Technical Artist

Posted 3 Days Ago
Be an Early Applicant
København, Hovedstaden, DNK
In-Office
Junior
Gaming
The Role
Act as a bridge between art and engineering to build tools, pipelines, and workflows for efficient asset creation. Work with Unity and Blender, explore AI-assisted production workflows, establish asset best practices, and share emerging-technology learnings across teams.
Summary Generated by Built In

It’s an exciting time to join Tactile. We're a diverse team of storytellers, puzzle enthusiasts, and casual mobile game creators. Our story began in 2008 in the heart of beautiful Copenhagen, and since then, we have experienced continuous growth, establishing ourselves as one of the largest gaming companies in Denmark. In more recent years, we have been scaling fast, in large part thanks to the success of a little game called Lily’s Garden. Now we’re on a mission to solidify our position as one of the leaders in creating out-of-the-ordinary casual puzzle games.
With more than 350 talented individuals, we are a mix of over 50 nationalities and 43% women. We truly appreciate the richness of different experiences and perspectives that Tactilers bring to the game. This is why we foster a lean organisational culture, in which each individual is encouraged to take responsibility, be open, and grow in their own way. We pride ourselves on cultivating a studio environment that avoids crunch, fosters your skills regardless of your discipline, and provides a space for you to be creative alongside other passionate and invested storytellers.

🚀 Your role & impact:

We are currently growing our technology capabilities and are looking for a Technical Artist to help shape the future of content creation and production workflows across our games.

The impact that you'll have on the team's success is that you will act as the bridge between art and engineering, helping us build scalable tools, pipelines, and workflows that enable our teams to create high-quality content faster and more efficiently. You'll play a key role in exploring and implementing AI-assisted solutions, improving our asset creation processes, and ensuring our games continue to meet the technical and visual standards our players expect.

This role is based on-site in our beautiful Copenhagen office. We offer full relocation support to those coming from outside of Denmark.

 

Okay, let's get a little bit more specific. Here's what you'll be doing on the day-to-day as our Senior Technical Artist:
  • Supporting artists and engineers by developing tools and workflows that improve content creation and integration
  • Working with Unity and Blender to ensure assets are efficiently prepared and optimized for our games
  • Exploring AI-assisted workflows and helping identify opportunities to improve production efficiency
  • Helping establish best practices for asset creation and technical workflows
  • Staying up to date with emerging technologies and sharing learnings with the team
What we’re looking for:
  • Around 2 years of experience working as a Technical Artist, Technical Designer, or in a similar role within game development
  • Experience working with Unity and a solid understanding of game asset pipelines
  • Experience with Blender and 3D content workflows
What’s in it for you?

🌆 Beautiful office space with probably the best view in Copenhagen
🩺 Pension and private health insurance 
💻 A chance to work with the latest tools and technology
📚 Opportunities for individual growth with development talks as well as workshops, books and courses
🌮 Daily, healthy organic breakfast and lunch prepared by our professional chefs in-house
🥳 Social activities, including game nights, book club, Friday bar and more
✈️ Relocation package if you are coming from outside of Denmark
🔍 Free Danish lessons with our in-house Danish teacher

 

We are thorough in our hiring process, as it's essential to us that we select new Tactilers carefully - just as it is vital to ensure that we are the right place for you.‍
 
We want to ensure you have a great candidate experience whilst in our recruitment process. We will do everything within reason to ensure that your interview takes place in an environment that fairly and accurately assesses your skills. If you need assistance or accommodation, please let us know.
 
We look forward to receiving your application! 👋

Skills Required

  • Around 2 years of experience as a Technical Artist, Technical Designer, or similar role within game development.
  • Experience working with Unity and a solid understanding of game asset pipelines.
  • Experience with Blender and 3D content workflows.
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The Company
HQ: Copenhagen
0 Employees
Year Founded: 2008

What We Do

It’s an exciting time to join Tactile. We're a diverse team of storytellers, puzzle enthusiasts and casual mobile game creators. Our story began in 2008 in the heart of beautiful Copenhagen, and since then we have experienced continuous growth, establishing ourselves as one of the largest gaming companies in Denmark. In more recent years, we have been scaling fast, in big part thanks to the success of a little game called Lily’s Garden. Now we’re on a mission to solidify our position as one of the leaders in creating out-of-the-ordinary casual puzzle games. With more than 360 talented individuals, we are a mix of over 50 nationalities and 40% women. We truly appreciate the richness of different experiences and perspectives that Tactilers bring to the game. This is why we foster a lean organisational culture, in which each individual is encouraged to take responsibility, be open and grow in their own way. We pride ourselves in cultivating a studio environment that stays away from crunch, that fosters your skills no matter what your discipline is, and one that gives you a place to be creative alongside other passionate and invested storytellers. Come grow with us!

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