That's No Moon Entertainment

That's No Moon Entertainment

HQ
Los Angeles, CA
96 Total Employees
Year Founded: 2021

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Jobs at That's No Moon Entertainment

Search the 6 jobs at That's No Moon Entertainment

Yesterday
Los Angeles, CA
Remote
Gaming
Looking for a Systems Engineer to build foundational pieces for a AAA title. Responsibilities include developing systems supporting game aspects like level loading and streaming. Must collaborate with teams, write documentation, and communicate effectively. Experience with C++, strong math skills, and Unreal Engine experience are preferred. Ability to work independently and communicate clearly is key.
Gaming
Looking for a UI Designer to design all aspects of the game's User Interface, collaborate with stakeholders, create UI assets, manage implementation of accessibility features, and iterate on UI based on playtest feedback.
3 Days Ago
Los Angeles, CA
Remote
Gaming
Seeking a Lead VFX Artist to craft realistic destruction, volumetrics, and environment dynamics for AAA content. Define VFX workflows, provide feedback, collaborate with directors, and drive innovation. Must have 5+ years of VFX experience, leadership skills, and expertise in Unreal Engine and VFX software.
Gaming
The Senior Technical Animation Designer will be responsible for creating and maintaining animation systems and workflow integration for a AAA title. They will collaborate with various departments to ensure seamless integration of cinematics and gameplay. The role requires a comprehensive understanding of Unreal Engine, motion capture integration, and strong technical problem-solving skills.
Gaming
Lead Technical Designer role at That's No Moon studio, responsible for guiding designers, collaborating with content and feature creation teams, script reviews, developing level content and systems in Unreal Engine. Prior experience with 3rd-person shooter mechanics in Unreal desired.
Gaming
Seeking Hard Surface Artist (Vehicles) to create detailed, high-quality vehicle assets for in-game and cinematic AAA content. Responsibilities include asset creation, optimization, collaboration, and providing feedback on the pipeline and process. Required skills include production experience in hard surface assets, knowledge of vehicle design principles, Unreal Engine proficiency, texturing skills, and experience with various modeling tools and programs.