Principal Level Scripter

Posted 13 Days Ago
Be an Early Applicant
Manchester, Greater Manchester, England
7+ Years Experience
Gaming • eSports
The Role
As a Principal Level Scripter at Cloud Imperium Games, you will work on creating and implementing cutting-edge gameplay for Squadron 42, a single-player cinematic adventure. Responsibilities include developing mission logic, collaborating with design teams, and mentoring other team members.
Summary Generated by Built In

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Principal Level Scripter on Squadron 42 you will be working as part of a larger Design team to help create and implement cutting edge gameplay within a meticulously crafted, single-player cinematic adventure. Squadron 42 offers diverse and exciting gameplay challenges from start to finish, so join us and help us to create something truly special.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. 
 

For more information about life at Cloud Imperium Games, check this out -
https://youtu.be/cXjp7SRBpIA 

What does a Principal Level Scripter do at CIG?

  • Develop and implement mission logic best practices, setting and upholding new standards for other team members to follow within our proprietary engine.
  • Spearhead strike teams to tackle critical areas of the game based on Game Director feedback and help push the overall quality of our single player campaign.
  • Utilise our different engine and visual scripting tools to bring gameplay sequences, AI behaviours, combat encounters and puzzles to life.
  • Work alongside engineers and our technical design team to develop new tools and pipelines that will aid level design to achieve their goals more effectively and efficiently.
  • Drive design discussions and assist in solving various design challenges that strive for quality above all else.
  • Support and mentor other members of the Level Design team, teaching better workflows, design philosophies and maintaining a positive attitude.

What do we expect from a Principal Level Scripter?

  • Experience in shipping multiple AAA titles, including working knowledge of what it takes to bring a level to a shippable standard.
  • Professional experience working with visual scripting in modern game engines (such as Unreal Engine 4/5, CryEngine or Unity).
  • Exceptional understanding of Mission Design and the ability to create robust logic that withstands destructive testing.
  • The ability to drive a group of Designers toward achieving large scale deadlines, supporting other members of the team to reach their goals in addition to their own.
  • Highly pro-active, with a desire to better our tools and pipelines, actively seeking solutions and working with engineers to developing tech improvements that will benefit everyone.
  • Ability to easily work with others in a friendly and positive environment, communicating vision between departments and the ability to give/receive feedback willingly.

CIG Diversity Statement 

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 
 

Fraud Statement 

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. 

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have. 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Top Skills

Cryengine
Unity
Unreal Engine
The Company
HQ: Los Angeles, CA
627 Employees
On-site Workplace
Year Founded: 2012

What We Do

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.

Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

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