Senior Build Engineer

Reposted 7 Days Ago
Easy Apply
Hiring Remotely in United States
Remote
160K-200K Annually
Senior level
Gaming
The Role
Seeking a Senior Build Engineer with extensive Unreal Engine experience to manage and optimize build infrastructures, focusing on CI/CD processes and enhancing build pipelines.
Summary Generated by Built In

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.


We are looking for a Senior Build Engineer with deep Unreal Engine experience to own the architecture, roadmap, and operational excellence of the studio’s build infrastructure. In this role, you will partner closely across the studio to deliver reliable, scalable build pipelines and processes that enable teams to ship at the highest level. 
 

Responsibilities: 

  • Run, maintain, and optimize continuous integration / continuous delivery (CI/CD) build system environments, specifically Unreal Engine Horde and Jenkins. 
  • Migrate legacy pipeline workflows from Jenkins to UE Horde. 
  • Deploy and manage standardized Horde pipeline jobs for building on multiple platforms (PC, PS5, XBOX). 
  • Configure, fix, and enhance build pipelines for optimal reliability and performance. 
  • Automate build and pipeline processes using scripting languages such as Python, PowerShell, and Bash. 
  • Proactively monitor system performance, identify bottlenecks, and implement solutions. 
  • Create and maintain comprehensive documentation and standard methodologies for build system usage. 
  • Collaborate closely with Perforce specialists to ensure flawless integration between build systems, tools, and source control. 
  • Provide guidance, training, and support for teams using the Horde build system. 

 
Requirements & Skills: 

  • 5+ years in build engineering, tools engineering, or CI-focused roles 
  • 2+ years directly supporting Unreal Engine projects with Perforce 
  • At least one shipped or late-stage Unreal project where they owned or were the primary operator of the build system 
     

Qualities: 

  • Work independently with minimal direction. 
  • Ability to communicate clearly visually, verbally and written. 
  • Proven experience running and optimizing build systems, with specific expertise in Unreal Engine’s Horde. 
  • Demonstrated ability to effectively solve and resolve complex build-related issues. Especially during a time of change and migration. 
  • Strong scripting and automation skills. 
  • Experience with additional build solutions such as TeamCity and Jenkins and familiarity with Agile, DevOps, or Continuous Integration environments is a plus. 
  • Experience with distributed compilation platforms such as Incredibuild and/or Unreal Build Accelerator. 
  • Experience with virtualization and containerization, specifically docker. 


TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $160,000 - $187,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#LI-remote

Top Skills

Bash
Ci/Cd
Docker
Incredibuild
Jenkins
Perforce
Powershell
Python
Teamcity
Unreal Engine
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The Company
HQ: Los Angeles, CA
96 Employees
Year Founded: 2021

What We Do

The official LinkedIn of That’s No Moon⁠—a new independent AAA development studio founded by award-winning game makers and storytellers. Visit ThatsNoMoon.com to learn all about our team, see our open positions, and more.

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