Senior Technical UI Artist - Dead by Daylight | Artiste technique IU sénior·e - Dead by Daylight

Posted 6 Days Ago
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Montréal, QC, CAN
Hybrid
Senior level
Gaming
The Role
Develop and support technical UI art pipelines for Dead by Daylight using Unreal Engine 5, Blueprints, visual scripting, materials, shaders, animation, and UI states. The role solves technical and artistic UI challenges, optimizes production processes, supports gameplay flow implementation, documents guidelines, and trains team members. It collaborates closely with gameplay programmers, UI programmers, designers, and other technical UI artists to create polished in-game experiences.
Summary Generated by Built In
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Senior Technical User Interface Artist on Dead by Daylight, you will develop, document, and support the UI art pipelines and techniques used in the game. You use leverage visual scripting, Unreal Engine 5, as well as your knowledge of materials, shaders, and animation to bridge the technical, artistic and gameplay programming aspects.  

Highly organized and structured, you will help streamline and communicate relevant information through visual means to guide players through a rewarding gameplay experience. You will also work in close collaboration with gameplay programmers, UI Programmers, and other Technical UI Artists to create an engaging player experience.

In this role you will :

  • Propose innovative solutions to technical and artistic UI challenges, contributing to the creation of high quality visuals.
  • Develop and optimize existing pipelines by implementing and introducing efficient production guidelines for UI content.
  • Train and support the team in understanding and applying pipelines and processes.
  • Work closely with other developers and designers to continuously create and improve the in-game user interface.
  • Support gameplay flow implementation by setting up triggers, animation sequences, and UI states.
  • Leverage knowledge in shaders and visual scripting to develop and enhance the user interface.

What we're looking for :

    • Minimum of 7 years of experience in the video game industry in UI Programmer or UI Artist roles, including at least 3 years as a Technical UI Artist.
    • Experience with Materials, Blueprints and visual scripting is essential.
    • Experience with Programming and/or graphic design and adobe.
    • Excellent problem-solving, organizational, communication, and interpersonal skills, with the ability to clearly articulate ideas.
    • Experience with the Unreal game engine.
    • Nice to have:

      • Experience collaborating with external partners and reviewing/validating assets.
      • An up-to-date portfolio, for more artistically oriented profiles.

Dans ce rôle tu devras :

    • Proposer des solutions innovantes aux défis techniques ou artistiques de l'interface utilisateur et contribuer à la création de visuels de haute qualité ;
    • Développer et optimiser les pipelines existants en mettant en œuvre, en développant et en introduisant des directives de production efficaces pour le contenu de l'interface utilisateur ;
    • Former et soutenir les équipes dans la compréhension et l’application des pipelines et des processus;
    • ravailler en étroite collaboration avec d'autres développeurs et concepteurs pour créer et améliorer continuellement l'interface utilisateur dans le jeu;
    • Participer à la création du flux de jeu en configurant des déclencheurs, des séquences d’animation et des états UI;
    • Appliquer ses connaissances en shaders et en scripts visuels pour construire l’interface utilisateur.

Ce que nous recherchons :

  • Minimum de 7 ans d’expérience en jeu vidéo dans des rôles de Programmeur.euse IU ou artiste IU, donc un minimum de 3 ans dans un rôle d’Artiste technique IU;
  • Expérience avec Materials, Blueprints et Visual Scripting est essentiel;
  • Experience en programmation et/ou design graphique et Adobe;  
  • Excellentes compétences en résolution de problèmes, en organisation, ainsi qu’en communication et en relations interpersonnelles afin de communiquer clairement ses idées;
  • Expérience avec le moteur de jeu Unreal.
  • Un atout :

  • Expérience à collaborer avec des partenaires externes et à réviser et valider les assets;
  • Fournir un portfolio à jour, si profil artistique.

En tant que Artiste interface utilisateur technique senior.e, tu développeras, documenteras et soutiendras les pipelines et techniques artistiques de l'interface utilisateur utilisés dans Dead by Daylight. Tu utiliseras le scripting visuel, les Blueprints dans Unreal Engine 5, ainsi que tes connaissances en matériaux, shaders et animation pour établir le lien entre les aspects techniques, artistiques et de programmation du jeu.

Bien organisée et structurée, tu contribueras à rationaliser et à communiquer les informations pertinentes à l'aide de moyens visuels afin de guider le joueur à travers une expérience de jeu gratifiante. Tu travailleras également en étroite collaboration avec les programmeurs de gameplay, les programmeurs UI, et les autres artistes techniques UI pour créer une expérience de jeu captivante.


Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 

Skills Required

  • At least 7 years of video game industry experience in UI Programmer or UI Artist roles
  • At least 3 years of experience as a Technical UI Artist
  • Experience with materials, Blueprints, and visual scripting
  • Experience with programming and/or graphic design and Adobe tools
  • Strong problem-solving, organizational, communication, and interpersonal skills
  • Experience with Unreal Engine
  • Experience collaborating with external partners and reviewing or validating assets
  • Current portfolio for artistically oriented profiles
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The Company
HQ: Montréal, Quebec
1,300 Employees
Year Founded: 1992

What We Do

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam).

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