Senior VFX Artist - Gameplay

Posted 4 Days Ago
Be an Early Applicant
Warsaw, Warszawa, Mazowieckie, POL
In-Office
Senior level
Gaming • Hardware
The Role
Create and optimize realistic realtime VFX for gameplay and cinematics. Collaborate with design, tech art, and VFX teams to prototype, implement, and polish effects, ensure performance budgets, organize assets, and contribute to pipeline and tooling improvements.
Summary Generated by Built In
Job Title:Senior VFX Artist - Gameplay

Requisition ID:R027861

Job Description:

Elsewhere Entertainment is looking for a Senior VFX Artist (Gameplay) to join the development of a new IP.   
 
Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! 
 
As a member of the Art department, you’ll be creating and adapting special effects for our exciting new project. Your work will add to the atmosphere of our game and support different gameplay elements and the cinematics. Lastly, you will contribute to innovations in techniques and processes to improve project quality.

As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.  
This role is based in our Warsaw, Poland office and follows an onsite work schedule of four days per week. Work arrangements may evolve to meet business needs.

 
You’ll help us by… 

  • Collaborating with Gameplay and Combat Design teams and propose solutions to how VFX can contribute to player feedback and improve the overall experience.

  • Authoring believable, striking and artistic benchmark visual effects with a realistic style as defined through Art Direction

  • Accentuating gameplay features as consequences of player actions, such as weapon effects, hit reactions, magic spells, etc. with well executed timing to give satisfying feedback for players.

  • Contribute to storytelling through the visual style of VFX and their connection with the world building.

  • Collaborate with the broader VFX and Tech Art teams, suggesting technology improvements and/or increased efficiency to workflows and pipelines

  • Making quick prototypes and placeholder test effects as conversation starters.

  • Giving constructive feedback on VFX assets with internal team and/or external partners.

  • Optimizing visual effect assets, staying within approved budgets, considering technical limitations of different development platforms.

  • Organizing asset libraries and textures to repurpose across multiple VFX assets and to improve performance.

You’re awesome because you have… 
  • Proven experience (8+ years) in realtime VFX.

  • Proficiency in a game engine’s special effect system (Unreal, Crytek, Unity, etc.)

  • Deep knowledge of authoring simulations like destruction, fire, smoke and fog through simulation software such as Houdini, Thinking Particles, Fume Fx or similar.

  • Excellent understanding of authoring VFX for physically based rendering and lighting.

  • An impressive portfolio of realistic visual effects showcasing artistry and attention to detail.

  • An ability to easily adapt to in-house tools and a constantly evolving environment and technology stack.

  • Knowledge of scripting through code and/or node-based systems.

  • Experience of standard art software and 3D packages like Photoshop, Substance Designer, Maya.

Bonus points for… 

  • Experience with hooking up VFX logic in code and/or visual scripting.

  • Understanding of and experience with authoring material and special shaders

  • Experience with procedural workflows and techniques.

  • Knowledge of graphics programming and shading code or graphs.

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. 

Our World  

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. 

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.  

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.  

Ready to Activate Your Future? 
 

#elsewhere 

Skills Required

  • Proven experience (8+ years) in realtime VFX
  • Proficiency in a game engine's special effect system (Unreal, CryEngine, Unity)
  • Deep knowledge of authoring simulations (destruction, fire, smoke, fog) using Houdini, Thinking Particles, FumeFX or similar
  • Excellent understanding of authoring VFX for physically based rendering and lighting
  • Impressive portfolio of realistic visual effects showcasing artistry and attention to detail
  • Ability to adapt to in-house tools and evolving technology stacks
  • Knowledge of scripting through code and/or node-based systems
  • Experience with standard art software and 3D packages like Photoshop, Substance Designer, Maya
  • Experience with hooking up VFX logic in code and/or visual scripting
  • Understanding of and experience with authoring materials and special shaders
  • Experience with procedural workflows and techniques
  • Knowledge of graphics programming and shading code or graphs
Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
Year Founded: 2001

Similar Jobs

Taskrabbit Logo Taskrabbit

Customer Support Advocate (German)

eCommerce • Information Technology • Sharing Economy • Software
Easy Apply
Remote or Hybrid
Poland
450 Employees
92K-92K Annually

Superhuman Logo Superhuman

System Engineer

Artificial Intelligence • Information Technology • Machine Learning • Natural Language Processing • Productivity • Software • Generative AI
Hybrid
Warsaw, Warszawa, Mazowieckie, POL
1500 Employees
Hybrid
2 Locations
289097 Employees

Capco Logo Capco

Junior Business Analyst

Fintech • Professional Services • Consulting • Energy • Financial Services • Cybersecurity • Generative AI
Remote or Hybrid
Poland
6000 Employees

Similar Companies Hiring

Blissway Thumbnail
Computer Vision • Fintech • Hardware • Internet of Things • Machine Learning • Software • Transportation
Denver, CO
24 Employees
ARB Interactive Thumbnail
Gaming • Mobile • Software
Miami, Florida
190 Employees
Fairly Even Thumbnail
Hardware • Robotics • Sales • Software • Hospitality
New York, NY
30 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account