Senior Technical UI Artist - Dead by Daylight | Artiste technique IU sénior·e - Dead by Daylight
As a Senior Technical User Interface Artist on Dead by Daylight, you will develop, document, and support the UI art pipelines and techniques used in the game. You use leverage visual scripting, Unreal Engine 5, as well as your knowledge of materials, shaders, and animation to bridge the technical, artistic and gameplay programming aspects.
Highly organized and structured, you will help streamline and communicate relevant information through visual means to guide players through a rewarding gameplay experience. You will also work in close collaboration with gameplay programmers, UI Programmers, and other Technical UI Artists to create an engaging player experience.
In this role you will :
- Propose innovative solutions to technical and artistic UI challenges, contributing to the creation of high quality visuals.
- Develop and optimize existing pipelines by implementing and introducing efficient production guidelines for UI content.
- Train and support the team in understanding and applying pipelines and processes.
- Work closely with other developers and designers to continuously create and improve the in-game user interface.
- Support gameplay flow implementation by setting up triggers, animation sequences, and UI states.
- Leverage knowledge in shaders and visual scripting to develop and enhance the user interface.
What we're looking for :
- Minimum of 7 years of experience in the video game industry in UI Programmer or UI Artist roles, including at least 3 years as a Technical UI Artist.
- Experience with Materials, Blueprints and visual scripting is essential.
- Experience with Programming and/or graphic design and adobe.
- Excellent problem-solving, organizational, communication, and interpersonal skills, with the ability to clearly articulate ideas.
- Experience with the Unreal game engine.
- Experience collaborating with external partners and reviewing/validating assets.
- An up-to-date portfolio, for more artistically oriented profiles.
Nice to have:
Dans ce rôle tu devras :
- Proposer des solutions innovantes aux défis techniques ou artistiques de l'interface utilisateur et contribuer à la création de visuels de haute qualité ;
- Développer et optimiser les pipelines existants en mettant en œuvre, en développant et en introduisant des directives de production efficaces pour le contenu de l'interface utilisateur ;
- Former et soutenir les équipes dans la compréhension et l’application des pipelines et des processus;
- ravailler en étroite collaboration avec d'autres développeurs et concepteurs pour créer et améliorer continuellement l'interface utilisateur dans le jeu;
- Participer à la création du flux de jeu en configurant des déclencheurs, des séquences d’animation et des états UI;
- Appliquer ses connaissances en shaders et en scripts visuels pour construire l’interface utilisateur.
Ce que nous recherchons :
- Minimum de 7 ans d’expérience en jeu vidéo dans des rôles de Programmeur.euse IU ou artiste IU, donc un minimum de 3 ans dans un rôle d’Artiste technique IU;
- Expérience avec Materials, Blueprints et Visual Scripting est essentiel;
- Experience en programmation et/ou design graphique et Adobe;
- Excellentes compétences en résolution de problèmes, en organisation, ainsi qu’en communication et en relations interpersonnelles afin de communiquer clairement ses idées;
- Expérience avec le moteur de jeu Unreal.
- Expérience à collaborer avec des partenaires externes et à réviser et valider les assets;
- Fournir un portfolio à jour, si profil artistique.
Un atout :
En tant que Artiste interface utilisateur technique senior.e, tu développeras, documenteras et soutiendras les pipelines et techniques artistiques de l'interface utilisateur utilisés dans Dead by Daylight. Tu utiliseras le scripting visuel, les Blueprints dans Unreal Engine 5, ainsi que tes connaissances en matériaux, shaders et animation pour établir le lien entre les aspects techniques, artistiques et de programmation du jeu.
Bien organisée et structurée, tu contribueras à rationaliser et à communiquer les informations pertinentes à l'aide de moyens visuels afin de guider le joueur à travers une expérience de jeu gratifiante. Tu travailleras également en étroite collaboration avec les programmeurs de gameplay, les programmeurs UI, et les autres artistes techniques UI pour créer une expérience de jeu captivante.
Skills Required
- At least 7 years of video game industry experience in UI Programmer or UI Artist roles
- At least 3 years of experience as a Technical UI Artist
- Experience with materials, Blueprints, and visual scripting
- Experience with programming and/or graphic design and Adobe tools
- Strong problem-solving, organizational, communication, and interpersonal skills
- Experience with Unreal Engine
- Experience collaborating with external partners and reviewing or validating assets
- Current portfolio for artistically oriented profiles
What We Do
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam).









