UI/UX Designer II

Posted Yesterday
Hiring Remotely in Eugene, OR, USA
In-Office or Remote
106K-127K Annually
Senior level
Gaming • Software
The Role
Own end-to-end UX for a digital collectible card game, defining information architecture, interaction models, player flows, wireframes, prototypes, and production specifications. Translate complex game systems into clear experiences while partnering with game design, UI art, engineering, QA, production, and external stakeholders. Lead UX reviews, validate designs through playtesting and usability feedback, establish reusable patterns, manage dependencies, and provide guidance to other designers.
Summary Generated by Built In
Pipeworks Studios is seeking a UI/UX Designer II to serve as the senior UI/UX individual contributor and primary experience-design owner for a high-profile digital collectible card game. This role will define the information architecture, interaction models, and player flows for data-driven actions across core card gameplay, persistence, progression, and related metagame systems.  
The designer will translate complex game rules, feature requirements, and data states into cohesive player experiences that UI art and engineering can implement clearly and consistently. The role owns UX strategy, interaction design, and production-ready specifications while partnering with UI art on visual execution and engineering on implementation. 
Experience with free-to-play (F2P) collectible card games (CCGs), whether through professional development or demonstrated subject matter expertise, is highly preferred. A strong understanding of the genre's player expectations, collection management, progression systems, and interconnected gameplay loops will be particularly valuable for success in this role. 
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the successful candidate may choose to work fully remotely, in a hybrid arrangement, or in the office.  

Day To Day
Responsibilities
  • Own end-to-end UX for data-driven actions and player flows across core card gameplay, persistence, progression, and related metagame systems.  
  • Translate game design goals, rules, and system data into information architecture, user journeys, screen flows, wireframes, prototypes, and implementation-ready specifications.  
  • Define interaction behavior, content hierarchy, states, transitions, edge cases, data requirements, and acceptance criteria so art and engineering can execute with minimal ambiguity.  
  • Partner with game design, UI art, engineering, production, QA, and external stakeholders to carry features from concept through implementation, validation, and delivery.  
  • Lead UX reviews, communicate design rationale, reconcile feedback, and maintain a consistent player experience across interconnected features.  
  • Validate designs through playtests, usability reviews, and available player feedback, then iterate based on findings.  
  • Establish reusable UX patterns and documentation practices that improve consistency and reduce rework.  
  • Scope and plan owned work, surface risks and dependencies early, and provide craft guidance to designers working on connected flows.  

Skills Knowledge and Expertise
Must Have Skills
  • Strong interaction-design and systems-thinking skills, with demonstrated experience turning complex rules, data, and state changes into clear player actions and feedback.  
  • Proficiency in information architecture, user flows, wireframing, interactive prototyping, and annotated production specifications.  
  • Strong understanding of visual hierarchy, usability, accessibility, readability, and consistency across data-rich interfaces.  
  • Ability to anticipate alternate states, transitions, edge cases, error conditions, and the ways content may scale over time.  
  • Proficiency with Figma or comparable UI/UX design and prototyping tools.  
  • Proven ability to collaborate with UI artists and engineers throughout implementation while balancing player needs, creative goals, and technical constraints.  
  • Excellent written and verbal communication skills, including the ability to present rationale, resolve conflicting feedback, and document decisions for distributed teams and external partners.  

Nice-To-Have Skills
  • Experience designing UI/UX for digital collectible card games, deck-builders, strategy games, or other data-dense game systems.  
  • Shipped ownership of persistence, progression, collection, or other interconnected metagame experiences.  
  • Experience working on licensed intellectual property or in a co-development environment with external partner reviews.  
  • Familiarity with in-engine UI frameworks, proprietary UI tools, or implementation workflows.  
  • Experience using usability studies, playtest findings, or telemetry to evaluate and improve player flows.  

Experience and Portfolio 
  • Five or more years of professional UI/UX, product design, or game design experience.  
  • Contributions to two or more shipped games or comparable production releases, including at least one feature or system led from concept through delivery.  
  • Prefer portfolio demonstrating ownership of complex interaction flows, design rationale, iteration, cross-discipline collaboration, and final outcomes. 

What We Can Offer You
A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don’t believe you meet every one of the qualifications above.


About
While you may not know us, you certainly know our clients: Microsoft, Sony, Activision, Electronic Arts, and many more. Since 1999, Pipeworks has been helping define what’s next in real-world interactions by creating innovative, best-selling, cross-platform live games for top-tier publishers and properties.We believe that games have the ability to transform the world outside the realm of traditional consumer games and that our people are the catalyst for making this vision a reality. In the center of our universe lies our people, players, and a deep-rooted passion for games that has created several multi-million dollar best-sellers, compelling original concepts, and a disruptive imagination that continues to explore how games can transform industries outside our own. We are seeking exceptionally talented and entrepreneurial game creators as we lead into the future of digital entertainment.What products, ideas, dreams, and change will you help us create?

Skills Required

  • Strong interaction-design and systems-thinking skills
  • Experience translating complex rules, data, and state changes into clear player actions and feedback
  • Proficiency in information architecture, user flows, wireframing, interactive prototyping, and annotated production specifications
  • Strong understanding of visual hierarchy, usability, accessibility, readability, and consistency across data-rich interfaces
  • Ability to anticipate alternate states, transitions, edge cases, error conditions, and content scalability
  • Proficiency with Figma or comparable UI/UX design and prototyping tools
  • Ability to collaborate with UI artists and engineers during implementation
  • Excellent written and verbal communication skills
  • Five or more years of professional UI/UX, product design, or game design experience
  • Contributions to two or more shipped games or comparable production releases
  • At least one feature or system led from concept through delivery
  • Experience designing UI/UX for digital collectible card games, deck-builders, strategy games, or other data-dense game systems
  • Shipped ownership of persistence, progression, collection, or interconnected metagame experiences
  • Experience with licensed intellectual property or co-development environments with external partner reviews
  • Familiarity with in-engine UI frameworks, proprietary UI tools, or implementation workflows
  • Experience using usability studies, playtest findings, or telemetry to improve player flows
  • Portfolio demonstrating ownership of complex interaction flows, design rationale, iteration, cross-discipline collaboration, and final outcomes
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The Company
HQ: Eugene, OR
169 Employees
Year Founded: 1999

What We Do

You may not know us, but you certainly know our clients: Microsoft, Sony, Activision, Square and many others. At Pipeworks, we create innovative, best-selling, transplatform live games for top-tier publishers and properties. We have been creating hits since 1999, and we are seeking exceptionally talented and entrepreneurial game creators as we lead into the future of digital entertainment. Our studio is creative and collaborative, our projects are exciting and challenging, and our people are rockstars without the ego. We are located in the beautiful Pacific Northwest in downtown Eugene, Oregon – the home of the University of Oregon and a great place to work, live, and play.

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