Expert Character Artist

Posted An Hour Ago
Be an Early Applicant
Hiring Remotely in San Mateo, CA, USA
Remote or Hybrid
128K-189K Annually
Senior level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Create production-ready characters, creatures, and weapons from high-resolution sculpts through modeling, topology, UVs, texturing, materials, and Unreal Engine integration. Own complex assignments, establish artistic and technical standards, solve visual and production challenges, collaborate across disciplines, mentor artists, manage priorities, and oversee external vendors. The role requires expert real-time character art skills, strong artistic judgment, technical problem-solving, and experience shipping multiple game titles.
Summary Generated by Built In

WE ARE GAME MAKERS

Who We Are:

At 31st Union, we are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

For more information, visit our website at: thirtyfirstunion.com

What We Need:

As an Expert Character Artist, you’ll be a key contributor to the quality and evolution of our project's character art. You’re an exceptional 3D artist and visual problem solver who can translate character concepts and broad creative goals into compelling, production-ready assets.

Working closely with the creative team and cross-discipline partners, you’ll take on complex, high-impact assignments and turn ambiguous artistic or technical problems into practical solutions. You will operate with a high degree of autonomy while remaining aligned with the project's art direction and production needs.

Through the quality of your craft and collaboration, you’ll raise the bar for character art across the studio.

What You'll Do:

  • Create benchmark characters, creatures, and weapons from high-resolution sculpts through modeling, topology, UVs, bakes, texture painting, materials, and engine integration.
  • Own complex character assignments, translating concepts and briefs into visually compelling, technically sound assets that support gameplay, animation, narrative, and project-wide art direction.
  • Help establish and uphold visual and technical standards through benchmark assets, documentation, and practical solutions that improve consistency and production quality.
  • Partner with art and cross-discipline teams to resolve challenges and ensure assets deform, perform, and read as intended in game.
  • Mentor other artists through thoughtful critique and example-setting while actively identifying opportunities to improve workflows and processes.
  • Self-manage assignments and priorities, maintaining alignment with leadership while proactively identifying dependencies and risks.
  • Provide craft oversight for external art vendors by clarifying expectations, reviewing deliverables, giving actionable feedback, and ensuring work meets established visual, technical, and production standards.

What'll Make You A Great Fit:

  • Typically 8+ years of professional character art experience in games, with experience contributing to multiple shipped titles.
  • An exceptional online portfolio (with breakdowns) demonstrating character work that illustrates artistic judgment, technical execution and stylistic range.
  • Mastery of anatomy, proportion, costume, color, materials, and design.
  • Expert command of real-time character pipelines including; high-resolution sculpting and modeling, game topology, UVs, texturing (realistic and non-photorealistic), PBR and NPR materials, performance optimization, and engine integration.
  • Expert proficiency with ZBrush, Maya, Substance 3D Painter, Unreal Engine, Photoshop, and/or equivalent software.
  • Demonstrated ability to solve complex visual and technical problems, resolve production tradeoffs, work within an established visual direction, and improve quality while supporting downstream departments.
  • Proven ability to work independently, make sound craft decisions, manage complex assignments, collaborate effectively across disciplines, communicate clearly, and mentor other artists.

The pay range for this position in California at the start of employment is expected to be between $127,500 and $188,700 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

#LI-Remote
#LI-Onsite
#LI-Hybrid

Skills Required

  • Typically 8+ years of professional character art experience in games
  • Experience contributing to multiple shipped game titles
  • Exceptional online portfolio with character art breakdowns
  • Mastery of anatomy, proportion, costume, color, materials, and design
  • Expert command of real-time character art pipelines, including sculpting, modeling, topology, UVs, texturing, materials, optimization, and engine integration
  • Expert proficiency with ZBrush, Maya, Substance 3D Painter, Unreal Engine, Photoshop, or equivalent software
  • Ability to solve complex visual and technical problems and make production tradeoffs
  • Ability to work independently, manage complex assignments, collaborate across disciplines, communicate clearly, and mentor artists

What the Team is Saying

2K Compensation & Benefits Highlights

  • Healthcare Strength Job postings consistently list medical, dental, vision, basic life insurance, and mental‑health/wellbeing programs, indicating comprehensive coverage. Feedback suggests these offerings are a reliable cornerstone across roles even as other rewards vary by location.
  • Leave & Time Off Breadth Listings cite 14 paid holidays, 15–25 days of vacation or a discretionary time‑off program, up to 10 paid sick days, and paid parental and compassionate leave. Feedback suggests the breadth of time off compares favorably within games/tech.
  • Equity Value & Accessibility Employees can participate in a parent‑company Employee Stock Purchase Plan typically at a 15% discount, with some roles also eligible for equity. Feedback suggests the ESPP adds meaningful value to the total‑rewards package.

2K Insights

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The Company
HQ: Novato, CA
4,200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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2K Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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