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Recently posted jobs
Gaming • Hardware
Join an 18-month rotational engineering program with three six-month rotations across Activision studios and teams. Develop game technology for AAA titles, including online services, multiplayer features, game engines, security, graphics, and tools. Responsibilities include implementing features, solving networking issues, supporting developed services, and learning new engineering areas. Candidates should have C++ training and knowledge of network programming, client/server architecture, databases, and 3D mathematics.
Gaming • Hardware
Lead financial data governance for reporting and accounting: own master data, chart of accounts, hierarchies, mappings and issue resolution. Partner with Accounting, FP&A, IT and reporting teams to support reporting requirements, validate structures, improve processes, and ensure US GAAP compliance and internal controls.
Gaming • Hardware
Design, implement, and enhance anti-cheat and platform security technologies for Windows on ARM. Investigate cheat detection methods, strengthen protection frameworks, optimize and debug low-level C++ systems, and collaborate with engineering teams across studios to protect Call of Duty gameplay.
Gaming • Hardware
Develop and maintain Windows kernel-mode drivers for RICOCHET anti-cheat protections across x64 and Windows on Arm. Responsibilities include driver security, platform architecture, reverse engineering, threat research, debugging, compatibility testing, and countering advanced cheat and evasion techniques. The role collaborates with security, platform, studio, and external teams to validate hardware compatibility and ship reliable production security software.
Gaming • Hardware
Leads AI and shared technology initiatives across Activision studios, managing the full software product lifecycle, stakeholder alignment, project planning, resource allocation, backlogs, risks, reporting, and process improvements. Creates roadmaps, schedules, documentation, and project updates while coordinating teams with differing requirements and timelines. Requires strong production or project management experience in software or games, familiarity with JIRA, Confluence, Slack, and Miro, and experience delivering software through QA and deployment.
Gaming • Hardware
Manage and optimize Workday HCM and other HR technology systems, including configuration, global Core HR process support, upgrades, enhancements, testing, documentation, training, and issue resolution. Partner with HR leaders and subject matter experts to implement efficient, compliant technology solutions. Support HR technology projects through planning, configuration, change management, and implementation while maintaining accurate data and standard operating procedures.
Gaming • Hardware
Provides administrative, logistical, and operational support for global partnerships, live events, broadcasts, experiential activations, and employee experiences. Coordinates schedules, vendors, venues, partner deliverables, contracts, invoices, budgets, and cross-functional communications. Maintains project trackers and team documentation while supporting business development, production execution, and event follow-up. Requires strong organization, communication, multitasking, and project coordination skills, with occasional early mornings, evenings, and travel.
Gaming • Hardware
Serves as a strategic HR advisor to business and creative leaders, aligning people strategies with organizational goals. Responsibilities include workforce planning, organizational design, succession planning, performance management, leadership development, change management, employee relations, engagement, HR analytics, and talent reviews. Partners with HR centers of excellence to deliver integrated solutions and uses data-driven insights to improve organizational effectiveness, employee engagement, retention, and business outcomes.
Gaming • Hardware
Leads hands-on threat detection, investigation, and incident response across cloud, corporate, endpoint, identity, and production environments. Performs forensic analysis, malware investigations, root cause analysis, and detection engineering. Builds SIEM detections, SOAR automation, scripting workflows, and AI/LLM-assisted triage pipelines while hardening them against adversarial risks. Contributes to procedures, communicates findings to stakeholders, supports on-call response, and may travel occasionally.
Gaming • Hardware
The Gameplay Engineering Intern will write production C++ code for gameplay systems including physics, weapons, cameras, AI, and hit detection. Responsibilities include debugging crashes, multithreading issues, and memory leaks; profiling and optimizing performance; collaborating with designers and animators; participating in code reviews; and maintaining engine architecture across PC and console platforms.
Gaming • Hardware
Stage en programmation moteur chez Beenox, axé sur le développement, l’optimisation et la maintenance de sous-systèmes bas niveau en C++. La personne participera au débogage avancé, à la résolution de problèmes de performance CPU, GPU et mémoire, ainsi qu’à l’amélioration des outils et pipelines de production. Le rôle implique une collaboration étroite avec les équipes gameplay, art et design dans un environnement de développement de jeux AAA.
Gaming • Hardware
Leads the animation vision and team for AAA game development, overseeing character, gameplay, cinematic, and AI animation. Establishes quality standards, workflows, pipelines, and production strategies while collaborating across art, design, engineering, narrative, and production. Mentors animation leaders, guides performance capture, reviews content, manages external partners, and drives animation innovation for immersive first- and third-person gaming experiences.
Gaming • Hardware
Develops and improves technical art tools, workflows, and pipelines for a new game IP. Responsibilities include performance profiling, rendering, world creation, VFX, UI systems, shader development, asset-production support, and optimization across console and PC hardware. Collaborates with artists, engineers, and producers, maintains technical documentation, and mentors fellow technical artists. The role is onsite four days per week in Malmö or Warsaw.
Gaming • Hardware
Build and support photorealistic character and prop assets for video games. Responsibilities include preparing for photo, scan, and motion-capture shoots; cleaning and quality-checking capture data; resolving pipeline issues; and assisting with asset-creation pipelines and tools. The role collaborates with artists, engineers, supervisors, and producers across long-term R&D and production support efforts.
Gaming • Hardware
Designs and develops advanced anti-cheat and game security systems for Call of Duty. Responsibilities include strengthening protection frameworks, creating cheat detection mechanisms, optimizing and debugging complex C++ systems, analyzing compiled code, and collaborating across studios. The role requires expertise in large-scale software development, algorithms, data structures, CI/CD, automation, performance tuning, and low-level systems, with preferred experience in game engines, reverse engineering, DevOps, cryptography, and anti-cheat technology.
Gaming • Hardware
Designs and implements quests for a new game IP, collaborating with quest, narrative, level design, engineering, and other teams. Responsibilities include developing functional quests, using design tools and visual scripting, expressing story through exploration, dialogue, gameplay, and activities, improving team pipelines, providing feedback, communicating design vision, and meeting project timelines. Requires professional quest design experience, including at least one shipped title.
Gaming • Hardware
Leads the animation vision for living-world systems, ambient behaviors, environmental interactions, and authored game-world vignettes. Partners with design, engineering, art, audio, and narrative teams to deliver immersive experiences, guides scalable animation systems, reviews work, resolves creative and technical challenges, mentors animators, and improves production workflows. Requires extensive AAA game animation leadership, systemic content expertise, strong creative direction, and proficiency with Maya and modern game-animation pipelines.
Gaming • Hardware
Lead technical direction and engineering outcomes for large-scale advertising platforms. Design and operate reliable distributed backend systems, guide architecture and risk management, establish organization-wide engineering standards, and align technical priorities with business goals. Mentor senior engineers and emerging technical leaders while improving delivery, reliability, and engineering leverage across multiple teams. The role requires deep backend expertise, organizational influence, and experience operating high-reliability systems at scale.
Gaming • Hardware
Leads business operations, organizational health, communications, and strategic programs for the Digital Gaming third-party platforms team. Establishes operating rhythms, coordinates planning and leadership meetings, supports budgeting and headcount management, drives process improvements, develops executive communications, and manages cross-functional initiatives. The role partners with Finance, HR, Microsoft organizations, and gaming stakeholders while supporting events, business reviews, integration efforts, and team engagement.
Gaming • Hardware
Lead the creation and implementation of real-time visual effects and particle systems for AAA console and PC games. Collaborate with artists, designers, and programmers to deliver high-quality effects, optimize performance, improve tools, and maintain consistent visual standards. Mentor and manage VFX artists, provide feedback, delegate work, communicate risks, and support team development.



