UI Artist - NBA 2K

Posted 4 Hours Ago
Be an Early Applicant
Hiring Remotely in California, USA
Remote or Hybrid
30-60 Hourly
Junior
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Creates and implements high-quality user interface assets for the NBA 2K franchise, integrating them into the game engine with designers and engineers. Develops motion graphics and visual effects, participates in design reviews and playtests, incorporates feedback, and aligns work with the game’s art direction. Requires UI design experience, 2D and 3D graphics software proficiency, game engine implementation experience, collaboration skills, and a professional portfolio.
Summary Generated by Built In

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry.

What We Need:

Our Novato studio is looking for a UI Artist to contribute to the highly successful NBA 2K franchise! In this role, you will apply your traditional art training and knowledge of illustration, graphic design, and computer graphics software to help build a visually compelling and user-friendly interface.

What You Will Do:
  • Create and implement high-quality UI assets that align with the game’s art direction
  • Work closely with a team of UI Designers and engineers to integrate UI assets into the game engine using Maya and proprietary development tools
  • Contribute to the development of motion graphics and visual effects that elevate the overall user experience
  • Participate in design reviews, provide and incorporate feedback based on playtest
Who Will Be A Great Fit:
  • 2+ years crafting commercial user interface designs, ideally for large-scale or AAA titles
  • Familiarity with 3D software such as Maya, Cinema 4D, or other industry-standard 3D rendering tools and plugins
  • Experience working with modern game engine (e.g., Unreal Engine, Unity) and implementing UI assets within them
  • Experience with industry standard 2D graphics applications and prototyping tools used in UI (Photoshop, Illustrator, Figma etc.)
  • Strong understanding of UI/UX principles, composition, color theory and visual hierarchy
  • Awareness of current trends in UI design, tools and technologies to continuously improve quality and efficiency
  • Proven ability to work with a high degree of self-direction
  • Strong communication and collaboration skills
  • Experience in creating motion graphics
  • Experience with Perforce
  • Love for games (not just ours!)
Might Be Nice:
  • Shipped at least one AAA console project
  • Experience on multi-sku, multi resolution console and PC projects
  • Knowledge of the NBA brand and style

Along with your application, please submit a portfolio of professional or personal work.


US (All States except for WA)

The pay range for this position in California at the start of employment is expected to be between $39 - $60 per hour. The pay range for this position in New York at the start of employment is expected to be between $34 - $54 per hour. The pay range for this position in New Jersey at the start of employment is expected to be between $34 - $54 per hour. The pay range for this position in Maryland at the start of employment is expected to be between $34 - $54 per hour.The pay range for this position in Colorado at the start of employment is expected to be between $34 - $54 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. 

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.


US (Washington State)

The pay range for this position in Washington at the start of employment is expected to be between $39 - $60 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.


Canada

The pay range for this position in British Columbia at the start of employment is expected to be between CAD - $30 - $48 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. 

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.


To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Skills Required

  • 2+ years of experience crafting commercial user interface designs, ideally for large-scale or AAA titles
  • Familiarity with 3D software such as Maya, Cinema 4D, or industry-standard 3D rendering tools and plugins
  • Experience with a modern game engine such as Unreal Engine or Unity and implementing UI assets within it
  • Experience with industry-standard 2D graphics applications and UI prototyping tools such as Photoshop, Illustrator, or Figma
  • Strong understanding of UI/UX principles, composition, color theory, and visual hierarchy
  • Awareness of current UI design trends, tools, and technologies
  • Ability to work with a high degree of self-direction
  • Strong communication and collaboration skills
  • Experience creating motion graphics
  • Experience with Perforce
  • Love for games
  • Professional or personal work portfolio
  • Shipped at least one AAA console project
  • Experience with multi-SKU, multi-resolution console and PC projects
  • Knowledge of the NBA brand and style

What the Team is Saying

2K Compensation & Benefits Highlights

  • Healthcare Strength — Health coverage is widely characterized as robust, with medical, dental, vision, mental-health support, and wellness programs frequently highlighted.
  • Leave & Time Off Breadth — Paid time off, sick time, holidays, and a companywide year‑end break are emphasized, with some roles noting discretionary time off and flexible/hybrid work.
  • Parental & Family Support — Paid parental leave, fertility and family‑planning resources, and childcare support are repeatedly described as part of the package.

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The Company
HQ: Novato, CA
4,200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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