Lead Texture Artist

Reposted 14 Hours Ago
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Mumbai, Maharashtra, IND
Hybrid
Senior level
Digital Media • Virtual Reality • Design
The Role
Lead Texture Artists manage a team of artists, ensure high-quality texture production, establish workflows, collaborate across departments, and provide training and feedback.
Summary Generated by Built In

Texture Artists are responsible for the creation of a diverse range of texture maps required for computer-generated creatures and hard surface models used in production. Texture artists work closely with modellers, look-development and environment artists to create photo-real assets for high-end visual effects projects.

Lead Texture Artists will be expected to take on the following responsibilities:

  • Manage a team of artists on a show.

  • Set the standard of texturing in your team, always demonstrating an expert level of texturing skills, producing quality work, ensuring consistency in your team’s output.

  • Manage and spec team assignments.

  • Assign appropriate tasks to Senior, Mid and Junior team members, showing a strong understanding of their abilities and strengths.

  • Have a good understanding of the assets your team will be texturing and how they work in shot context and any potential creative or technical challenges.

  • Where necessary take responsibility for producing textures on hero to smaller assets.

  • Establish workflow templates, methods of texturing & provide documentation for other artists on the team where necessary.

  • Ensure that department tools are available for your team and properly set up for the show.

  • Advise HOD of any advances made on a project for integration into other shows.

  • Act as the key contact for production and supervisors, ensuring clear communication, dealing with creative challenges, solutions and adapting to changes in production & scheduling.

  • Maintain good relations with all other departments and address any issues promptly.

  • Attend dailies and present the work of your team, guide artists on how to present work.

  • Train, share knowledge and assume responsibility for the progression of more junior members of the team.

  • Provide regular feedback to your artists and ensure quality control for the artists on the team.

  • Set a high level of professionalism for the team, displaying maturity, calmness, integrity and positivity.

  • Ensure the show wiki is relevant and up to date especially after wrapping.

Texture Essential Skills:

  • Extensive knowledge and production experience of Mari(nodegraph workflow), Substance Painter and Designer and Photoshop

  • Experience in a 3D package

  • The ability to work within a team of other Texture Artists or independently

  • A commitment to creative collaboration within the team and with other departments

  • Proactive and excellent communication, organisation and interpersonal skills

  • Creative & Technical problem-solving skills

  • The proven ability to work well under pressure

  • Open to direction and able to embrace change

  • Attention to detail

  • Reliable with good timekeeping and the ability to meet set deadlines

  • Previous film experience

  • Modelling and Lookdev skills or experience

Desirable Skills:

  • Traditional arts background

  • Previous film experience

  • Modelling or look-dev experience


Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.

Skills Required

  • Extensive knowledge and production experience of Mari
  • Extensive knowledge of Substance Painter and Designer
  • Extensive knowledge of Photoshop
  • Experience in a 3D package
  • Previous film experience
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The Company
HQ: London
2,620 Employees
Year Founded: 1986

What We Do

Framestore brings extraordinary ideas to life in any space or screen through craft, imagination and technology. Offices in London, New York, Los Angeles, Montréal, Chicago, Melbourne, Vancouver, and Mumbai. Current film projects include: Fantastic Beasts: The Crimes of Grindelwald, Detective Pikachu, Dumbo, Captain Marvel, Alita: Battle Angel and Mary Poppins Returns. We were the recent proud recipients of both the BAFTA and Academy Award for our VFX on Blade Runner 2049. Visit our website for current vacancies in film, advertising and content: https://www.framestore.com/careers

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