WHO WE ARE
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
WHAT WE NEED
We’re looking for a Gameplay UX Designer with a deep interest in problem solving, excellent communication skills, and a player-first mindset to join our Experience Design team. You thrive in collaborative, highly iterative environments where you balance player needs with design constraints and production realities. Working side-by-side with UI artists, technical designers, engineers, and game designers, you act as the bridge between creative vision and technical execution.
WHAT YOU'LL DO
Help Drive the UX Vision: Guide conversations with cross-functional partners and take ownership of feature design against product specifications.
Cross-Functional Collaboration: Shepherd UX design efforts through leadership approvals, iteration cycles, and final implementation with support from Production and Leadership.
Build Comprehensive Documentation: Communicate the UX vision clearly by developing competitive analyses, persona designs, user journeys, wireframes, flow diagrams, and interactive prototypes.
Advocate for the Player: Ensure all designs are rigorously tested and validated, prioritizing usability, accessibility, and an exceptional player experience.
Bridge Design and Execution: Work seamlessly alongside engineering and UI art to ensure technical feasibility and flawless execution of the user experience.
WHAT WILL MAKE YOU A GREAT FIT
Effective Communicator: Exceptional ability to present complex design ideas and rationale clearly through both written and verbal channels to varied stakeholders.
Design Expertise: Deep understanding of interaction and layout design.
Design Systems: Proven background in creating, maintaining, and extending robust design systems.
Tool Proficiency: High proficiency in industry standard UX tools (e.g., Figma, ProtoPie, etc.).
BENEFICIAL QUALIFICATIONS / NICE TO HAVES
Proficiency in motion graphics, animation, or visual effects as they relate to UI/UX feedback loops.
Technical Familiarity: Experience working directly in game engines (e.g., Unreal Engine, Unity, or proprietary engines), utilizing design toolsets, visual scripting, and production pipelines.
The pay range for this position in California at the start of employment is expected to be between $81,600 and $120,780 per Year.
However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
Please be aware that Take-Two does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Take-Two also does not engage in any financial exchanges during the recruitment or onboarding process, and the Company will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Take-Two’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a take2games.com email domain). If you need to report an issue or otherwise have questions, please contact [email protected].
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
#LI-Hybrid
Skills Required
- Excellent written and verbal communication skills
- Deep understanding of interaction and layout design
- Experience creating, maintaining, and extending design systems
- High proficiency with UX tools such as Figma and ProtoPie
- Proficiency in motion graphics, animation, or visual effects for UI/UX feedback loops
- Experience working directly in game engines such as Unreal Engine, Unity, or proprietary engines
- Experience with design toolsets, visual scripting, and production pipelines
2K Compensation & Benefits Highlights
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Parental & Family Support — Parental leave and family support are presented as core offerings across the organization, and feedback suggests these policies are encouraging and useful to many employees.
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Retirement Support — A 401(k) plan with employer matching is consistently included, and feedback suggests it is a solid pillar of the package even if details vary by location or role.
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Leave & Time Off Breadth — Paid time off, sick leave, holidays, and discretionary time-off models are emphasized, and feedback suggests the allowance looks generous on paper.
2K Insights
What We Do
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
Why Work With Us
We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.
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2K Offices
Hybrid Workspace
Employees engage in a combination of remote and on-site work.
We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.


