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Gaming • Hardware
Lead technical direction and engineering outcomes for large-scale advertising platforms. Design and operate reliable distributed backend systems, guide architecture and risk management, establish organization-wide engineering standards, and align technical priorities with business goals. Mentor senior engineers and emerging technical leaders while improving delivery, reliability, and engineering leverage across multiple teams. The role requires deep backend expertise, organizational influence, and experience operating high-reliability systems at scale.
Gaming • Hardware
Leads business operations, organizational health, communications, and strategic programs for the Digital Gaming third-party platforms team. Establishes operating rhythms, coordinates planning and leadership meetings, supports budgeting and headcount management, drives process improvements, develops executive communications, and manages cross-functional initiatives. The role partners with Finance, HR, Microsoft organizations, and gaming stakeholders while supporting events, business reviews, integration efforts, and team engagement.
Gaming • Hardware
Lead the creation and implementation of real-time visual effects and particle systems for AAA console and PC games. Collaborate with artists, designers, and programmers to deliver high-quality effects, optimize performance, improve tools, and maintain consistent visual standards. Mentor and manage VFX artists, provide feedback, delegate work, communicate risks, and support team development.
Gaming • Hardware
Designs, builds, automates, and operates security capabilities across Azure, GCP, and on-premises environments. Responsibilities include Python automation, AI/LLM security workflows, infrastructure as code, cloud and network security, threat modeling, vulnerability remediation, security tool integration, documentation, troubleshooting, incident improvement, and on-call support. The role owns security services through production, collaborates across engineering teams, and mentors peers.
Gaming • Hardware
Manages at least two engineering pods for a video game development team. Responsibilities include sprint planning, backlog grooming, task assignment, feature and technology delivery, risk and blocker resolution, cross-functional coordination, status reporting, onboarding, documentation, process improvement, and Agile production practices. The role is a one-year hybrid contract based in San Mateo, California, supporting engineering teams across multiple global studios.
Gaming • Hardware
Designs and evolves player-facing multiplayer systems for Call of Duty: Warzone, including game modes, progression, economies, rewards, monetization, and engagement features. Owns systems from concept through live operation, using telemetry, experiments, research, and player feedback to guide decisions. Collaborates with engineering, analytics, product, UX, production, marketing, and partner studios; documents designs, mentors designers, and ensures quality, accessibility, usability, and long-term player engagement.
Gaming • Hardware
Creates gameplay footage, screenshots, cinematics, and other visual marketing assets for Activision. Plans shots, directs scenes, uses game engines and proprietary capture tools, edits sequences in Adobe Premiere Pro, troubleshoots technical issues, and collaborates with creative and production teams. The role requires strong cinematography, visual storytelling, game capture, and video production skills, with independent ownership of smaller assignments and support for complex campaigns.
Gaming • Hardware
Performs quality assurance testing for pre-release video games, including functionality, performance, usability, compatibility, compliance, and regression testing. Documents defects clearly in a bug tracking database, helps development teams reproduce and resolve issues, and follows project test plans under QA leadership. The role requires familiarity with gaming platforms, consoles, PC hardware and software, strong communication, attention to detail, and a passion for video games.
Gaming • Hardware
Leads technical accounting for gaming operations, ensuring US GAAP compliance, revenue recognition, SEC reporting, and SOX adherence. Reviews complex transactions, contracts, product launches, and new accounting standards; partners with FP&A, Legal, business units, and accounting teams. Supports financial close, policy development, training, system implementations, process improvements, and M&A due diligence. Requires strong technical accounting research, analytical, communication, and stakeholder management skills.
Gaming • Hardware
Operate and improve the reliability, observability, and deployment safety of cloud, Kubernetes, application, and data-platform environments. Responsibilities include incident response, troubleshooting Databricks and Spark workloads, maintaining dashboards and alerts, supporting streaming and orchestration systems, automating operational tasks, improving release processes, and partnering with engineering teams on platform modernization and post-incident corrective actions.
Gaming • Hardware
Designs and implements combat and non-combat NPC behaviors for a new game IP. Responsibilities include defining AI requirements, creating behavior-tree implementations, documenting NPC behavior, coordinating animation dependencies, using scripting and development tools, and communicating complex gameplay concepts. The role requires professional game industry experience, collaboration, creativity, organization, and familiarity with modern video games. AAA development and multi-engine experience are preferred.
Gaming • Hardware
Animation and Technical Animation interns will create and implement in-game and cinematic animations, collaborate with designers and artists, and contribute to character, weapon, and prop performance. Technical Animation interns will support rigging, skin weighting, asset deformation, and animation pipelines using 3D packages and game engines. Both roles require portfolios or reels, strong animation or technical art fundamentals, problem-solving skills, and responsiveness to feedback.
Gaming • Hardware
Leads resource planning and operational strategy for Activision’s Call of Duty studios. Responsibilities include maintaining resource and budget forecasts, analyzing operational data, explaining variances, supporting financial planning, preparing leadership updates, coordinating business reviews, and executing cross-functional strategic initiatives. The role synthesizes quantitative and stakeholder input into actionable recommendations, improves organizational processes, and partners with studio, finance, corporate, and executive teams.
Gaming • Hardware
Supports game economy analysis for Call of Duty by applying economic theory, econometrics, probability, and statistics to player and game data. The intern will query data with SQL, analyze it using Python or R, create visualizations, and communicate insights to game developers and product managers. This is a 12-week, in-person internship in Santa Monica, California, for currently enrolled master's or PhD students graduating December 2027 through June 2028.
Gaming • Hardware
Supports data pipelines, analytics services, and AI-powered data products using Python, SQL, Databricks, and Spark. Assists with testing, validation, monitoring, troubleshooting, governance, observability, access controls, and data security. Collaborates with Marketing, Analytics, Engineering, Product, and Player Insights teams to build reliable, scalable, maintainable solutions under senior engineering guidance.
Gaming • Hardware
Leads the cinematic vision for a Call of Duty campaign across in-game and pre-rendered cinematics. Directs actors during motion-capture and recording sessions, manages technical and creative mocap setups, translates scripts into scenes, and collaborates with creative, narrative, animation, art, and writing teams to deliver compelling storytelling and gameplay experiences.
Gaming • Hardware
Design, implement, balance, and refine combat systems for Call of Duty: Warzone, including weapons, equipment, kill streaks, perks, and gameplay mechanics. Develop prototypes, analyze player feedback, maintain design documentation, collaborate with designers, engineers, artists, producers, and animators, and oversee quality, bug resolution, and polish. The role also includes mentoring junior designers and supporting seasonal games-as-a-service content.
Gaming • Hardware
Provides desktop support for Activision’s Central Technology team, including IT needs, asset management, security compliance, and game development kits. Interns learn corporate and game technology infrastructure while delivering customer support and troubleshooting assistance. The role is an in-person, 12-week summer internship in Santa Monica, California, requiring strong communication, computer operating-system proficiency, innovation, and the ability to move equipment.
Gaming • Hardware
Summer 2027 game engineering internships at Activision offer students hands-on development work across audio, gameplay, physics, online and UI systems. Interns will contribute to shipping game titles, implement features, collaborate with multidisciplinary teams, and work with technologies including C++, 3D mathematics, networking, middleware, and UI systems. The 12-week internships are conducted in person at studios in California or Wisconsin, with relocation services and a living stipend available.
Gaming • Hardware
Summer 2027 game design internship opportunities at Treyarch in Playa Vista, California, covering multiplayer, Zombies, and level design. Interns will create and refine gameplay, quests, puzzles, events, levels, and immersive game spaces while collaborating with artists, designers, and engineers. Candidates must be enrolled students graduating December 2027 through June 2028, available for a 12-week in-person internship, and submit a resume with a design portfolio. Experience with game engines, scripting, game design principles, or level-building tools is required depending on the opportunity.



