Senior Systems Engineer

Posted 3 Days Ago
2 Locations
In-Office or Remote
161K-187K Annually
Senior level
Gaming
The Role
Optimize CPU, GPU, memory, I/O, streaming, and load-time performance for a AAA game on current-generation consoles. Diagnose and resolve performance issues, maintain foundational systems such as level loading and streaming, develop production-quality C/C++, support certification, prioritize stabilization work, and collaborate with engineering and production teams under launch deadlines.
Summary Generated by Built In

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.


We are looking for a Senior Systems Engineer to help us cross the finish line on a AAA title. With the game approaching ship, we need someone with deep console experience who can profile, diagnose, and optimize performance and memory across our target platforms, while continuing to own the foundational systems, such as level loading and streaming, that everything else is built on top of.

Responsibilities:

  • Profile and optimize CPU, memory, and I/O performance on console platforms, driving the game to its frame-time, memory, and load-time targets ahead of certification and launch.
  • Diagnose hitches, streaming stalls, and memory pressure using platform and engine profiling tools, and fix root causes rather than symptoms.
  • Help maintaining core systems such as level loading and streaming, making sure they perform within console hardware constraints.
  • Break down optimization and stabilization work, assess dependencies and risk, and prioritize by impact with production and engineering leadership.
  • Collaborate with engineers and other disciplines to find solutions that protect both quality and performance.
  • Architect, implement, and maintain production quality C/C++ for systems, features, tools, and workflows.
  • Support console certification and platform requirements related to performance, memory, and stability.
  • Analyze different approaches to solve problems and discuss the tradeoffs between performance, quality, and risk late in production.
  • Write and maintain documentation on profiling workflows, performance budgets, and optimization findings.

Requirements & Skills:

  • Shipped at least one AAA game, with hands-on experience on current-generation consoles (PS5, Xbox Series X|S).
  • Strong knowledge of C++, including performance-oriented programming (memory layout, cache behavior, multithreading).
  • Proven CPU, GPU, and memory profiling and optimization experience, using tools such as Unreal Insights, PIX, Razor, or equivalent platform tools.
  • Experience with console memory management, asset streaming, and load-time optimization.
  • Strong math skills.
  • (Strongly preferred) Unreal Engine experience, ideally UE5.
  • (Bonus) Experience with console certification and submission processes.

Qualities:

  • Good communication skills visually, verbally and written.
  • Work independently with minimal supervision.
  • Calm, pragmatic decision-making under deadline pressure.
  • Ability to resolve conflicts.


TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $160,900 - $186,744

#LI-remote

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

Our company participates in E-Verify. If you are hired within the US, we will provide the federal government with your Form I-9 information to confirm that you are authorized to work in the U.S. Please review the official E-Verify Participation Poster and Right to Work Poster for more information.


To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#LI-remote

Skills Required

  • Shipped at least one AAA game
  • Hands-on experience with current-generation consoles, including PS5 and Xbox Series X|S
  • Strong C++ knowledge, including memory layout, cache behavior, and multithreading
  • CPU, GPU, and memory profiling and optimization experience
  • Experience using Unreal Insights, PIX, Razor, or equivalent platform tools
  • Experience with console memory management, asset streaming, and load-time optimization
  • Strong math skills
  • Unreal Engine experience, ideally UE5
  • Experience with console certification and submission processes
Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
HQ: Los Angeles, CA
96 Employees
Year Founded: 2021

What We Do

The official LinkedIn of That’s No Moon⁠—a new independent AAA development studio founded by award-winning game makers and storytellers. Visit ThatsNoMoon.com to learn all about our team, see our open positions, and more.

Similar Jobs

Fairwinds Technologies Logo Fairwinds Technologies

Senior Systems Engineer

Aerospace • Hardware • Information Technology • Defense
Remote
United States
35 Employees
150K-165K Annually

Engine Logo Engine

Systems Engineer

Artificial Intelligence • Fintech • Software • Travel
Easy Apply
Remote
United States
1000 Employees
101K-140K Annually

WRA, Inc. Logo WRA, Inc.

Senior Systems Engineer

Greentech • Other • Professional Services • Consulting
Remote
USA
100 Employees
130K-145K Annually

Airbnb Logo Airbnb

Senior Systems Engineer

Real Estate • Travel • PropTech
Remote
United States
14622 Employees
164K-193K Annually

Similar Companies Hiring

DraftKings Thumbnail
Digital Media • Gaming • Information Technology • Software • Sports • Esports • Big Data Analytics
Boston, MA
6400 Employees
bet365 Thumbnail
Digital Media • Gaming • Software • Esports • Automation
Denver, Colorado
10000 Employees
ARB Interactive Thumbnail
Gaming • Mobile • Software
Miami, Florida
190 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account