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Gaming • Hardware
Supports user research studies by preparing and maintaining labs, checking in participants, monitoring sessions, managing schedules, resetting equipment, and handling daily research operations. The role is onsite in Sherman Oaks, California, and includes training and mentoring while supporting studies for major Activision game franchises.
Gaming • Hardware
Operate and improve the reliability, observability, and deployment safety of cloud, Kubernetes, application, and data-platform environments. Responsibilities include incident response, troubleshooting Databricks and Spark workloads, maintaining dashboards and alerts, supporting streaming and orchestration systems, automating operational tasks, improving release processes, and partnering with engineering teams on platform modernization and post-incident corrective actions.
Gaming • Hardware
Designs and implements combat and non-combat NPC behaviors for a new game IP. Responsibilities include defining AI requirements, creating behavior-tree implementations, documenting NPC behavior, coordinating animation dependencies, using scripting and development tools, and communicating complex gameplay concepts. The role requires professional game industry experience, collaboration, creativity, organization, and familiarity with modern video games. AAA development and multi-engine experience are preferred.
Gaming • Hardware
Lead technical design for an unannounced AAA game, defining design rules, systems, tools, pipelines, and prototypes from ideation through implementation. Collaborate across gameplay, content, art, and development teams; communicate design vision; mentor technical designers; and provide feedback throughout production. The role is ultimately based in Warsaw, Poland, requiring relocation after immigration processes are completed.
Gaming • Hardware
Animation and Technical Animation interns will create and implement in-game and cinematic animations, collaborate with designers and artists, and contribute to character, weapon, and prop performance. Technical Animation interns will support rigging, skin weighting, asset deformation, and animation pipelines using 3D packages and game engines. Both roles require portfolios or reels, strong animation or technical art fundamentals, problem-solving skills, and responsiveness to feedback.
Gaming • Hardware
Leads resource planning and operational strategy for Activision’s Call of Duty studios. Responsibilities include maintaining resource and budget forecasts, analyzing operational data, explaining variances, supporting financial planning, preparing leadership updates, coordinating business reviews, and executing cross-functional strategic initiatives. The role synthesizes quantitative and stakeholder input into actionable recommendations, improves organizational processes, and partners with studio, finance, corporate, and executive teams.
Gaming • Hardware
Supports game economy analysis for Call of Duty by applying economic theory, econometrics, probability, and statistics to player and game data. The intern will query data with SQL, analyze it using Python or R, create visualizations, and communicate insights to game developers and product managers. This is a 12-week, in-person internship in Santa Monica, California, for currently enrolled master's or PhD students graduating December 2027 through June 2028.
Gaming • Hardware
Supports data pipelines, analytics services, and AI-powered data products using Python, SQL, Databricks, and Spark. Assists with testing, validation, monitoring, troubleshooting, governance, observability, access controls, and data security. Collaborates with Marketing, Analytics, Engineering, Product, and Player Insights teams to build reliable, scalable, maintainable solutions under senior engineering guidance.
Gaming • Hardware
Leads the cinematic vision for a Call of Duty campaign across in-game and pre-rendered cinematics. Directs actors during motion-capture and recording sessions, manages technical and creative mocap setups, translates scripts into scenes, and collaborates with creative, narrative, animation, art, and writing teams to deliver compelling storytelling and gameplay experiences.
Gaming • Hardware
Design, implement, balance, and refine combat systems for Call of Duty: Warzone, including weapons, equipment, kill streaks, perks, and gameplay mechanics. Develop prototypes, analyze player feedback, maintain design documentation, collaborate with designers, engineers, artists, producers, and animators, and oversee quality, bug resolution, and polish. The role also includes mentoring junior designers and supporting seasonal games-as-a-service content.
Gaming • Hardware
Provides desktop support for Activision’s Central Technology team, including IT needs, asset management, security compliance, and game development kits. Interns learn corporate and game technology infrastructure while delivering customer support and troubleshooting assistance. The role is an in-person, 12-week summer internship in Santa Monica, California, requiring strong communication, computer operating-system proficiency, innovation, and the ability to move equipment.
Gaming • Hardware
Summer 2027 game engineering internships at Activision offer students hands-on development work across audio, gameplay, physics, online and UI systems. Interns will contribute to shipping game titles, implement features, collaborate with multidisciplinary teams, and work with technologies including C++, 3D mathematics, networking, middleware, and UI systems. The 12-week internships are conducted in person at studios in California or Wisconsin, with relocation services and a living stipend available.
Gaming • Hardware
Summer 2027 game design internship opportunities at Treyarch in Playa Vista, California, covering multiplayer, Zombies, and level design. Interns will create and refine gameplay, quests, puzzles, events, levels, and immersive game spaces while collaborating with artists, designers, and engineers. Candidates must be enrolled students graduating December 2027 through June 2028, available for a 12-week in-person internship, and submit a resume with a design portfolio. Experience with game engines, scripting, game design principles, or level-building tools is required depending on the opportunity.
Gaming • Hardware
Design user experiences for Activision games by collaborating with teams, developing wireframes, user flows, and low-fidelity prototypes, and iterating designs through peer and stakeholder feedback. Interns will work in person for 12 weeks at Treyarch in Playa Vista, California, or Raven Software in Middleton, Wisconsin.
Gaming • Hardware
Technical Art Interns will collaborate with artists and engineers to improve game content pipelines and toolsets. Responsibilities involve developing technical solutions, supporting workflows such as destruction, rigging, and technical direction, and applying skills in 3D applications, game engines, programming, and production tools. Interns will complete a meaningful project, participate in critiques, incorporate feedback, and contribute to game development teams during a 12-week, in-person internship.
Gaming • Hardware
The Information Security Intern will support Activision’s Central Tech Security team by building tools and dashboards for game security operations. Responsibilities include developing anti-cheat applications, APIs, and services; contributing to backend, frontend, and endpoint development; securing and troubleshooting Windows software; and applying cybersecurity and secure development practices.
Gaming • Hardware
MBA interns will support Activision’s technology strategy or studio strategy and operations teams. Responsibilities include evaluating technology investments, analyzing systems and business trends, building financial models and executive presentations, supporting workforce planning, improving development pipelines and internal processes, and translating data into strategic recommendations. Interns will collaborate with technical product managers, engineers, studio leaders, and cross-functional business teams during a 12-week, in-person summer program.
Gaming • Hardware
Summer software engineering internships supporting Activision game development through backend systems, DevOps, release engineering, and developer tools. Interns may build pipelines, automate workflows, improve infrastructure, develop internal interfaces, analyze performance, and support game releases. Roles require collaboration with engineers and content creators, strong problem-solving, communication, learning agility, and an interest in gaming technology. Internships are 12 weeks, conducted in person, with potential relocation support and a living stipend.
Gaming • Hardware
Summer production internships supporting game development through development QA, game production, or technical production. Interns may coordinate features, schedules, timelines, playtests, bug triage, stakeholder communication, software development lifecycle activities, or internal engineering tools and infrastructure projects. The program is a 12-week, in-person internship for currently enrolled students graduating December 2027 through June 2028.
Gaming • Hardware
Contributes to game graphics code by developing graphical features, pipeline support, and tools that improve visual fidelity. The role requires C++, HLSL, Vulkan or DirectX 12, and strong 3D math or linear algebra knowledge. Interns work in person for 12 weeks, collaborate with teams, communicate effectively, and submit a resume and code samples. Hosting locations are Portland, Maine; Sherman Oaks, California; and Playa Vista, California.



