Xbox

United States
Year Founded: 2001

Jobs at Xbox

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Recently posted jobs

13 Hours AgoSaved
In-Office
2 Locations
Gaming • Hardware
Manage full-cycle recruitment across functions and geographies, partner with hiring managers and HRBPs, apply DE&I best practices, use ATS/CRM and sourcing tools to build pipelines, support structured interviews, and drive process improvements to deliver quality hires.
YesterdaySaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming • Hardware
Lead APAC controllership governance and oversight of outsourced accounting teams. Ensure accurate month-end close, journal entry and reconciliation review, resolve accounting issues, support reporting and SOX controls, partner with global teams to standardize and automate processes, and drive continuous improvement.
2 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Lead social media content strategy and day-to-day channel management, including ideation, copywriting, publishing, community engagement, and performance reporting. Execute internal communications—employee announcements, newsletters, intranet and Slack messaging—and support PR, events, and cross-functional storytelling. Manage editorial calendars, track analytics, and collaborate with leadership and agencies in a fast-paced environment.
5 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Lead publishing product strategy and go-to-market planning for a premium console/PC title. Drive cross-functional execution with studio, production, marketing, commercial, finance, and international teams. Define KPIs, manage marketing budgets, build business cases, and track sales, engagement, and retention to ensure successful announcement through launch.
5 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Hardware
Lead governance of accounting operations and vendor teams to ensure timely, accurate financial close, reconciliations, reporting, SOX compliance, and tax filings for Canadian entities. Monitor KPIs/SLAs, maintain documentation, evaluate accounting regulation impacts, support audits, drive process improvement and automation, and liaise with external tax advisors and consultants.
5 Days AgoSaved
In-Office
2 Locations
Gaming • Hardware
Design and implement engaging quest content and systems, collaborate with narrative, level, and engineering teams, refine quest pipelines and tools, communicate design vision, give and receive feedback, and ensure quests meet quality and timeline goals.
7 Days AgoSaved
In-Office or Remote
Playa Vista, Chiapa de Corzo, Chiapas, MEX
Gaming • Hardware
Lead governance and engagement for end-to-end P2P operations: monitor KPIs/SLAs, manage outsourced providers, drive process improvement and controls, partner with Finance/Procurement/Treasury, deliver training, and support cross-functional transformation projects.
7 Days AgoSaved
In-Office
2 Locations
Gaming • Hardware
Lead and manage the Quest Design team to create cohesive, high-quality quest experiences for a new IP. Own quest implementation, collaborate with narrative, level design, and engineering, develop pipelines and tools, set goals and priorities, provide feedback and coaching, and communicate status and risks to senior leadership while ensuring production timelines and quality standards are met.
7 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming • Hardware
Design and iterate core gameplay, systems, levels, balance, and monetization for Call of Duty content. Lead cross-functional coordination with programmers, artists, QA, and research. Produce design docs, prototypes, numerical configurations, and drive features from concept through implementation, testing, and live-ops. Mentor and guide other designers, incorporate player research and market analysis, and apply new tools and workflows to improve design quality and efficiency.
8 Days AgoSaved
In-Office
2 Locations
Gaming • Hardware
Lead investigations into cheat providers and organized abuse, analyze large-scale telemetry and behavioral data, profile cheat ecosystems, translate intelligence into detections and enforcement, partner with engineering and data teams to operationalize insights, mentor analysts, and develop intelligence processes and mitigation strategies to protect game integrity.
9 Days AgoSaved
In-Office
2 Locations
Gaming • Hardware
Design, implement, and maintain robust procedural content tools and a proprietary UI framework to support level artists, designers, and gameplay content creators. Collaborate with artists, designers, and engineers to improve pipelines, increase productivity, and deliver intuitive authoring workflows. Write clean, reliable, and maintainable C++ code and drive pipeline improvements based on production feedback.
Gaming • Hardware
Design, build, and maintain a scalable database tooling platform for internal teams. Evolve self-service tooling for cloud, ensure reliability and scalability, own features and architecture, review code, support global customers, liaise with engineering teams, and mentor peers.
9 Days AgoSaved
In-Office
2 Locations
Gaming • Hardware
Architect and implement UI and player interaction systems in a game engine, bridging UI and moment-to-moment gameplay. Collaborate with Game Design, UI, and Art to craft interactions and visual interfaces, ensure technical integrity of systems, fix bugs, optimize UI/interaction mechanics, and develop shaders and graphics optimizations to improve camera, controls, and overall game feel.
9 Days AgoSaved
In-Office
2 Locations
Gaming • Hardware
Design and implement engaging quests and content for a new IP: collaborate with quest, narrative, level teams and engineers, use internal tools and visual scripting, refine pipelines, provide feedback, and act as liaison across departments to ensure cohesive storytelling and gameplay.
9 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Design, build, and maintain Java-based backend services and REST APIs for marketing technology. Implement microservices, integrations, and containerized deployments; ensure performance, resilience, and reliability. Troubleshoot production issues, contribute to CI/CD and test automation, and mentor junior engineers.
9 Days AgoSaved
Remote
Maryland, USA
Gaming • Hardware
Lead vulnerability management for a large enterprise, focusing on zero-day and actively exploited vulnerabilities. Coordinate triage, risk-based prioritization, remediation tracking, validation, reporting, automation, and stakeholder communication across infrastructure, cloud, endpoints, and applications.
9 Days AgoSaved
In-Office
2 Locations
Gaming • Hardware
Lead the Level Design team to create immersive, open-world single-player and co-op environments: design, prototype, implement, polish levels and encounters, align vision with art and design leadership, manage schedules, provide feedback, coaching, and cross-department liaison.
9 Days AgoSaved
In-Office
Kraków, Małopolskie, POL
Gaming • Hardware
Work on game content pipelines to minimize iteration time from editor to in-game, migrate and optimize legacy code to new architectures, identify and mitigate dependencies, and update pipeline systems while maintaining continuous functionality.
9 Days AgoSaved
In-Office
2 Locations
Gaming • Hardware
Develop and optimize rendering systems for PC and console, profile GPU/CPU performance, build new rendering solutions for open-world environments, and collaborate with art teams to deliver high-fidelity, high-performance visuals.
9 Days AgoSaved
In-Office
Warsaw, Warszawa, Mazowieckie, POL
Gaming • Hardware
Design and implement combat and non-combat NPC behaviors using behavior trees and in-house scripting. Own character animation graphs, account for animation requirements, and collaborate with multidisciplinary teams to deliver gameplay AI.