Behaviour Interactive
Jobs at Behaviour Interactive
Let Your Resume Do The Work
Upload your resume to be matched with jobs you're a great fit for.
Success! We'll use this to further personalize your experience.
Recently posted jobs
21 Hours AgoSaved
Gaming
Manage the delivery of immersive and interactive experiences by coordinating multidisciplinary creative, technical, and production teams. Track milestones, tasks, dependencies, risks, and deliverables using JIRA and Confluence. Remove blockers, maintain priorities, facilitate cross-functional communication, and keep stakeholders informed through documentation, plans, and status reports. The role requires project management experience in video games, interactive entertainment, experiential, or immersive industries, along with fluency in French and English.
3 Days AgoSaved
Gaming
Owns the end-to-end player lifecycle strategy across Behaviour Interactive’s game portfolio. Leads CRM and lifecycle marketing, develops personalized campaigns across email, push, SMS, and in-game channels, partners with game teams on launches and retention, uses behavioral data to optimize engagement, improves CRM tooling and automation, and leads the CRM team.
7 Days AgoSaved
Gaming
Lead design and delivery of complex gameplay systems from concept through implementation. Document, iterate, balance and test features (Live and QA). Lead small multidisciplinary teams, create high-quality combat and multiplayer gameplay, and maintain design documentation aligned with the game directors' vision.
Gaming
Designs, builds, and maintains scalable backend services and operational systems for production teams. Defines technical requirements, diagnoses application and CI/CD issues, improves stability and code quality, collaborates with developers, and develops and analyzes functional tests for performance and reliability. Requires strong Python backend development, AWS, API architecture, Linux, databases, infrastructure as code, and CI/CD expertise.
8 Days AgoSaved
Gaming
Manage IT, marketing, and production procurement from sourcing through contract finalization. Negotiate supplier agreements, oversee contract lifecycles, onboard vendors, approve invoices, monitor supplier performance, resolve issues, and conduct quality reviews. Collaborate with Marketing, Production, Finance, Legal, and external partners in an international environment while using market research and procurement best practices to optimize cost, quality, compliance, and delivery.
8 Days AgoSaved
Gaming
Own the commercial strategy for Behaviour’s intellectual property portfolio across product launches and lifecycles. Manage promotions, pricing, visibility, distribution channels, and partner relationships to achieve revenue targets. Lead gaming technology partnership deals from opportunity identification through negotiation, execution, and measurement. Analyze sales and industry data, create executive presentations, collaborate cross-functionally, shape promotional materials, and mentor junior team members.
13 Days AgoSaved
Gaming
Design and evolve the user-generated content and modding ecosystem for Dead by Daylight. Responsibilities include shaping game modes, creator tools, cosmetics, player and creator flows, systems, documentation, and design requirements. The role involves hands-on prototyping with Unreal Engine, balancing creative goals with technical feasibility, evaluating content, and mentoring other designers in experimentation and prototyping practices.
14 Days AgoSaved
Gaming
Develop and optimize build pipelines, production workflows, and development tools for video game production. The role involves designing technical solutions, debugging code, testing features, participating in code reviews, assessing change impacts, and collaborating with engineering leads. Required expertise includes Python, C#, game-engine pipelines, continuous integration, automation, package versioning, systems design, algorithms, and API architecture. Experience with C++, Jenkins, AWS, and Amazon GameLift is advantageous.
14 Days AgoSaved
Gaming
Create and refine high-quality environment textures and materials for Dead by Daylight. Collaborate with environment, technical art, lighting, and art leads to translate artistic direction into realistic, technically optimized assets. Improve texture workflows, organize the environment texture pipeline, maintain visual consistency, and ensure proper integration with Unreal Engine, including PBR, trimsheets, texel density, mipmaps, texture packing, and memory budgets.
18 Days AgoSaved
Gaming
Lead level designer owning maps from blockout to polished, iterating multiplayer arenas for an asymmetrical FPS. Define navigation rules and level metrics (scale, pacing, cover spacing, engagement distances), prototype rapidly in Unreal Blueprints, protect core gameplay loop, and collaborate closely with art, tech, and design leadership while mentoring the team.
Gaming
Prepare and consolidate monthly and year-end financial statements under IFRS, produce analyses and reconciliations, support cross-functional and international finance teams, contribute to strategic projects and multimedia tax credit claims, and provide timely insights on financial performance.
22 Days AgoSaved
Gaming
Create high-quality, game-ready character assets (characters, clothing, hair, textures, materials, props). Own complex/hero characters from concept to implementation, optimize for performance, integrate into Unreal Engine, collaborate with leads and technical artists, improve pipelines, and mentor junior artists.
25 Days AgoSaved
Gaming
Coordinate certification and submission processes for chapters, DLCs and updates across platforms. Create release plans, track milestones, manage risks, act as primary contact with first-party partners, oversee platform deliverables, and improve release processes while communicating status to stakeholders in a fast-paced live-service environment.
26 Days AgoSaved
Gaming
Design, implement and maintain cloud-based, microservice backend systems in Go; build and document game-facing APIs; debug and provide on-call support; mentor developers and conduct code reviews; collaborate with cross-discipline stakeholders.
Gaming
Prepare and consolidate monthly and year-end financial statements under IFRS; produce analyses and reconciliations explaining variances; support cross-functional and international finance teams; assist with multimedia tax credit claims; participate in strategic projects and provide actionable financial insights to support decision-making.
26 Days AgoSaved
Gaming
Lead UX strategy and design for player-facing platforms and internal tools (LiveOps, CMS, account systems). Design complex workflows and scalable interaction models, create wireframes and high-fidelity Figma prototypes, use research, usability testing and data to reduce friction, and collaborate with Product, Engineering, Data and LiveOps while contributing to design systems.
26 Days AgoSaved
Gaming
Maintain, automate, and improve cloud-based infrastructure and CI/CD for game services. Design, deploy, and manage Kubernetes clusters, create CI/CD pipelines, monitor performance and reliability, collaborate with developers, and participate in on-call rotation to ensure scalable, secure production systems.
26 Days AgoSaved
Gaming
Design, build, and maintain scalable AWS-based infrastructure and CI/CD pipelines for a live online game. Deploy and manage containerized applications with Kubernetes, implement Infrastructure as Code, monitor system performance, collaborate with developers, participate in on-call rotation, and apply best practices for security, testing, and resource optimization.
26 Days AgoSaved
Gaming
Manage planning and execution for Dead by Daylight: track tasks in JIRA and Confluence, identify dependencies and risks, remove blockers, align priorities, lead individual contributors, and report progress and risks to stakeholders.
One Month AgoSaved
Gaming
Create realistic sci-fi characters for a AAA Unreal Engine 5 FPS: model and texture organic and hard-surface elements, produce rigging-friendly topology, groom hair in UE5, collaborate with animation and tech animation, work from concept to in-engine assets, shape pipelines/tools, and mentor junior artists.



