Xbox

United States
Year Founded: 2001

Jobs at Xbox

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Recently posted jobs

YesterdaySaved
In-Office
2 Locations
Gaming • Hardware
Lead deep-dive analyses on large-scale datasets to drive Xbox Advertising product and business decisions. Design and analyze A/B tests, apply rigorous statistical methods, communicate results to technical and non-technical stakeholders, collaborate with product, data science, engineering, and commercial teams, document methodologies, and provide actionable recommendations to senior management.
YesterdaySaved
In-Office or Remote
2 Locations
Gaming • Hardware
Lead creature character art for a new IP: create high-resolution sculpts and optimized low‑poly textured game assets using PBR workflows; collaborate with concept, animation, rigging, tech art and rendering teams; solve pipeline challenges, participate in testing/feedback, and help present work at high quality.
YesterdaySaved
In-Office
2 Locations
Gaming • Hardware
Provide consultative support and case management for sensitive employee relations issues. Conduct investigations, partner with Legal and Ethics & Compliance, recommend disciplinary actions, document cases, deliver ER training, and support reasonable accommodation processes and ad hoc HR projects.
YesterdaySaved
In-Office
San Francisco, CA, USA
Gaming • Hardware
Design and build large-scale data pipelines, lakes, and warehouses; develop ETL, data models, monitoring, and governance; collaborate with product and cross-functional teams; lead and mentor engineers while driving technical strategy for advertising data platforms.
YesterdaySaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Partner with senior leaders to design and deliver learning, performance management, talent reviews, succession planning, and leadership development. Lead global L&D strategy, needs analysis, targeted learning solutions, program deployment, measurement of learning effectiveness, stakeholder engagement, and budget/vendor management to drive capability and leadership outcomes.
YesterdaySaved
In-Office
Carrer de Dalt, Palau-solità i Plegamans, Barcelona, Catalunya, ESP
Gaming • Hardware
Lead and create real-time particle effects and systems for AAA console titles, collaborate with artists, designers and programmers, optimize for performance, improve tools, and mentor/manage a team to ensure consistent, high-quality VFX.
YesterdaySaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Lead UX Designer for Call of Duty: Mobile responsible for improving player experience using data, research, and competitor analysis. Partner with Product Managers and Tencent to create concepts, flows, wireframes, and prototypes, evaluate post-launch performance, and establish UX standards and processes. Onsite in Santa Monica (four days/week) and able to attend occasional evening meetings with China.
YesterdaySaved
In-Office
Warsaw, Warszawa, Mazowieckie, POL
Gaming • Hardware
Design and implement combat and non-combat NPC behaviors using behavior trees and in-house scripting. Own character animation graphs, account for animation requirements, and collaborate with multidisciplinary teams to deliver gameplay AI.
YesterdaySaved
In-Office
2 Locations
Gaming • Hardware
Design, implement, and maintain extensible gameplay UI systems and supporting tooling. Collaborate with engineering, design, and art to deliver polished, gamepad-focused interfaces, iterate from feedback, debug in C++, and contribute to UI architecture on a AAA title.
YesterdaySaved
In-Office
San Francisco, CA, USA
Gaming • Hardware
Design and build highly scalable, reliable Publisher Ads and monetization backend systems. Collaborate with architects, product, DevOps, and engineering teams; ensure operational excellence; mentor junior engineers; drive architecture and performance engineering for high-throughput AdTech services.
YesterdaySaved
In-Office
2 Locations
Gaming • Hardware
Design, implement, and maintain robust procedural content tools and a proprietary UI framework to support level artists, designers, and gameplay content creators. Collaborate with artists, designers, and engineers to improve pipelines, increase productivity, and deliver intuitive authoring workflows. Write clean, reliable, and maintainable C++ code and drive pipeline improvements based on production feedback.
YesterdaySaved
In-Office
2 Locations
Gaming • Hardware
Lead and manage the Quest Design team to create cohesive, high-quality quest experiences for a new IP. Own quest implementation, collaborate with narrative, level design, and engineering, develop pipelines and tools, set goals and priorities, provide feedback and coaching, and communicate status and risks to senior leadership while ensuring production timelines and quality standards are met.
YesterdaySaved
In-Office
2 Locations
Gaming • Hardware
Design and implement engaging quest content and systems, collaborate with narrative, level, and engineering teams, refine quest pipelines and tools, communicate design vision, give and receive feedback, and ensure quests meet quality and timeline goals.
YesterdaySaved
In-Office
2 Locations
Gaming • Hardware
Develop and optimize rendering systems for PC and console, profile GPU/CPU performance, build new rendering solutions for open-world environments, and collaborate with art teams to deliver high-fidelity, high-performance visuals.
YesterdaySaved
In-Office
Woodland Hills, CA, USA
Gaming • Hardware
Lead and define the visual effects style and quality for in-game cinematics and narrative sequences. Collaborate with directors, art, narrative, engineering, and production to integrate VFX into real-time engines, develop scalable pipelines, provide creative feedback, and manage scope, schedules, and milestones while staying within technical and budget constraints.
YesterdaySaved
In-Office
Playa Vista, Chiapa de Corzo, Chiapas, MEX
Gaming • Hardware
Manage accounting operations supporting spend-related workflows, guide business partners through contract/invoice processes, ensure accurate cost tracking and accruals, oversee BPO service delivery, maintain reporting trackers, support month-end close, and lead process improvements and ad hoc accounting projects.
YesterdaySaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Lead and deliver data analytics projects across game studios and publishing; manage sprints, Jira workflows, roadmaps, stakeholder communication, risk mitigation, and Agile ceremonies while improving documentation and PM tooling.
YesterdaySaved
In-Office
Playa Vista, Chiapa de Corzo, Chiapas, MEX
Gaming • Hardware
Lead accounting controllership activities including governance of outsourced accounting, month-end close, reconciliations, P&L and balance sheet analysis, SOX control partnership, technical accounting support, process standardization, automation initiatives, and stakeholder business partnering across global teams.
YesterdaySaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Manage marketing and franchise development for consumer products and licensing across major game IPs. Plan and execute marketing campaigns, develop creative assets and style guides, coordinate with internal game teams and external partners/agencies, track campaign performance, manage budgets and DLC requests, and support e‑commerce and DTC marketing efforts.
YesterdaySaved
In-Office
San Francisco, CA, USA
Gaming • Hardware
Design and build highly scalable, available, and reliable backend systems for a Publisher Ads & Monetization platform. Collaborate with architects, product, engineering, and DevOps to architect solutions, ensure operational excellence, and optimize performance for billions of daily requests.