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Gaming • Hardware
The Gameplay Engineering Intern will write production C++ code for gameplay systems including physics, weapons, cameras, AI, and hit detection. Responsibilities include debugging crashes, multithreading issues, and memory leaks; profiling and optimizing performance; collaborating with designers and animators; participating in code reviews; and maintaining engine architecture across PC and console platforms.
Gaming • Hardware
Supports Treyarch’s gameplay engineering team by prototyping, implementing, and refining gameplay systems, features, and mechanics. Troubleshoots game code, collaborates with designers and artists, contributes to gameplay balancing based on playtest feedback, and documents technical processes. Interns receive mentorship while developing functional gameplay prototypes and contributing to game development projects.
Gaming • Hardware
Create and implement high-quality real-time visual effects for environments, gameplay, and cinematics in the Call of Duty franchise. Develop particle systems, materials, and VFX workflows; conduct R&D; and collaborate with artists, designers, programmers, and production. Own tasks independently, optimize performance for console and PC, research visual references, estimate scope, contribute creative ideas, and mentor teammates while maintaining AAA visual and technical standards.
Gaming • Hardware
Lead a team of VFX artists creating and implementing high-quality particle effects for AAA gameplay, environments, and cinematics. Responsibilities include directing VFX development, prototyping systems and materials, conducting R&D, improving workflows, optimizing performance, mentoring artists, coordinating with art, design, programming, and production teams, and managing milestones, risks, and resource needs.
Gaming • Hardware
Develop and advance low-level animation systems for AAA games, improving character movement, fidelity, and believability. Research, prototype, design, and implement animation features; create workflows for building and debugging animation behaviors; and collaborate with animators and engineering teams across global studios. The role requires deep skeletal animation expertise, strong C/C++ programming, 3D mathematics, leadership, and the ability to manage multiple technical initiatives.
Gaming • Hardware
Write, review, and edit narrative content for cinematics, in-game scenes, game assets, UI, and related materials. Collaborate with designers, engineers, artists, producers, and animators to deliver an authentic game narrative. Research subject matter, execute creative direction independently, play in-progress builds, and provide prioritized feedback. The role requires extensive AAA game writing or narrative design experience, strong communication, screenplay or game writing skills, and familiarity with single-player and FPS games.
Gaming • Hardware
Own production execution for Campaign and Warzone art workstreams, managing schedules, sprint planning, milestones, dependencies, risks, and delivery health. Coordinate environments, characters, weapons, vehicles, tech art, lighting, photogrammetry, VFX, and MTX teams across Raven and partner studios. Improve global art production processes, unify planning and communication practices, track decisions and action items, and drive alignment among art, production, leadership, and external studio stakeholders.
Gaming • Hardware
Develop, debug, optimize, and test gameplay and engine code for PC client and server platforms. Collaborate with art, design, audio, animation, QA, and other Activision studios to create cinematic AAA first-person shooter experiences. Contribute to prototyping, scheduling, design, performance optimization, documentation, and code reviews while applying expertise in AI, physics, animation, weapons, scripting, networking, multithreaded programming, 3D mathematics, and object-oriented development.
Gaming • Hardware
Develop and optimize gameplay and engine systems for AAA Call of Duty titles. Responsibilities include designing, debugging, testing, and deploying software across supported platforms; improving development workflows; conducting performance and code reviews; documenting system improvements; contributing to engine technology roadmaps; and collaborating with production, engineering, design, and art teams.
Gaming • Hardware
Leads end-to-end delivery of complex data activation, analytics engineering, and platform integration programs. Coordinates engineering, product, analytics, finance, marketing technology, and studio teams; manages roadmaps, dependencies, risks, releases, migrations, governance, and operational readiness. Uses SQL and data-system fluency to validate outputs and troubleshoot issues. Establishes scalable program operating mechanisms, tracks outcomes such as data quality and reliability, and communicates technical trade-offs to stakeholders and senior leaders.
Gaming • Hardware
Manage production for game Content Design and Environment Art teams, overseeing roadmaps, schedules, milestones, asset iteration, resource planning, review cycles, risks, outsourcing coordination, and technical performance. The Producer aligns creative and technical teams, supports world-building pipelines from white-boxing through final polish, and communicates progress and risks to leadership while fostering an inclusive, collaborative development culture.
Gaming • Hardware
Develop and maintain UI menus, widgets, and supporting tools for Call of Duty across PC and console platforms. The role involves coding in Lua and C/C++, debugging, optimizing, testing, using proprietary UI editors, and applying model-view architecture. The engineer collaborates with designers, artists, audio, QA, production, and other Activision studios while contributing to code reviews, scheduling, feature documentation, and shared engine development.
Gaming • Hardware
Designs and develops advanced anti-cheat and game security systems for Call of Duty. Responsibilities include strengthening protection frameworks, creating cheat detection mechanisms, optimizing and debugging complex C++ systems, analyzing compiled code, and collaborating across studios. The role requires expertise in large-scale software development, algorithms, data structures, CI/CD, automation, performance tuning, and low-level systems, with preferred experience in game engines, reverse engineering, DevOps, cryptography, and anti-cheat technology.
Gaming • Hardware
Design and implement engaging quests and content for a new IP: collaborate with quest, narrative, level teams and engineers, use internal tools and visual scripting, refine pipelines, provide feedback, and act as liaison across departments to ensure cohesive storytelling and gameplay.
Gaming • Hardware
Oversee planning, scheduling, resource allocation, milestone tracking, review cycles, and bug triage for UX/UI and localization production in an AAA game environment. Coordinate designers, artists, engineers, QA, and leadership to align creative and technical goals, manage risks, support accessibility, and deliver high-quality player-facing interfaces.
Gaming • Hardware
Lead product strategy and roadmap for anti-cheat and game security across Call of Duty titles. Define detection, prevention, and enforcement capabilities, partner with engineering, data science, threat intel, and ops, use telemetry and experimentation to improve systems, and drive incident response and cross-functional alignment.
Gaming • Hardware
Supports video game project delivery by tracking production progress, schedules, deadlines, deliverables, and project documentation. Collaborates with producers, team leads, employees, and management to resolve issues, organize production meetings, and support daily team management. The role requires strong French and English communication, project or team management experience, attention to detail, initiative, stress management, and passion for video games.
Gaming • Hardware
Own Activision’s global social media strategy across multiple platforms and game properties. Lead creative campaigns, editorial calendars, agencies, and cross-functional partners while producing platform-native content. Translate gaming culture, player insights, analytics, and cultural trends into audience growth and engagement strategies. Manage complex multi-title activations, budgets, deadlines, reporting, localization, and performance optimization across diverse gaming communities.
13 Days AgoSaved
Gaming • Hardware
Design end-to-end immersive advertising formats for gaming, from concepts and prototypes through production. Translate product requirements into player-first interaction and visual design solutions, create motion and polished prototypes, collaborate with product, engineering, research, marketing, and game studio partners, support playtesting, and maintain design documentation and implementation guidelines.
Gaming • Hardware
Lead design and implementation of core game engine systems, optimize memory and performance, research improvements, collaborate with cross-disciplinary teams, mentor engineers, and support feature rollout across platforms for a high-profile shipped title.



