Technical Artist

Posted Yesterday
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Burnaby, BC
Hybrid
71K-106K Annually
Mid level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
As a Technical Artist, you'll bridge engineering and art teams, improve game visuals using Unreal Engine, and create tools and scripts for artists.
Summary Generated by Built In

Who We Are

Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply!

What We Need

As a Technical Artist at 2K Sports Lab, you will help bridge the gap between our engineering and art teams. This role requires proven experience and artistic versatility to handle a variety of technical art challenges. You will collaborate with the art team to improve the look and feel of our game using Unreal Engine 5. You’ll also assist with developing exporter tools, UE Blueprints, and shaders maintaining performance issues while supporting the more technical aspects of crafting art.

What You’ll Do

  • Enjoy creative problem-solving and have the chance to create prototypes and iterate on your work by using UE 5.
  • Partner with our Leads and Artists, to establish high performing content workflows and any tools further the quality of life of Artists.
  • Ensure that solutions are optimized following the aspired style, technical requirements and production constraints while crafting and maintaining verbose workflow documentation and training materials for your work.
  • Identify and resolve technical art issues in a broad range of areas, including: characters, environments, tools/scripting, procedural/automation, shaders, lighting, VFX, renderings, physics.
  • Develop Python scripts and tools tailored to enhance Artist and Animator workflows in Maya and Motionbuilder.
  • Communicate daily with all teams to ensure the technical art remains in alignment with the project goals.

What Will Make You A Great Fit

  • 4+ years of experience as a Technical Artist, with at least 1 AAA shipped title (preferably in Unreal Engine).
  • Experience using node-based shader networks such as those found in Unreal Editor with solid understanding of PBR workflows.
  • Knowledge of CgFX, HLSL, or CG from a technical artist's perspective.
  • Proficiency in modern industry standard 3d Software, including Substance Designer/Painter, Houdini, and Maya.
  • Experience working with UE Blueprints building tools for Artists.
  • Comprehensive understanding of Python and experience writing content tools for Maya and Motionbuilder.
  • C++ knowledge and experience is a bonus.

The pay range for this position in British Columbia at the start of employment is expected to be between $71,400 and $105,720 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.

As an equal opportunity employer, we are committed to ensuring that individuals with disabilities are provided  suitable accommodations to enjoy equal employment opportunities, including the ability to participate in the job application or interview process,. Please contact us if you need an accommodation as part of your application process or otherwise have questions about the Company’s accommodation policy and review process.

Please be aware that 2K does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others.  2K also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel.  Any attempt to do so may be the result of a scam or phishing attack, and you should not engage.  2K’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a 2k.com email domain).

#LI-Onsite 
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Top Skills

C++
Houdini
Maya
Motionbuilder
Python
Substance Designer
Substance Painter
Unreal Engine 5

What the Team is Saying

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Tiffany
Sanju
Shawna
Marta
Audrey
Shawna
Tiffany
Sanju
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The Company
HQ: Novato, CA
3,505 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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2K Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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