the team away from manual, asset-by-asset fixes toward robust, system-driven solutions that elevate both quality and productivity.


Requirements

·         Proven experience as a Technical Artist within game development, ideally at a senior level

·         Strong experience working with vehicle content, pipelines, and workflows

·         Demonstrated ability to build tools, systems, or workflows that improve production at scale

·         Strong problem-solving skills, with the ability to simplify complex challenges into practical solutions

·         Experience working closely with both artists and engineers in a collaborative environment

·         Solid understanding of real-time engines (Unreal Engine preferred) and content pipelines

·         Excellent communication skills and the ability to influence across disciplines

Key Responsibilities

·         Identify and solve complex technical challenges across the vehicle art pipeline

·         Design and implement scalable systems and workflows that address issues across multiple vehicles simultaneously

·         Develop and improve tools that enable artists to work more efficiently and at higher quality

·         Partner closely with artists and engineers to streamline content creation and integration

·         Take ownership of systemic issues and drive solutions that improve output across the entire vehicle team

·         Reduce reliance on manual fixes by introducing efficient, repeatable processes

·         Support and guide artists in resolving technical challenges, improving overall team capability

·         Contribute to establishing best practices for vehicle creation, optimisation, and pipeline efficiency

Desirable

·         Experience working on vehicle-focused or racing titles

·         Scripting or programming experience (e.g. Python, Blueprints, C++)

·         Experience optimising large-scale content pipelines

What we’re looking for

·         A genuine passion for cars and vehicle craftsmanship

·         A mindset focused on quality, efficiency, and continuous improvement

·         Someone who takes ownership and is motivated to solve problems at scale, not just individually

·         A proactive, driven individual who wants to push the boundaries of vehicle quality


Benefits
  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support

Skills Required

  • Proven experience as a Technical Artist within game development, ideally at a senior level
  • Strong experience working with vehicle content, pipelines, and workflows
  • Demonstrated ability to build tools, systems, or workflows that improve production at scale
  • Strong problem-solving skills, with the ability to simplify complex challenges
  • Experience working closely with both artists and engineers in a collaborative environment
  • Solid understanding of real-time engines (Unreal Engine preferred) and content pipelines
  • Excellent communication skills and the ability to influence across disciplines
  • Experience working on vehicle-focused or racing titles
  • Scripting or programming experience (e.g. Python, Blueprints, C++)
  • Experience optimising large-scale content pipelines
  • A genuine passion for cars and vehicle craftsmanship
  • Mindset focused on quality, efficiency, and continuous improvement; proactive and driven
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The Company
HQ: Leamington
126 Employees
Year Founded: 2023

What We Do

Lighthouse is a game development company, and our ambition is to create a studio that embodies what it means to be at the bleeding edge of video game development – a studio that enables developers to create the best work of their career, in an environment that feels truly collaborative. We are a home for ambitious developers who value collaboration and possess a determination to deliver quality. We want talent to flourish in our state-of-the-art studio and welcome experienced developers with a passion for mentoring. Our studio is a great environment for new talent to grow and develop their careers because they will be part of an outstanding studio with a long, bright future, where they can learn from the best. As a growing AAA development studio, we are actively searching for talent and by joining Lighthouse you will work with some of the leading lights in AAA game development, who will support you in creating the best work of your career in an environment which fosters openness and respect.

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