Pipeworks Studios

HQ
Eugene
169 Total Employees
Year Founded: 1999

Jobs at Pipeworks Studios

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4 Days AgoSaved
In-Office or Remote
Eugene, OR, USA
Gaming • Software
Lead cross-disciplinary teams developing purpose-driven games from concept through release. Coordinate clients, leadership, internal teams, and external resources; manage budgets, schedules, procurement, contracts, risks, workflows, QA, reporting, and stakeholder communications. The Producer will ensure project goals, contractual commitments, and successful software delivery remain aligned while facilitating retrospectives and continuous process improvement.
5 Days AgoSaved
In-Office or Remote
Eugene, OR, USA
Gaming • Software
Executive Producer leads full-development game projects from inception through launch and post-launch support. Responsibilities include delivery strategy, staffing, schedules, budgets, forecasting, profitability, client and publisher relationships, risk mitigation, cross-functional accountability, and executive business reviews. The role mentors production leaders, supports organizational planning, establishes production standards, and contributes to studio strategy while ensuring quality, schedule, financial, and team health objectives are met.
6 Days AgoSaved
In-Office or Remote
Eugene, OR, USA
Gaming • Software
Develop and ship medium-complexity game features and systems from technical design through rollout and support. Responsibilities include writing maintainable C++ and C# code, debugging complex issues, testing, documentation, estimating and coordinating tasks, managing Jira updates, and collaborating with engineering, design, art, production, and QA teams. The role requires autonomous work in large codebases, proactive communication, and expertise across at least three game engineering domains.
6 Days AgoSaved
In-Office or Remote
Eugene, OR, USA
Gaming • Software
Leads cross-discipline game development teams from concept through release and live operations. Serves as the primary stakeholder contact, manages project goals, budgets, schedules, resources, procurement, outsourcing contracts, risks, workflows, and reporting. Coordinates internal and external teams, QA, and bug resolution while ensuring projects meet contractual, timeline, budget, and quality expectations. Facilitates communication, project demos, retrospectives, and process improvements.
9 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming • Software
Partners with leaders on organizational effectiveness, talent management, performance, employee relations, workforce planning, and engagement. Coaches managers, leads talent and people initiatives, improves employee lifecycle processes, supports benefits and communications, and ensures compliance with Quebec and Canadian labor laws. Collaborates with the regional HR team to align practices and support broader initiatives.
11 Days AgoSaved
In-Office or Remote
Eugene, OR, USA
Gaming • Software
Leads cross-discipline teams delivering software and video game projects from concept through release and live operations. Owns estimation, budgeting, scheduling, prioritization, risk mitigation, stakeholder communication, workflow improvement, QA coordination, reporting, retrospectives, and process development. Manages client and internal relationships, resolves conflicts, mentors producers, and ensures projects meet contractual, financial, schedule, and quality expectations.
15 Days AgoSaved
In-Office or Remote
Eugene, OR, USA
Gaming • Software
Build and maintain Unreal Engine 5 tools and development infrastructure, including crash reporting, diagnostics, telemetry, automated testing, CI workflows, editor utilities, command-line tools, and validation systems. Integrate tools with source control, build systems, issue tracking, external services, and platform workflows. Investigate failures, improve debugging and triage processes, collaborate across engineering and production teams, and document maintainable solutions.
26 Days AgoSaved
In-Office or Remote
Eugene, OR, USA
Gaming • Software
Design and implement social systems (matchmaking, parties, progression) for a large-scale multiplayer live-service title. Build and iterate system logic and scripts, collaborate with engineering and UX, participate in playtests, tune engagement loops, maintain documentation, and improve tooling to support cross-discipline teams and partner integrations.