Senior UI Technical Artist

Posted 23 Days Ago
Be an Early Applicant
Burnaby, BC, CAN
Hybrid
96K-143K Annually
Senior level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
The Senior Technical Artist will bridge art and engineering teams, develop UI/HUD components, optimize solutions, and provide technical support for design workflows.
Summary Generated by Built In

Who We Are

Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply!

What We Need

As a Senior Technical Artist at 2K Sports Lab, you will help bridge the gap between our engineering and art teams. This role requires proven experience and artistic versatility to handle a variety of technical art challenges. You will collaborate with the art team to improve the look and feel of our game using Unreal Engine 5. You’ll also be tasked with developing advanced screen functionality for our UI Artists, building UI and HUD screens, creating widget blueprints and shaders, maintaining performance issues while supporting the more technical aspects of crafting art.

What You’ll Do

  • Build UI screens and HUDs by using backend code functionality developed by our engineers.
  • Enjoy creative problem-solving and have the chance to create prototypes and iterate on your work by using UE 5.
  • Partner with our Leads and Artists, to establish high performing content workflows and any tools to further the quality of life of UI Artists.
  • Ensure that solutions are optimized following the aspired style, technical requirements and production constraints while crafting and maintaining verbose workflow documentation and training materials for your work.
  • Develop a universal UI widget and screen template library using custom MVVM and UMG code.
  • Develop advanced UI shaders to support the requirements of UI artists.
  • Communicate daily with all teams to ensure the technical art remains in alignment with the project goals.

What Will Make You A Great Fit


  • 6+ years of experience as a Technical Artist, with at least 1 AAA shipped title (preferably in Unreal Engine).
  • Experience using node-based shader networks such as those found in Unreal Editor.
  • Knowledge of CgFX, HLSL, or CG from a technical artist's perspective.
  • Proficiency in modern industry standard 3d Software, including Substance Designer/Painter, Houdini, and Maya.
  • Experience working with UE Blueprints building tools for Artists.
  • Experience with UMG scripting.

Beneficial Qualifications

  • Experience with Unreal MVVM is a bonus.
  • Experience with developing diegetic UI elements is a bonus.

The pay range for this position in British Columbia at the start of employment is expected to be between CAD $96,400 and CAD $142,660 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.


Skills Required

  • 6+ years of experience as a Technical Artist
  • At least 1 AAA shipped title
  • Proficiency in modern industry standard 3D Software including Substance Designer/Painter, Houdini, and Maya
  • Experience using node-based shader networks in Unreal Engine
  • Knowledge of CgFX, HLSL, or CG
  • Experience with UE Blueprints and UMG scripting

What the Team is Saying

2K Compensation & Benefits Highlights

  • Retirement Support A 401(k) plan and an Employee Stock Purchase Plan are part of the standard package as presented on the careers site. Employer-verified listings also confirm these retirement programs.
  • Leave & Time Off Breadth Paid parental leave, generous compassionate leave, and a companywide end‑of‑year break are highlighted alongside paid holidays and PTO. These offerings indicate broad coverage for time away from work.
  • Wellbeing & Lifestyle Benefits Fitness reimbursements, on‑site/virtual classes, stocked kitchens, free or subsidized meals, commuter benefits, and dog‑friendly offices are widely cited, with some studios calling out mental‑wellness support like Headspace. These perks extend support beyond core insurance into day‑to‑day wellbeing.

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The Company
HQ: Novato, CA
3,505 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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2K Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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