Behaviour Interactive

HQ
Montréal
Total Offices: 4
1,300 Total Employees
Year Founded: 1992

Jobs at Behaviour Interactive

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Gaming
Lead level designer owning maps from blockout to polished, iterating multiplayer arenas for an asymmetrical FPS. Define navigation rules and level metrics (scale, pacing, cover spacing, engagement distances), prototype rapidly in Unreal Blueprints, protect core gameplay loop, and collaborate closely with art, tech, and design leadership while mentoring the team.
3 Hours AgoSaved
Hybrid
Montréal, QC, CAN
Gaming
Prepare and consolidate monthly and year-end financial statements under IFRS, produce analyses and reconciliations, support cross-functional and international finance teams, contribute to strategic projects and multimedia tax credit claims, and provide timely insights on financial performance.
Gaming
Four-month full-time internship supporting Learning & Development: manage training requests, administer language course registrations, organize training logistics, track expenses and Skills Development Act data, respond to learning-related queries, edit and upload training videos, and translate materials. Hybrid role requiring three days/week in-office in Montreal.
Gaming
Create high-quality, game-ready character assets (characters, clothing, hair, textures, materials, props). Own complex/hero characters from concept to implementation, optimize for performance, integrate into Unreal Engine, collaborate with leads and technical artists, improve pipelines, and mentor junior artists.
7 Days AgoSaved
In-Office
Rotterdam, NLD
Gaming
Support and improve art pipelines and tools, profile and optimize art assets for performance, automate tasks to streamline production, document technical processes and best practices, and collaborate with other technical artists to develop tooling and solutions.
Gaming
Lead liaison between internal teams and external vendors to define asset briefs, review and refine environment art, test assets in-engine, manage quality and production risks, and support partner onboarding and collaboration across time zones.
Gaming
Lead strategy, planning, and execution of global live and digital events for Dead by Daylight. Own event roadmap, KPIs, budgets, vendors, logistics, and cross-functional coordination with brand, community, marketing, PR, and production. Source agencies and venues, manage stakeholders, analyze event performance, and deliver post-mortems and recommendations.
Gaming
Own the product vision and strategy for platform and community features; translate stakeholder and player needs into roadmaps; lead cross-functional teams end-to-end; drive hypothesis-driven development, A/B testing, experimentation, and data-informed iteration to increase long-term player engagement.
Gaming
Design, develop, and optimize scalable backend services for a global multiplayer game. Write technical specifications, troubleshoot performance and reliability issues, collaborate with programmers, and create/execute functional and load testing strategies for high-availability production systems.
Gaming
Design, implement and maintain cloud-based, microservice backend systems in Go; build and document game-facing APIs; debug and provide on-call support; mentor developers and conduct code reviews; collaborate with cross-discipline stakeholders.
Gaming
Prepare and consolidate monthly and year-end financial statements under IFRS; produce analyses and reconciliations explaining variances; support cross-functional and international finance teams; assist with multimedia tax credit claims; participate in strategic projects and provide actionable financial insights to support decision-making.
Gaming
Lead UX strategy and design for player-facing platforms and internal tools (LiveOps, CMS, account systems). Design complex workflows and scalable interaction models, create wireframes and high-fidelity Figma prototypes, use research, usability testing and data to reduce friction, and collaborate with Product, Engineering, Data and LiveOps while contributing to design systems.
Gaming
Own UX from concept to delivery for Blight: Survival by defining player flows, wireframes, prototypes, and interaction patterns. Collaborate with game design, engineering, and UI art to solve usability challenges, translate playtest research into high-impact improvements, champion player perspective, and elevate UX standards across the team and studio.
Gaming
Design, implement, and maintain production tools and pipelines in Unreal Engine. Collaborate with artists, animators, and programmers to define requirements, support production, automate processes, integrate motion capture, and participate in C++ design and code reviews to evolve the animation toolset.
Gaming
Maintain, automate, and improve cloud-based infrastructure and CI/CD for game services. Design, deploy, and manage Kubernetes clusters, create CI/CD pipelines, monitor performance and reliability, collaborate with developers, and participate in on-call rotation to ensure scalable, secure production systems.
Gaming
Develop and maintain editor tools and production systems for Dead by Daylight, improve build quality and iteration speed, analyze workflows to remove bottlenecks, and collaborate with cross-functional teams on a live multi-platform game.
Gaming
Create high-quality gameplay VFX that realize the art director's vision. Collaborate with design, art, and tech teams to implement and optimize effects across platforms, iterate rapidly, and ensure performance and visual fidelity for Blight: Survival.
Gaming
Design, build, and maintain scalable AWS-based infrastructure and CI/CD pipelines for a live online game. Deploy and manage containerized applications with Kubernetes, implement Infrastructure as Code, monitor system performance, collaborate with developers, participate in on-call rotation, and apply best practices for security, testing, and resource optimization.
Gaming
Lead the visual direction for a new IP: create an art bible, concept characters/vehicles/weapons, produce sketches and concept art, drive worldbuilding, and align art across stakeholders and the development pipeline.
Gaming
Lead full-cycle recruiting for senior and specialized studio roles (programming, art, design, production). Proactively source via Boolean, market mapping, and community channels; build pipelines, represent the studio at events, advise hiring leaders, support offer strategy, and run strategic talent acquisition projects.