Senior Technical UI Designer

Posted 17 Hours Ago
Be an Early Applicant
San Mateo, CA, USA
Hybrid
104K-154K Annually
Senior level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Owns and evolves in-game UI systems using Unreal Engine, Blueprints, UMG, and AngelScript. Responsibilities include implementing and optimizing widgets, menus, animations, UI materials, and scalable widget architecture; translating UX and UI art into performant game implementations; integrating tools; collaborating with designers, artists, engineers, producers, and audio teams; and mentoring technical designers.
Summary Generated by Built In
Who we are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

What We Need: We’re seeking a Senior UI Technical Designer with exceptional technical fluency, creative vision, and system-level thinking to own and evolve our in-game UI systems at scale. You’ll own and drive the implementation of key UI features, working closely with designers, artists, producers, engineers and more. We’re a studio that values autonomy and self-drive in developers who are empowered to do the best work of their careers. If this is you, let’s talk!

Responsibilities:

  • System Implementation & Maintenance: Champion the design, iteration, and maintenance of various UI systems. This includes dynamic widgets, responsive menus, and high-fidelity animations using Unreal Engine, Blueprint visual scripting, and AngelScript at an expert level.
  • Architecture & Best Practices: Establish, document, and promote UI Blueprint architecture best practices and workflows, driving optimization strategies to ensure consistency, scalability, and performance across all UI systems for multiple platforms.
  • Tool & Technology Integration: Evaluate and integrate emerging tools and technologies to enhance Experience Design (XD) across gameplay and other interactive elements.
  • Design to Engine Translation: Translate and improve UX designs and UI art into performant in-engine implementations while ensuring seamless integration of UI visuals and behavior with underlying game systems.
  • UI Material Workflows: Establish and reinforce UI Material workflows for widgets, creating scalable, clear, and performant UI Materials.
  • Cross-Functional Collaboration: Partner closely with UX designers, UI artists, gameplay engineers, backend developers, and audio teams to align UI implementation with gameplay vision and technical feasibility.
  • Foster Development Culture: Champion a collaborative development culture across the Experience Design department (UX, UI, UITD, and UI Engineering) by leading by example and sharing technical insights.
  • Peer Mentorship: Act as a technical mentor to junior and intermediate technical designers and cross-functional peers, elevating the team's technical capabilities and standard of execution.
Required Qualifications:

  • Engine Expertise: Extensive experience building, debugging, and optimizing UI systems in UE4 or UE5 using Blueprints and UMG. Familiarity with UI materials, animation systems, and widget architecture is essential.
  • Problem Solving: Ability to analyze and solve sophisticated technical and design problems while collaborating closely with engineers to contribute to the technical roadmap for XD features.
  • System Architecture: Deep understanding of data flow, modularity, and performance in UI systems.
  • Autonomy: Demonstrated ability to lead initiatives independently, drive decision-making, and take full ownership of complex UI systems.
  • Adaptability: Comfortable working in fast-paced environments and evolving pipelines. Eager to prototype, iterate, and respond constructively to feedback.
Relevant Experience:

  • Prior experience shipping high-quality UI in a AAA game environment is highly desirable.
  • Solid grasp of scripting and programming fundamentals such as C++ or C#.
  • A proven track record as a senior individual contributor within a UI tech design team, taking point on complex, systemic UI challenges.
The pay range for this position in San Mateo, California at the start of employment is expected to be between $103,700 and $153,500 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

31st Union prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. This means that employment at 31st Union depends on your substantive ability, objective qualifications and work ethic – not on your age, race (including traits historically associated with race, including, but not limited to, hair texture and protective hairstyles), height, weight, religion, creed, color, national origin, ancestry, sex, sexual orientation, gender (including gender identity and expression), alienage or citizenship status, transgender, military or veteran status, physical or mental disability (actual or perceived), medical condition, AIDS/HIV, denial of family and medical care leave, genetic information, predisposition or carrier status, pregnancy status, childbirth, breastfeeding (or related medical conditions), marital status or registered domestic partner status, political activity or affiliation, status as a victim of domestic violence, sexual assault or stalking, arrest record, or taking or requesting statutorily protected leaves, or any other classification protected by federal, state, or local laws.

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Please note that 31st Union is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in United States without requiring current or future employer sponsorship.

#LI-Hybrid

Skills Required

  • Extensive experience building, debugging, and optimizing UI systems in Unreal Engine 4 or 5 using Blueprints and UMG
  • Familiarity with UI materials, animation systems, and widget architecture
  • Ability to analyze and solve sophisticated technical and design problems while collaborating with engineers
  • Deep understanding of data flow, modularity, and performance in UI systems
  • Demonstrated ability to lead initiatives independently and own complex UI systems
  • Comfort working in fast-paced, evolving production pipelines and responding constructively to feedback
  • Prior experience shipping high-quality UI in a AAA game environment
  • Solid grasp of scripting and programming fundamentals such as C++ or C#
  • Proven track record as a senior individual contributor within a UI technical design team

What the Team is Saying

2K Compensation & Benefits Highlights

  • Parental & Family Support — Parental leave and family support are presented as core offerings across the organization, and feedback suggests these policies are encouraging and useful to many employees.
  • Retirement Support — A 401(k) plan with employer matching is consistently included, and feedback suggests it is a solid pillar of the package even if details vary by location or role.
  • Leave & Time Off Breadth — Paid time off, sick leave, holidays, and discretionary time-off models are emphasized, and feedback suggests the allowance looks generous on paper.

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The Company
HQ: Novato, CA
4,200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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